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EA, BioWare announce Star Wars: The Old Republic staff layoffs


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#126
Morroian

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termokanden wrote...

I stopped playing ToR for a couple of reasons. But the PvP whining affecting PvE balance is a big one. They seem to want to copy both the bad and the good ideas from WoW.


One complaint I have is that they're still doing this in 1.3 currently on the test server with the changes to tank Shadows/Assassins. And this after I just respecced my Shadow from dps to tank.

#127
Elhanan

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I must say that while I probably cannot play a melee style well enough, the Stealth designs are very appealing, esp when trying to evade wandering encounters. Being able to slip by and have your gear and kit intact when you face the opponents of your choice is a great perk.

#128
KDD-0063

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I think they made several crucial design mistakes.
Also, the first week of patch 1.1 and the first week of patch 1.2 were complete disasters, and then they made no effort to consolidate the player base. When there's no community, there's no MMO.

That's why in the official forums people are actually saying that they should not lay off the programmers who are actually doing their jobs; instead people say they should fire people such as Dallas Dickenson and Rich Vogal (coming from SWG: NGE btw) or Gabe Amantangelo (coming from Warhammer OL btw) who did those crucial design errors.

#129
SalsaDMA

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Elhanan wrote...

Then again, perhaps I treat them with sim respect, as opposed to the apparent words and actions of others; food for thougfht....

Image IPB


Oh pulezze.

Now you are talking about things you have zero knowledge of.

I was perfectly courtious in my dealings to them, up untill I had received the same answer 5 times in a row by different people when I told them I wanted to cancel my account because I didn't feel they were actually sovling my issue.

After that I politely told them that since they were responding to my notificiations that I wanted my account canceled I would use it as legal proof that they had been notified of my desire to close down the account and thus would be acting in ill intent if they tried withdrawing money from my account after having been notified that the account should be canceled.

That's about as 'disrespectful' as I were when talking with them.

Food for thought for you: Next time, reserve your comments to stuff you actually know about instead of making random acusations based on your own imagination.

#130
SalsaDMA

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Elhanan wrote...

Rockworm503 wrote...

They probably left because they were tired of you implying things about them and pretending not to.


More likely, playing their own Bioware games. Image IPB


Last Bioware game I got was ME2. I've played that for over hundred hours and completed several times by now, so I think I'm done playing that particular game.

I'm currently playing a Bethesda game, though. Funny thing: choices actually matter in that game and I can explore the world without being restricted to a linear plot. Unlike the direction Bioware have turned to in their games.

I don't predict any more Bioware purchases unless something massively changes in their attitude thowards the consumers and their philosophy returns to making explorable worlds rather than short story novels.

#131
Elhanan

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SalsaDMA wrote...

Oh pulezze.

Now you are talking about things you have zero knowledge of.

I was perfectly courtious in my dealings to them, up untill I had received the same answer 5 times in a row by different people when I told them I wanted to cancel my account because I didn't feel they were actually sovling my issue.

After that I politely told them that since they were responding to my notificiations that I wanted my account canceled I would use it as legal proof that they had been notified of my desire to close down the account and thus would be acting in ill intent if they tried withdrawing money from my account after having been notified that the account should be canceled.

That's about as 'disrespectful' as I were when talking with them.

Food for thought for you: Next time, reserve your comments to stuff you actually know about instead of making random acusations based on your own imagination.


Yes; I am certain that you are all warm and fuzzy to others based on your postings here. My bad....

#132
Elhanan

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SalsaDMA wrote...

Last Bioware game I got was ME2. I've played that for over hundred hours and completed several times by now, so I think I'm done playing that particular game.

I'm currently playing a Bethesda game, though. Funny thing: choices actually matter in that game and I can explore the world without being restricted to a linear plot. Unlike the direction Bioware have turned to in their games.

I don't predict any more Bioware purchases unless something massively changes in their attitude thowards the consumers and their philosophy returns to making explorable worlds rather than short story novels.


And.as sad as that may be, the point is.....?

SWTOR is an entertaining game, and is one I recommend. While it may not be as finely tuned as DAO, few games are going to live up to that standard. I enjoy the stories, thr support, and the surprises.

Last night while running my Trooper on Belsavis, my choices led me to a face to face encounter with the largest beast seen in the game to date; felt like I was a Jawa. Based soley on the dialogue, this meeting may not occur for every player; same for another Mission also seen on the same planet yesterday. Good stuff for me!

So farewell; got your slack here....

#133
Elhanan

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KDD-0063 wrote...

I think they made several crucial design mistakes.
Also, the first week of patch 1.1 and the first week of patch 1.2 were complete disasters, and then they made no effort to consolidate the player base. When there's no community, there's no MMO.

