Elhanan wrote...
Personally, I am glad the fives are not Instant bandages to placate the complainers, as I prefer fixing the problems to actually temp sealing it with tape and wires. But as mentioned, this does not affect my play.
And class balance is addressed; many times in fact. I do agree that nerfing is problematic, but as already mentioned earlier, buffing is occuring, too.
The point isn't whether it affect your gameplay or not. Stablizing the population drop is crucial for SWTOR's success.
class balance is addressed in the wrong way. Many if not most players would argue that patch 1.1.5 has relatively the best class balance of all existing patches, which was ruined by patch 1.2. The problem is when they nerf or buff a class they go over the board. Always.
However, I think that the fundamental problem of SWTOR is as an MMO, it's simply a less polished version of wow. At the end of year 2011 that is a huge uphill battle: why should people who like wow pay another $60+$15/month to play TOR? why should people who don't like wow play a wow clone?
You have to come up with something new, something that is not WoW, like Tera or GW2. So many people who did not like WoW's endless gear grind came here and were disappointed to see another WoW and that's a huge missed opportunity.
And that fault, lies with both EA and core designers, who chose to take as little risk as possible, which means high risk operation in the long run: low risk, low reward.
Modifié par KDD-0063, 14 juin 2012 - 09:55 .