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EA, BioWare announce Star Wars: The Old Republic staff layoffs


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#151
Morroian

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Skelter192 wrote...

Elhanan wrote...

And class balance is addressed; many times in fact. I do agree that nerfing is problematic, but as already mentioned earlier, buffing is occuring, too.


No it's not have you looked at the class forums? Image IPB

Have you? For instance the Sentinel or Marauder forums. Even the Shadow/assassin forums before 1.3

Aerevane wrote...
I don't care how many people are subbed. That's only relevant for BioWare's revenue stream. The point is that when you've spread out this population over a great number of servers, it does become a barren wasteland. I don't know how the situation post transfers is, but I haven't been able to do any FP since Athiss. On every server I rerolled to this is the same.


The biggest single mistake Biwoare made was the number of serveres at launch and just after. 

Modifié par Morroian, 14 juin 2012 - 10:00 .


#152
Morroian

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Blastback wrote...

Who all plays TOR here? Anyone intrested in meeting up in game?


I do but I'm on the oceanic server master dar'nala.

#153
Cyberarmy

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KDD-0063 wrote...


The point isn't whether it affect your gameplay or not. Stablizing the population drop is crucial for SWTOR's success.
class balance is addressed in the wrong way. Many if not most players would argue that patch 1.1.5 has relatively the best class balance of all existing patches, which was ruined by patch 1.2. The problem is when they nerf or buff a class they go over the board. Always.

However, I think that the fundamental problem of SWTOR is as an MMO, it's simply a less polished version of wow. At the end of year 2011 that is a huge uphill battle: why should people who like wow pay another $60+$15/month to play TOR? why should people who don't like wow play a wow clone?

You have to come up with something new, something that is not WoW, like Tera or GW2. So many people who did not like WoW's endless gear grind came here and were disappointed to see another WoW and that's a huge missed opportunity.

And that fault, lies with both EA and core designers, who chose to take as little risk as possible, which means high risk operation in the long run: low risk, low reward.


This one speaks the truth.

#154
Elhanan

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KDD-0063 wrote...

The point isn't whether it affect your gameplay or not. Stablizing the population drop is crucial for SWTOR's success.
class balance is addressed in the wrong way. Many if not most players would argue that patch 1.1.5 has relatively the best class balance of all existing patches, which was ruined by patch 1.2. The problem is when they nerf or buff a class they go over the board. Always.

However, I think that the fundamental problem of SWTOR is as an MMO, it's simply a less polished version of wow. At the end of year 2011 that is a huge uphill battle: why should people who like wow pay another $60+$15/month to play TOR? why should people who don't like wow play a wow clone?

You have to come up with something new, something that is not WoW, like Tera or GW2. So many people who did not like WoW's endless gear grind came here and were disappointed to see another WoW and that's a huge missed opportunity.

And that fault, lies with both EA and core designers, who chose to take as little risk as possible, which means high risk operation in the long run: low risk, low reward.


Sorry; seen enough folks post WoW related ideas to gain the impression that the differences are not minor. And also have seen former WoW folks post their appreciation for TOR as being 'innovative'.  No fault, harm, or foul; also still not interested in WoW after all these years.

TOR is apparently cruising along nicely; no 'bergs in sight.

Modifié par Elhanan, 14 juin 2012 - 11:29 .


#155
Elhanan

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Aerevane wrote...

I don't care how many people are subbed. That's only relevant for BioWare's revenue stream. The point is that when you've spread out this population over a great number of servers, it does become a barren wasteland. I don't know how the situation post transfers is, but I haven't been able to do any FP since Athiss. On every server I rerolled to this is the same.

Regardless of the WoW hate that usually runs among the MMO community, I think Blizzard did cap the servers at a very sustainable population. Perhaps the BioWare servers can't run a very heavy population or the architecture can't support it. The Hero engine isn't as heroic as they make believe. The choices BioWare seems to make are, in my opinion, the same mistakes they made with ME3. They do what they feel is best and customer feedback isn't really appreciated and people on small servers get the finger. The single server LFG tool won't be the panacea ****s make of it.


And as a solo player, I am not concerned over server pop. But the current tranfers are getting some positive feedback, along with the usual complaints from those that will never be pleased.

And as far as ME3 is concerned, Bioware has offered to go beyond what was required. If the upcoming free DLC
 ain't good enough, then folks are welcome to play something else. IMO.

BTW - one does not need a group to play FP's; played the Foundry solo again yesterday. Sometimes, the stories are enough.

Modifié par Elhanan, 14 juin 2012 - 04:17 .


#156
KDD-0063

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Elhanan wrote...

KDD-0063 wrote...

The point isn't whether it affect your gameplay or not. Stablizing the population drop is crucial for SWTOR's success.
class balance is addressed in the wrong way. Many if not most players would argue that patch 1.1.5 has relatively the best class balance of all existing patches, which was ruined by patch 1.2. The problem is when they nerf or buff a class they go over the board. Always.