That's why in the official forums people are actually saying that they should not lay off the programmers who are actually doing their jobs; instead people say they should fire people such as Dallas Dickenson and Rich Vogal (coming from SWG: NGE btw) or Gabe Amantangelo (coming from Warhammer OL btw) who did those crucial design errors.


I also have encountered some bugs and glitches after patching, yet they are not often the ones experienced by the majority seen in CS. The CTD issue I experienced was an exception, but  this Techless One was back in game after CS helped me repair my specific isses; not every system required the same fix. This is why I believe the small daily fee is worth it.

So rather than enter debate tover he fate of others I have not met, I skip much of the forums to keep playing.

#134
Elhanan

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What truce?



And character transfers are currently underway; not really my thing, but many seem interested.

#135
Chromie

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Elhanan wrote...

What truce?



And character transfers are currently underway; not really my thing, but many seem interested.


Servers are about to get more barren!

#136
Elhanan

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Skelter192 wrote...

Servers are about to get more barren!


As others fill; kinda the way it works..... Image IPB

#137
Chromie

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Elhanan wrote...

Skelter192 wrote...

Servers are about to get more barren!


As others fill; kinda the way it works..... Image IPB


Merging servers would be a better solution instead of character transers. People will just go to higher population servers and the lower population servers will feel like ghost towns.

#138
Elhanan

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Skelter192 wrote...

Merging servers would be a better solution instead of character transers. People will just go to higher population servers and the lower population servers will feel like ghost towns.


AFAIK, the list of servers allowed to receive a transfer are predesignated to insure order. More info here:

http://www.swtor.com...rticle/20120612

Specifics here:

http://www.swtor.com...ad.php?t=477706

Modifié par Elhanan, 13 juin 2012 - 05:47 .


#139
Morroian

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Skelter192 wrote...

Merging servers would be a better solution instead of character transers. People will just go to higher population servers and the lower population servers will feel like ghost towns.


Server merges are bad PR. The transfers are extremely limited anyway, all transfers for 1 server go to a server of Bioware's choice in this first instance. Its effectively a merge without calling it such.  

#140
Aerevane

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The server I play on, Lord Calypho is the only RP-PVP server for the English European community. We get no transfers, we're neither an origin or a destination server. It's messed up, we used to be the third server in Europe, population wise, and we're reduced to nothing. Absolutely no response from the English community team to our situation, nothing. My sub ran out (again) and I won't resub until they patch this server up to having a decent population.

#141
Morroian

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Its the first round it will continue once Bioware assess what happens.

#142
KDD-0063

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Elhanan wrote...

KDD-0063 wrote...

I think they made several crucial design mistakes.
Also, the first week of patch 1.1 and the first week of patch 1.2 were complete disasters, and then they made no effort to consolidate the player base. When there's no community, there's no MMO.

That's why in the official forums people are actually saying that they should not lay off the programmers who are actually doing their jobs; instead people say they should fire people such as Dallas Dickenson and Rich Vogal (coming from SWG: NGE btw) or Gabe Amantangelo (coming from Warhammer OL btw) who did those crucial design errors.


I also have encountered some bugs and glitches after patching, yet they are not often the ones experienced by the majority seen in CS. The CTD issue I experienced was an exception, but  this Techless One was back in game after CS helped me repair my specific isses; not every system required the same fix. This is why I believe the small daily fee is worth it.

So rather than enter debate tover he fate of others I have not met, I skip much of the forums to keep playing.


What I meant was not technical issues; what I meant is this:
 
The first day of 1.1 was a complete disaster and caused many people to leave. 

and for the first week of 1.2, losers in a PvP game get very little reward while the price of PvP consumables double; class balance was broken; some people's gear are auto-upgraded while others did not get such upgrade. 
http://taugrim.com/2...in-endgame-pvp/ 

They are not technical issues; they are obvious design problems.

So maybe you don't play PvP and did not feel it, but those changes clearly made quite a few people who liked PvP(which, according to Bioware, was more than expected) unhappy.

And then, people left, servers become empty, plus the people leaving because of not enough content, plus EA opened up too many servers on launch day, it snowballs.

Modifié par KDD-0063, 13 juin 2012 - 07:28 .


#143
Elhanan

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KDD-0063 wrote...

What I meant was not technical issues; what I meant is this:
 
The first day of 1.1 was a complete disaster and caused many people to leave. 

and for the first week of 1.2, losers in a PvP game get very little reward while the price of PvP consumables double; class balance was broken; some people's gear are auto-upgraded while others did not get such upgrade. 
http://taugrim.com/2...in-endgame-pvp/ 

They are not technical issues; they are obvious design problems.

So maybe you don't play PvP and did not feel it, but those changes clearly made quite a few people who liked PvP(which, according to Bioware, was more than expected) unhappy.

And then, people left, servers become empty, plus the people leaving because of not enough content, plus EA opened up too many servers on launch day, it snowballs.


