Aller au contenu

Photo

Singularity Expand


  • Veuillez vous connecter pour répondre
18 réponses à ce sujet

#1
MewtwoJosh

MewtwoJosh
  • Members
  • 136 messages
It doesn't seem to draw more enemies in, nor does the pulling range seem to expand. So what good is this 6th evolution other than it looks cool?

#2
Fortack

Fortack
  • Members
  • 2 609 messages
It improves the damage and force of biotic explosions. They are based on the rank of both powers and possible +detonate evos. Rank 6 Singularity + rank 6 Warp, Reave, Throw, Shockwave etc is better than having Singularity at rank 5 (not much though).

If you like Singularity use Liara's version, it's much better than Shep's and with her passive upgrades she can use it every 2.5 second.

#3
MewtwoJosh

MewtwoJosh
  • Members
  • 136 messages
So it has no advantages over detonate?

#4
goofyomnivore

goofyomnivore
  • Members
  • 3 763 messages
Both of the effects are never noticed. So really neither are any good, honestly. They basically suck equally and you can pick either of them and never notice a difference.

Modifié par strive, 27 mai 2012 - 02:02 .


#5
MewtwoJosh

MewtwoJosh
  • Members
  • 136 messages
Well with detonate I can cast it and take off running and still kill something. Though 99% of the time, I detonate it myself which makes that obsolete

#6
capn233

capn233
  • Members
  • 17 402 messages
Singularity needs some help. Half of it's win was taken away and appropriated to Throw.

#7
Soja57

Soja57
  • Members
  • 1 087 messages
Detonate would be awesome if the singularity duration was reduced (base singularity duration = 15 seconds). At least low enough that an Adept speccing for biotic duration will be able to leave the singularity untouched, then self-detonating while enemies are still lifted from the very beginning. Otherwise, the detonation takes to long to occur, and most enemies would have walked away unscathed unless manually detonated with another biotic power.

I still don't get what the expand evolution does either. Probably going to have to dive into Coalesced.bin modding to thoroughly test this evolution.

Though the best bet for vanilla ME3 is to dump points elsewhere, or as stated before, dump points into rank 6 just for those biotic combo bonuses.

#8
MELTOR

MELTOR
  • Members
  • 78 messages
The 'expand' evolution would be alot nicer if the expansion was immediate. It seems to expand quite slow currently.

But yes, if you are using Singularity to set up explosions, you might as well evolve it to rank 6 simply for the boost in explosion power.

#9
JaegerBane

JaegerBane
  • Members
  • 5 441 messages

Soja57 wrote...

Detonate would be awesome if the singularity duration was reduced (base singularity duration = 15 seconds). At least low enough that an Adept speccing for biotic duration will be able to leave the singularity untouched, then self-detonating while enemies are still lifted from the very beginning. Otherwise, the detonation takes to long to occur, and most enemies would have walked away unscathed unless manually detonated with another biotic power.


I made a thread about this a while back. To be honest, I get the feeling Bioware didn't really know what to do with Singularity in this game - both the evolutions are too unwieldly to get any use out of beyond being Rank 6.

Typically I go for Detonate so that, on the off chance I don't detonate it, it still goes boom and does a bit of damage (basically working like a landmine with a timer). The expansion thing didn't really make any sense, I would have preferred a straight radius increase or some kind of defence penetration effect.

Saying that, I much prefer this version of singularity to ME2's sloooooow projectile.

#10
BlazingZephyr

BlazingZephyr
  • Members
  • 470 messages
Yeah, they kind of ignored singularity in ME3. If you ask me it needs some buffing. they should either make the detonation happen faster and be more effective, or use evo6 to bypass shielding like they did with lash.

#11
Wulfram

Wulfram
  • Members
  • 18 950 messages
Player Singularity should work like Liara Singularity.

#12
Gravbh

Gravbh
  • Members
  • 539 messages
Double pull > singularity imo, especially with double throw.

#13
JaegerBane

JaegerBane
  • Members
  • 5 441 messages

BlazingZephyr wrote...

Yeah, they kind of ignored singularity in ME3. If you ask me it needs some buffing. they should either make the detonation happen faster and be more effective, or use evo6 to bypass shielding like they did with lash.


Exactly. It doesn't feel like the Devs had a clear idea what to do with the Adept in ME3, other than make it an explosion machine. Which I don't necessarily mind, but its a bit annoying that the supposed biotic specialist receives such a basic power as their supposed signature ability.

#14
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages
does anyone else get really annoyed when enemies float out of their singularites? its annoying. why not just use a pull if singularity does the same thing.

its a pretty pathetic signature ability, thats for sure. especially considering stasis is better then singularity is. i cant imagine replacing another classes signature abilty with a bonus power, but its in the cards for the adept.

ive said it a million times, and ill say it again, singularity NEEDS to be instacast.

Modifié par The Spamming Troll, 01 juin 2012 - 03:27 .


#15
RedCaesar97

RedCaesar97
  • Members
  • 3 871 messages

The Spamming Troll wrote...

does anyone else get really annoyed when enemies float out of their singularites? its annoying. why not just use a pull if singularity does the same thing.

its a pretty pathetic signature ability, thats for sure. especially considering stasis is better then singularity is. i cant imagine replacing another classes signature abilty with a bonus power, but its in the cards for the adept.

ive said it a million times, and ill say it again, singularity NEEDS to be instacast.


I have to say that I agree with you on all three points. Singularity needs to be instantcast and it needs to hold enemies for the entire duration (if it is going to last longer than Pull especially). 

The only thing Singularity has over Pull is that it still has a chance to lift enemies if it misses (they roll out of the way). And Stasis fixes that problem by being instant-cast.

#16
capn233

capn233
  • Members
  • 17 402 messages
It would be nice if Singularity actually pulled all the enemies together into its center to make hitting them with AOE attacks easier. That would actually give it slight advantage. And it would be a lot less annoying then enemies getting flung half way across the map for no apparent reason.

#17
CoffeeHolic93

CoffeeHolic93
  • Members
  • 1 613 messages
I just want all enemies to have a layer of shields. Holding them in place with Singularity and depleting their defenses was great fun.

#18
Texhnolyze101

Texhnolyze101
  • Members
  • 3 313 messages

Wulfram wrote...

Player Singularity should work like Liara Singularity.


Aren't they the same? O.o

#19
Veovim

Veovim
  • Members
  • 215 messages

101ezylonhxeT wrote...

Wulfram wrote...

Player Singularity should work like Liara Singularity.


Aren't they the same? O.o

Liara's singularity appears in front of the enemy immediately, whereas Shepard's singularity has travel time and can be dodged.