However, I think that the fundamental problem of SWTOR is as an MMO, it's simply a less polished version of wow. At the end of year 2011 that is a huge uphill battle: why should people who like wow pay another $60+$15/month to play TOR? why should people who don't like wow play a wow clone?

You have to come up with something new, something that is not WoW, like Tera or GW2. So many people who did not like WoW's endless gear grind came here and were disappointed to see another WoW and that's a huge missed opportunity.

And that fault, lies with both EA and core designers, who chose to take as little risk as possible, which means high risk operation in the long run: low risk, low reward.


Sorry; seen enough folks post WoW related ideas to gain the impression that the differences are not minor. And also have seen former WoW folks post their appreciation for TOR as being 'innovative'.  No fault, harm, or foul; also still not interested in WoW after all these years.

TOR is apparently cruising along nicely; no 'bergs in sight.


They are identical in endgame: you sit around fleet/capital, waiting for whatever queue to pop. In both PvE and PvP you grind up tiers of gear. Combat is the same old 2nd generation MMO combat, no variations. The only thing innovative is probably huttball. Mechanics wise.

TOR is definitely NOT cruising along nicely; or maybe it is, but it could not live up to its construction price or its hype.

I could go as far as saying that the problems with TOR partly contributed to the current hype for both GW2 and TSW.

Especially TSW. I'm actually surprised by this game receiving such hype. It popped out of nowhere.

Modifié par KDD-0063, 14 juin 2012 - 12:56 .


#157
Cyberarmy

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I was suprised about TSW too, then i had my chance with beta.
All i can say TSW have one of the most interesting PvE content(quests, dungeons,monster style)i have ever played. I had much more fun with TSWs main quest(altough there is only 1) than any complete quest lines of ToR i played.
Feels like you are playing Supernatural+Fringe.


But that great potential is in the hands of Funcom... pardon FAİLcom... R.İ.P. Conan...

Modifié par Cyberarmy, 14 juin 2012 - 01:56 .


#158
Elhanan

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KDD-0063 wrote...

They are identical in endgame: you sit around fleet/capital, waiting for whatever queue to pop. In both PvE and PvP you grind up tiers of gear. Combat is the same old 2nd generation MMO combat, no variations. The only thing innovative is probably huttball. Mechanics wise.

TOR is definitely NOT cruising along nicely; or maybe it is, but it could not live up to its construction price or its hype.

I could go as far as saying that the problems with TOR partly contributed to the current hype for both GW2 and TSW.

Especially TSW. I'm actually surprised by this game receiving such hype. It popped out of nowhere.


You mean the same as a static game? Or one with varied choices?

Personally, my plan is to further explore the Companion stories, and get a better grasp on Cybertech for my Legacy clan. Then I have several FP's which are still unexplored.

Not everyone's cup, but that is my point: options and choices exist, and continue to expand due to Live Team updates.

Have fun elsewhere! As for myself, shall continue to find it at SWTOR!

#159
Chromie

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Morroian wrote...
Have you? For instance the Sentinel or Marauder forums. Even the Shadow/assassin forums before 1.3


They didn't have the perfect balance prior to 1.2 but people it wasn't as bad as after. I agree with KDD-0063 once they start nerfing or buffing they go overboard. What's worse is balancing for Pvp and screwing the primarily PvE players.

Elhanan wrote...
And as a solo player, I am not concerned over server pop. But the current tranfers are getting some positive feedback, along with the usual complaints from those that will never be pleased.


/facepalm it doesn't matter if you are concerned or not. Like any other MMO once the server pop is low enough you will be forced to move and besides a high population is much better for the server. Better economy, more items in the AH and grouping but of course if it doesn't affect you it's just not a real problem then is it?

#160
termokanden

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Yeah it's not that they don't address class balance problems. The problem is that they seemingly don't realize that PvP and PvE must both be balanced at the same time, and you can't just implement a big damage nerf because of PvP and expect it not to affect PvE at all.

It's the very worst kind of lazy MMO balancing. Worse than I remember it from WoW too.

I feel that there is a potentially good game here, but it keeps getting ruined by PvP balancing, the crappy crafting (which has its own problem with overnerfing, by the way), and the lack of people who want to do group content and will actually bother with basic etiquette.

#161
Elhanan

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Skelter192 wrote...

They didn't have the perfect balance prior to 1.2 but people it wasn't as bad as after. I agree with KDD-0063 once they start nerfing or buffing they go overboard. What's worse is balancing for Pvp and screwing the primarily PvE players.

/facepalm it doesn't matter if you are concerned or not. Like any other MMO once the server pop is low enough you will be forced to move and besides a high population is much better for the server. Better economy, more items in the AH and grouping but of course if it doesn't affect you it's just not a real problem then is it?


/yawn - Reason it does not matter to me is why I do not follow the problems; hence having to use generalities and not fake expertise like some others. Perhaps if you actually cared to read for yourself...?

Yes; PvE takes a hit when things get nerfed, as I somewhat ref earlier. But I (ie; PvE) also reap the benefits like with the coming Gunnery/ Merc boost we are getting soon.