Yep; there have been some problems of various kinds. But the main thing is that Bioware addresses them; some getting higher priority than others. My own grievance of Griefing outlasted the Plague episode, but was acknowledged indirectly thru announcements of cheating and exploits via disciplinary action and bans.

But the game still has ca. 1.3 million Players; not exactly the barren wasteland some wish to portray.  Some people have left; more stayed, and with free play to 15th next month, I expect server size will enlarge for several locations.

Modifié par Elhanan, 13 juin 2012 - 11:31 .


#144
Blastback

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Who all plays TOR here? Anyone intrested in meeting up in game?

#145
KDD-0063

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Elhanan wrote...

KDD-0063 wrote...

What I meant was not technical issues; what I meant is this:
 
The first day of 1.1 was a complete disaster and caused many people to leave. 

and for the first week of 1.2, losers in a PvP game get very little reward while the price of PvP consumables double; class balance was broken; some people's gear are auto-upgraded while others did not get such upgrade. 
http://taugrim.com/2...in-endgame-pvp/ 

They are not technical issues; they are obvious design problems.

So maybe you don't play PvP and did not feel it, but those changes clearly made quite a few people who liked PvP(which, according to Bioware, was more than expected) unhappy.

And then, people left, servers become empty, plus the people leaving because of not enough content, plus EA opened up too many servers on launch day, it snowballs.


Yep; there have been some problems of various kinds. But the main thing is that Bioware addresses them; some getting higher priority than others. My own grievance of Griefing outlasted the Plague episode, but was acknowledged indirectly thru announcements of cheating and exploits via disciplinary action and bans.

But the game still has ca. 1.3 million Players; not exactly the barren wasteland some wish to portray.  Some people have left; more stayed, and with free play to 15th next month, I expect server size will enlarge for several locations.


No, they haven't. The biggest problem hurting SWTOR right now is server pop dropping, which is being addressed now but a bit too late. 1.3 million still paying but I don't know how many are active.

Server pop drop -> queue time longer/harder to do PvE or PvP content -> more people leave -> server pop drop.
This is a serious problem.

class balance is also not addressed. They are simply bad decisions from designers who should know better. Gabe, Dallas, Rich, Damion all came from MMO background. Though first three all ruined MMOs or made bad MMOs in the past. Not sure about Damion.

#146
Elhanan

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Personally, I am glad the fives are not Instant bandages to placate the complainers, as I prefer fixing the problems to actually temp sealing it with tape and wires. But as mentioned, this does not affect my play.

And class balance is addressed; many times in fact. I do agree that nerfing is problematic, but as already mentioned earlier, buffing is occuring, too.

#147
Chromie

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Elhanan wrote...

And class balance is addressed; many times in fact. I do agree that nerfing is problematic, but as already mentioned earlier, buffing is occuring, too.


No it's not have you looked at the class forums? Image IPB

#148
Elhanan

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Skelter192 wrote...

No it's not have you looked at the class forums?


Not all the Forums, but ocasionally like to read the Dev Tracker for such things as this:

Citation: Envoyé par Phasewalker Image IPB
As of late I've been reading a lot of post on the forums on how the Devs. just wrecked Merc Bounty Hunters and to all those non believers out there its true. I ran some testing on the Arsenal spec'ed dps using the operation lvl testing dummy on the Imperial fleet here are the numbers as proof

Hi Phasewalker. I wanted to drop in to tell you that these abilities aren't broken. Considering your small sample size, your numbers are actually quite accurate.

I'll go step by step as to why that's the case, but if you're a TLDR kind of reader: operation training dummies have armor that gives them 35% kinetic and energy DR.

Citation: Envoyé par Phasewalker Image IPB
(Tracer Missile) tool tip indicates its dmg is between 1736-1872 kenetic damage i logged 17 stacked armor debuff " which is 20%" average hit normal hit 1410.705. As you can see the damage is way off by the way this is with High Velocity Cylinder on which grants a 35% armor penetration automatically The tooltip says that on average you deal 1804 kinetic damage with Tracer Missile, and you found that on average, your Tracer Missile inflicts 1410 kinetic damage. You include that this is with 5 stacks of Heat Signatures and with High Velocity Gas Cylinder running.

In this test, you ignore 55% of the target's armor rating. 20% from Heat Sigs + 35% from your Cylinder.

Operations training dummies have 5814 armor rating (not visible to you), which translates through our armor formula to about 35% DR. With your setup, you cut that armor rating down by 55%, effectively turning it into 2616 armor rating. [5814 * 0.45 = 2616] 2616 armor rating translates through our armor formula to 19.5% DR.

Therefore, an average Tracer Missile would deal 1804 kinetic damage, and a target with 19.5% DR would take 1452 kinetic damage. [1804 * 0.805 = 1452] This is only 3% different than the 1410 you reported, which given your small sample size is well within expectations.

