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EA, BioWare announce Star Wars: The Old Republic staff layoffs


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#176
KDD-0063

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Elhanan wrote...

As I mentioned, not my class but I do know that moving Cover was fixed, and Smugggler and Imp Agents received a 5% dmg boost post 1.2. This may not be cake, but the icing seems sweet.


That patch was about Sniper and Gunslinger I believe. They already do good damage and got a 5% buff which they don't need.
Last time when I was playing, DPS Scoundrel/Operative were already not an OP class, and got another nerf that they don't need in 1.2.

#177
Elhanan

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From v1.2.1 patch notes:

Smuggler

  • General
  • Charged Burst's damage has been increased by approximately 5%.
Gunslinger
  • Damage for Aimed Shot, Speed Shot, and Quickdraw has been increased by approximately 5%.
    Sharpshooter
  • Trickshot's damage has been increased by approximately 5%.
[/list]Imperial Agent
  • General
  • Snipe's damage has been increased by approximately 5%.
Sniper
  • Damage for Ambush, Series of Shots, and Takedown has been increased by approximately 5%.
Marksmanship
  • Followthrough's damage has been increased by approximately 5%.



#178
Guest_The Mad Hanar_*

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All fan frustration aside, that really is sad. At least for the guys who lost their jobs.

#179
deuce985

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Digital Deluxe Edition is on sale for $49.99 on Origin. I might buy this...still haven't decided. I liked beta but I'm not sure if I want to invest time in an MMO right now.

Are the servers fairly populated? The zones looked massive in beta, so I could see server population being a major problem if it isn't populated(as it is in all MMOs).

Also, what is the most OP class lol? I'm tired of going into these games and picking the class everyone jumps on first in PvP because it's a free kill!

#180
KDD-0063

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Elhanan wrote...

From v1.2.1 patch notes:


Smuggler

  • General
  • Charged Burst's damage has been increased by approximately 5%.
Gunslinger
  • Damage for Aimed Shot, Speed Shot, and Quickdraw has been increased by approximately 5%.
    Sharpshooter
  • Trickshot's damage has been increased by approximately 5%.
[/list]Imperial Agent
  • General
  • Snipe's damage has been increased by approximately 5%.
Sniper
  • Damage for Ambush, Series of Shots, and Takedown has been increased by approximately 5%.
Marksmanship
  • Followthrough's damage has been increased by approximately 5%.


Yeah, that's what I'm saying.
Scoundrel/Operative is a stealth, melee, rogue like class. They should almost never use Snipe or Charged burst.
No talents increase their damage either.

#181
Elhanan

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deuce985 wrote...

Digital Deluxe Edition is on sale for $49.99 on Origin. I might buy this...still haven't decided. I liked beta but I'm not sure if I want to invest time in an MMO right now.

Are the servers fairly populated? The zones looked massive in beta, so I could see server population being a major problem if it isn't populated(as it is in all MMOs).

Also, what is the most OP class lol? I'm tired of going into these games and picking the class everyone jumps on first in PvP because it's a free kill!


Found this link to a grapgic that suggests the Sith Sorcerer is the most popular, though I personally can say it is certainly not overpowered. See more here:

http://dulfy.net/wp-...istribution.jpg

As far as actual pop goes, my guess is that the servers receiving transfers are going to see increased populations; might be the places to oll characters. More here:

http://www.swtor.com...156#edit4641156

#182
Elhanan

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KDD-0063 wrote...


[*]Yeah, that's what I'm saying.
Scoundrel/Operative is a stealth, melee, rogue like class. They should almost never use Snipe or Charged burst.
No talents increase their damage either.


[*]Thanks; my bad, This would seem to suggest why these classes are the least played. I just rolled one to see if I could survive origin lvls; story seems good, as well as the stealth.

#183
Mercedes-Benz

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Just more proof that they should have made KOTOR 3 instead of this MMORPG travesty.

#184
Elhanan

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Mercedes-Benz wrote...

Just more proof that they should have made KOTOR 3 instead of this MMORPG travesty.


False evidence; reality is a viable product with 1.3 million Players. But thanks for stopping by to look.

#185
Chromie

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Elhanan wrote...

Found this link to a grapgic that suggests the Sith Sorcerer is the most popular, though I personally can say it is certainly not overpowered. See more here:

http://dulfy.net/wp-...istribution.jpg


I sure can. I used like 4 keys to do crazy damage it was a simple priority rotation list and being ranged we never really are in trouble in raids.

#186
KDD-0063

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Elhanan wrote...

Mercedes-Benz wrote...

Just more proof that they should have made KOTOR 3 instead of this MMORPG travesty.


False evidence; reality is a viable product with 1.3 million Players. But thanks for stopping by to look.


KOTOR 3 could easily have hit SWTOR's 2 million sales, especially if it is available on Xbox too;
KOTOR 3 would have much lower development cost and maintence cost; voice over too, they only have to do one storyline instead of 8; there's no need for generic MMO questing and etc.
Likely KOTOR 3 would not have a negative impact on Bioware's reputation.
Most importantly, SWTOR is likely the game that gave Bioware the financial pressure that made them bought by EA.