And the complaints now that Transfers are underway have to do with lost names, Queues, etc. Rock; meet hard place.

#162
Chromie

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Elhanan wrote...
And the complaints now that Transfers are underway have to do with lost names, Queues, etc.


No complaints about the transfers are about Bioware moving servers that don't need to be moved or moving players that have no business being together and Bioware won't even give a non PR answer.

The whole transfer situtation is a big mess


"In another odd move, Ajunta Pall was merged with Jung Ma. AP is a PvP West server. JM is a PvP East server. And we all know TOR doesn't handle lag well so prepare for more rage."

#163
Elhanan

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I prefer a more original source:

  JovethGonzalez

That was the last one for today folks! For those keeping track, that's 151 servers opened up for free character transfers so far. We're not done yet. You can bet we'll be monitoring data overnight to see how populations have shifted.


Dated 6-14-2012

Modifié par Elhanan, 14 juin 2012 - 09:43 .


#164
Morroian

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Skelter192 wrote...

No complaints about the transfers are about Bioware moving servers that don't need to be moved or moving players that have no business being together and Bioware won't even give a non PR answer.

The whole transfer situtation is a big mess


"In another odd move, Ajunta Pall was merged with Jung Ma. AP is a PvP West server. JM is a PvP East server. And we all know TOR doesn't handle lag well so prepare for more rage."


They are both RP-PVP servers the biggest 2 left in the US, they've obviously only really got enough of a pop for 1 larger servers and its been determined to be Jung Ma. I was on Ajunta Pall before the oceanic servers opened and before 1.2 the pop was declining.

The complaint in that article about Swiftsure transferring to Bastion well if you look at torstatus they are actually of approximately equal pop. 

#165
Chromie

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In a surprise to no one Star Wars: The Old Republic could go free-to-play

#166
Nameless one7

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Skelter192 wrote...

In a surprise to no one Star Wars: The Old Republic could go free-to-play


I hope it doesn't go free to play, if it does that will be the end of my relationship with the Old Republic.

#167
Chromie

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Nameless one7 wrote...

Skelter192 wrote...

In a surprise to no one Star Wars: The Old Republic could go free-to-play


I hope it doesn't go free to play, if it does that will be the end of my relationship with the Old Republic.


I might actually play again it's not worth the sub to me in it's current state.

#168
Elhanan

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The first 15 lvls will be free starting in July, but currently, other business models are only under consideration AFAIK. And this is what I wanted from the start; not F2P, but to consider other alternatives.

And that and other source articles may have been pulled; unknown reasons.

#169
Nameless one7

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Skelter192 wrote...

Nameless one7 wrote...

Skelter192 wrote...

In a surprise to no one Star Wars: The Old Republic could go free-to-play


I hope it doesn't go free to play, if it does that will be the end of my relationship with the Old Republic.


I might actually play again it's not worth the sub to me in it's current state.


Problem with free to play is it becomes pay to win. 

#170
termokanden

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Elhanan wrote...

Yes; PvE takes a hit when things get nerfed, as I somewhat ref earlier. But I (ie; PvE) also reap the benefits like with the coming Gunnery/ Merc boost we are getting soon.


How does that help scoundrels for example? When I stopped playing, Mercs and BHs were insanely good in PvE and really didn't need any kind of boost. Maybe that changed. But the crappiest PvE class has seemingly not improved. I haven't gone back to test it, but things look pretty bleak.

Modifié par termokanden, 15 juin 2012 - 06:58 .


#171
Elhanan

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As I mentioned, not my class but I do know that moving Cover was fixed, and Smugggler and Imp Agents received a 5% dmg boost post 1.2. This may not be cake, but the icing seems sweet.

#172
termokanden

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5% damage boost? They were more than 5% behind. But hey, nerfing and buffing won't make or break the game on its own.

I'm on the fence about whether I should give it another chance. The rumors about it going free to play don't sound good to me though.

#173
Morroian

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Skelter192 wrote...

In a surprise to no one Star Wars: The Old Republic could go free-to-play


I'd be surprised if they didn't experiment with ideas such as no up front price but an ongoing sub first.

#174
Chromie

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Morroian wrote...

Skelter192 wrote...

In a surprise to no one Star Wars: The Old Republic could go free-to-play


I'd be surprised if they didn't experiment with ideas such as no up front price but an ongoing sub first.


It would be much easier to get into any MMO I wish more would do that or go for Eve Online's model you buy the game and your subscription but expansions are free.

#175
KDD-0063

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Nameless one7 wrote...

Skelter192 wrote...

Nameless one7 wrote...

Skelter192 wrote...

In a surprise to no one Star Wars: The Old Republic could go free-to-play


I hope it doesn't go free to play, if it does that will be the end of my relationship with the Old Republic.


I might actually play again it's not worth the sub to me in it's current state.


Problem with free to play is it becomes pay to win. 


Free to play doesn't automatically mean Pay to win.
In fact in the last few years very few Pay to win games came out.

In fact Planetside 2 is going to be F2P, but not P2W.

Probably give it a few more years, people will take another look at the word F2P.