Citation: Envoyé par Phasewalker Image IPB
On too (Heat Seeker Missile) which is also bugged tool tip indicates 2126-2263 kinetic damage and is supposed to receive a 4% damage bonus for each stack of tracer missile which goes up too 5, so you should receive a 20% armor reduction and a 20% damage increase to Heat Seekers Damage. Get ready to be "surprised" fully stacked with high velocity cylinder on normal hits average 2145.25 laughable uh. The same methodology above applies to your Heatseeker Missiles.

The tooltip says they deal an average of 2194 kinetic damage. Since the target has 5 Heat Signatures, that HSM deals 2632 kinetic damage. [2194 * 1.2 = 2632] Cutting through the same 55% armor rating as before, the target still has 19.5% DR, meaning that on average, your HSM inflicts 2119 kinetic damage. [2632 * 0.805 = 2119] This is only 1% different than the 2145 you reported, which given your small sample size is well within expectations.

Citation: Envoyé par Phasewalker Image IPB
with High Velocity Cylinder on which grants a 35% armor penetration automatically which is not calculated in bonus dmg in any way in the tool tip

All tooltips in the game show damage dealt, not damage inflicted after armor. Our tooltips do not show you the damage the ability will inflict after the target's armor.

I hope this clears things up for you guys. To the best of my knowledge, these abilities are still working as intended.


Austin Peckenpaugh
class Designer


Modifié par Elhanan, 14 juin 2012 - 02:18 .


#149
KDD-0063

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Elhanan wrote...

Personally, I am glad the fives are not Instant bandages to placate the complainers, as I prefer fixing the problems to actually temp sealing it with tape and wires. But as mentioned, this does not affect my play.

And class balance is addressed; many times in fact. I do agree that nerfing is problematic, but as already mentioned earlier, buffing is occuring, too.


The point isn't whether it affect your gameplay or not. Stablizing the population drop is crucial for SWTOR's success.
class balance is addressed in the wrong way. Many if not most players would argue that patch 1.1.5 has relatively the best class balance of all existing patches, which was ruined by patch 1.2. The problem is when they nerf or buff a class they go over the board. Always.

However, I think that the fundamental problem of SWTOR is as an MMO, it's simply a less polished version of wow. At the end of year 2011 that is a huge uphill battle: why should people who like wow pay another $60+$15/month to play TOR? why should people who don't like wow play a wow clone?

You have to come up with something new, something that is not WoW, like Tera or GW2. So many people who did not like WoW's endless gear grind came here and were disappointed to see another WoW and that's a huge missed opportunity.

And that fault, lies with both EA and core designers, who chose to take as little risk as possible, which means high risk operation in the long run: low risk, low reward.

Modifié par KDD-0063, 14 juin 2012 - 09:55 .


#150
Aerevane

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Elhanan wrote...

KDD-0063 wrote...

What I meant was not technical issues; what I meant is this:
 
The first day of 1.1 was a complete disaster and caused many people to leave. 

and for the first week of 1.2, losers in a PvP game get very little reward while the price of PvP consumables double; class balance was broken; some people's gear are auto-upgraded while others did not get such upgrade. 
http://taugrim.com/2...in-endgame-pvp/ 

They are not technical issues; they are obvious design problems.

So maybe you don't play PvP and did not feel it, but those changes clearly made quite a few people who liked PvP(which, according to Bioware, was more than expected) unhappy.

And then, people left, servers become empty, plus the people leaving because of not enough content, plus EA opened up too many servers on launch day, it snowballs.


Yep; there have been some problems of various kinds. But the main thing is that Bioware addresses them; some getting higher priority than others. My own grievance of Griefing outlasted the Plague episode, but was acknowledged indirectly thru announcements of cheating and exploits via disciplinary action and bans.

But the game still has ca. 1.3 million Players; not exactly the barren wasteland some wish to portray.  Some people have left; more stayed, and with free play to 15th next month, I expect server size will enlarge for several locations.

I don't care how many people are subbed. That's only relevant for BioWare's revenue stream. The point is that when you've spread out this population over a great number of servers, it does become a barren wasteland. I don't know how the situation post transfers is, but I haven't been able to do any FP since Athiss. On every server I rerolled to this is the same.

Regardless of the WoW hate that usually runs among the MMO community, I think Blizzard did cap the servers at a very sustainable population. Perhaps the BioWare servers can't run a very heavy population or the architecture can't support it. The Hero engine isn't as heroic as they make believe. The choices BioWare seems to make are, in my opinion, the same mistakes they made with ME3. They do what they feel is best and customer feedback isn't really appreciated and people on small servers get the finger. The single server LFG tool won't be the panacea ****s make of it.