Of course SWTOR has one advantage, that there are 8 storylines.
However, first I would have enjoyed one storyline if it is more polished and not limited by the MMO genre.
Think about how that storyline could have been.
There could have been more than 5 companions with more interesting story;
there could be more realistic and daring choices that change a world, or even choices like becoming the Emperor's apprentice or even replace him and etc.

Secondly, 8 storyline isn't really cost effective for Bioware because not many people would play 8 alts, especially when you have to go through all the generic MMO fetch quests between your class quests, and that gets boring quickly. I had two alts but when I was on my third and doing the same generic world arc quest again, I got bored.

#187
Chromie

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Come on man as much as I would have preferred a Kotor 3 I would prefer Obsidian developing it since Kotor 2 > 1 but regardless Lucas Arts gets to call the shots on anything Star Wars.

#188
KDD-0063

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Skelter192 wrote...

Come on man as much as I would have preferred a Kotor 3 I would prefer Obsidian developing it since Kotor 2 > 1 but regardless Lucas Arts gets to call the shots on anything Star Wars.


Sadly, good relations with LucasArts, they don't have.

#189
Elhanan

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KDD-0063 wrote...

KOTOR 3 could easily have hit SWTOR's 2 million sales, especially if it is available on Xbox too;
KOTOR 3 would have much lower development cost and maintence cost; voice over too, they only have to do one storyline instead of 8; there's no need for generic MMO questing and etc.
Likely KOTOR 3 would not have a negative impact on Bioware's reputation.
Most importantly, SWTOR is likely the game that gave Bioware the financial pressure that made them bought by EA.


All speculation; conjecture. As easily could have been a vic of the metacritic Haters.

Of course SWTOR has one advantage, that there are 8 storylines.
However, first I would have enjoyed one storyline if it is more polished and not limited by the MMO genre.
Think about how that storyline could have been.
There could have been more than 5 companions with more interesting story;
there could be more realistic and daring choices that change a world, or even choices like becoming the Emperor's apprentice or even replace him and etc.

Secondly, 8 storyline isn't really cost effective for Bioware because not many people would play 8 alts, especially when you have to go through all the generic MMO fetch quests between your class quests, and that gets boring quickly. I had two alts but when I was on my third and doing the same generic world arc quest again, I got bored.


Cannot say what others will and won't do, but managed to get 50th on my three PC's, and have two others in the wings to see if I can survive their origin planets.

#190
Neo DrKefka

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KDD-0063 wrote...

Skelter192 wrote...

Come on man as much as I would have preferred a Kotor 3 I would prefer Obsidian developing it since Kotor 2 > 1 but regardless Lucas Arts gets to call the shots on anything Star Wars.


Sadly, good relations with LucasArts, they don't have.



Obsidian has been in the same situation for years now. They release a buggy game, they blame it on someone else. Though for Fallout New Vegas techically the same issue in Skyrim Fallout New Vegas had with the PS3.

I hope when they release the new South Park they don't blame Matt and Trey if it becomes buggy.

#191
KDD-0063

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Elhanan wrote...


All speculation; conjecture. As easily could have been a vic of the metacritic Haters.



I'd say these are pretty safe guesses.
2 million sales is easy for pretty much any Bioware multi-platform game.
Lower cost is also a pretty safe, logical guess. 300 million is a lot. Plus the maintenance cost.

#192
Veex

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KDD-0063 wrote...

300 million is a lot.


Especially when its exaggerated by 100 million. The only time I've ever seen 300 million mentioned was with EALouse, every other publication, including the LA Times, says around 200 million.

http://herocomplex.l...dlvrit=63378#/0

#193
Morroian

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deuce985 wrote...

Digital Deluxe Edition is on sale for $49.99 on Origin. I might buy this...still haven't decided. I liked beta but I'm not sure if I want to invest time in an MMO right now.

Are the servers fairly populated? The zones looked massive in beta, so I could see server population being a major problem if it isn't populated(as it is in all MMOs).

On the bigger servers the pop is definitely healthy. I have no problem getting groups.

Veex wrote...

Especially when its exaggerated by 100 million. The only time I've ever seen 300 million mentioned was with EALouse, every other publication, including the LA Times, says around 200 million.

http://herocomplex.l...dlvrit=63378#/0

And other sources even say its not even close to $200m.

Modifié par Morroian, 16 juin 2012 - 10:21 .


#194
termokanden

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Elhanan wrote...

This would seem to suggest why these classes are the least played. I just rolled one to see if I could survive origin lvls; story seems good, as well as the stealth.


They actually work fairly well while soloing. Stuns, stealth, self-heals. The problem is in group PvE content where they have the disadvantage of having to stay in melee range behind the target or suffer huge loss of DPS. However, even when they are backstabbing properly, their damage still isn't all that great.

Tell me, is it fair that they have disadvantages that other characters don't have and no advantages to make up for it? It's not like stealth matters in group PvE.

In this and many other instances, I just got the feeling that the TOR team doesn't really "get" what's actually going on in the game. It looks as if they are finally addressing a few of the issues I had when I left like mirror skills that weren't actually equally good. That's always something.

#195
Elhanan

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termokanden wrote...

They actually work fairly well while soloing. Stuns, stealth, self-heals. The problem is in group PvE content where they have the disadvantage of having to stay in melee range behind the target or suffer huge loss of DPS. However, even when they are backstabbing properly, their damage still isn't all that great.

Tell me, is it fair that they have disadvantages that other characters don't have and no advantages to make up for it? It's not like stealth matters in group PvE.

In this and many other instances, I just got the feeling that the TOR team doesn't really "get" what's actually going on in the game. It looks as if they are finally addressing a few of the issues I had when I left like mirror skills that weren't actually equally good. That's always something.


Sorry, but the whole fairness debate does not fit, as some class will always be atop the list, and others in the vale.

For instance, while trying to choose Gunnery or Assault (also Merc or Pyro), I read that the latter Adv class was better in the other melee oriented style, and at least one of those did not have a single interrupt abiliity; somewhat a show stopper for solo play for me.

If you do not like your Specialty, then use a Respec to choose another. Just a guess, but not all three could be a waste of space. And with Legacy perks, one gets to play with additional abilities from other classes, too. My Trooper and merc were both using Inquisitor buffs the entire game, and Unity and Force Storm appeared when I hit 50th, I believe.

Modifié par Elhanan, 17 juin 2012 - 12:29 .


#196
termokanden

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Elhanan wrote...

Sorry, but the whole fairness debate does not fit, as some class will always be atop the list, and others in the vale.

Doesn't fit? Does fairness not matter or what? Sure some classes will always be above others. But there has to be a limit. I know you don't do group PvE. But I can tell you that if there is too much of an imbalance, certain classes will simply be left out or only be allowed to join a group out of good will. Even if my guild would take me, I don't want to be the weak character holding them back. I'd rather pull my own weight with a better class. The sniper I made was much better than my operative, and that was before they buffed sniper damage.

If you do not like your Specialty, then use a Respec to choose another. Just a guess, but not all three could be a waste of space.


Seems unlikely perhaps, but sadly that was the case when I left TOR. I hope it's better now though. From what I read, it isn't much better though.

Modifié par termokanden, 17 juin 2012 - 12:40 .


#197
Elhanan

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termokanden wrote...

Doesn't fit? Does fairness not matter or what? Sure some classes will always be above others. But there has to be a limit. I know you don't do group PvE. But I can tell you that if there is too much of an imbalance, certain classes will simply be left out or only be allowed to join a group out of good will. Even if my guild would take me, I don't want to be the weak character holding them back. I'd rather pull my own weight with a better class. The sniper I made was much better than my operative, and that was before they buffed sniper damage.

Seems unlikely perhaps, but sadly that was the case when I left TOR. I hope it's better now though. From what I read, it isn't much better though.


Fairness and balance is relative in play; be it NWN1 or SWTOR. And I have seen the complaints and arguements in both games.

I totlally agree with the idea that one does not wish to hold anyone back; reason I op out of Guilds and grouping in the first place. When their are abilities to remove portions of seconds from activation times, I gotta believe they do not want the disabled Gunner for their team. But as with my choice, I knew this going in.

Bioware Austin is looking at the numbers, and has been making adjustments to the game to create a better balance. Remember to rerad the final thoughts of this announcemnt:

http://www.swtor.com...game-update-1.3

#198
termokanden

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I know you prefer to play it as a singleplayer game, but that doesn't excuse poor balancing in an MMO. Sorry, but I don't see your point at all here.

#199
Elhanan

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termokanden wrote...

I know you prefer to play it as a singleplayer game, but that doesn't excuse poor balancing in an MMO. Sorry, but I don't see your point at all here.


Again, it makes no difference if Wizards, Sorcerers, or other classes are more powerful than the one chosen, at least if that was an informed choice. Playing a MMO Healer seems rather lame to me, but there appear to be quite lot of them based on the Forums. And Bioware seems to have made taking hits as a so-called Tank a viable option, too. Options and choices. Etc.

As long as it is fun; if not, switch to something else.

#200
termokanden

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But that's just it though, MMOs always change over time so you don't know what will happen. That's why it's important that balancing is done carefully and not as a kneejerk reaction with complete disregard for possible sideeffects.

It isn't even just about that one class. It's about their balancing style. If I'm going to invest a lot of game time, I want to know that they're not just going to suddenly butcher my class in the future. I am not the type to roll a new character for each patch. Don't have the time or the patience. So the balancing had better be done right.

Again, I appreciate that we don't play the game in the same way. I like group PvE and I put a lot of effort into doing well in it. I don't want to be held back by my class because the devs don't care about PvE balancing.

Modifié par termokanden, 17 juin 2012 - 04:17 .