Ruck's case (Deep Roads) and Danyla's case (Bracillian Forest) are not all that dissimilar, but I had a much harder time dealing with Ruck than I did with Danyla. Danyla was cut and dried. She pleaded with us to end her suffering. If we did, fine. If we did not, she forced the issue.
Ruck, on the other hand, seemed to have made an uneasy peace with his situation. He did not ask us to end his plight. He only asked us not to tell his mother the gruesome details. On my first playthrough, my party talked to Ruck, traded with Ruck and went on our way. I figured that was the way it was supposed to be.
On a subsequent playthrough however (using a vastly different party make-up), one party member had a strong reaction to poor Ruck's sad situation and wanted to end his suffering. This party member suggested that killing Ruck was the compassionate thing to do. That came as a surprise to me -- in my first playthrough, I don't remember any one having any reaction to Ruck at all. What surprised me most was my character's reaction to the suggestion. She wasn't given a choice to agree or dissagree. Her ONLY response option was "Perhaps you're right" and the next thing I knew, bam, we were in full-on battle.
Poor, defenseless Ruck never stood a chance. I don't think he even attempted to fight back; he simply cowered and trembled as we hacked away at him. He lay dead in under 3 seconds.
I ended up re-loading and replaying that section a few times until I figured out how far I could go in the conversation with Ruck. I made note of which dialog option triggered my party member's suggestion, then reloaded one more time so I could stop just before the trigger. We gathered the info we needed and left Ruck to live out his life.
I believe my team mate felt that killing Ruck was the compassionate thing to do, so I do not fault them. I believe they had the best of intentions. I was disappointed/shocked that I (the player) did not get an option to agree or disagree or to at least discuss the issue. It was so different from the way things played out with Daynla. Still, I wonder if we did him a favor by leaving him alive...
How did you handle Ruck? Did you (your character) feel conflicted about your encounter with him, regardless of which way you ended the encounter?
Handling Ruck vs Handling Danyla
Débuté par
You Are Here
, déc. 10 2009 06:24
#1
Posté 10 décembre 2009 - 06:24
#2
Posté 10 décembre 2009 - 06:40
I tried to get him to go to his mom, he rather strongly rejected that even when I pressed the issue, so I agreed to do as he said and tell his mom he died. I saw no reason to kill him.
#3
Posté 10 décembre 2009 - 06:41
Ruck was a Lyrium warped, twisted figure of a dwarf before I killed him. I was suggested too, to put him out of his misery. After he psychotically attacked me when I mentioned something about his pathetic rocks, I defended myself to the utmost.
But I told his mom he died a heroic death. My PC is such a cop-out...
Edit: Danyla was sure a more obvious action.
But I told his mom he died a heroic death. My PC is such a cop-out...
Edit: Danyla was sure a more obvious action.
Modifié par Stitch808, 10 décembre 2009 - 06:43 .
#4
Posté 10 décembre 2009 - 07:13
Dark, it was a sad situation all the way around, yes? Poor Mom, poor Ruck.
Stitch, Ruck attacked you? I never knew he would. Perhaps because none of my characters ever talked to him about the gems. For such a minor character, it's surprising how many different resolutions there are with him. I'm glad you were compassionate with his mom. No need to add to her grief.
Stitch, Ruck attacked you? I never knew he would. Perhaps because none of my characters ever talked to him about the gems. For such a minor character, it's surprising how many different resolutions there are with him. I'm glad you were compassionate with his mom. No need to add to her grief.
#5
Posté 10 décembre 2009 - 07:23
With Danyla it's a bit silly - I kill her and then a day later (so to say) I find a cure and werewolves are no longer a wolves. Foolish elven wench.. As for Ruck, I didn't bother to smack him. He was around there for a while by then and was managing well enough, who am I to tell otherwise. I did tell to his mother the truth though. Saw no reason not to and since I'm so-called "chaotic good", I do what I feel is right, not what others think is right.
#6
Posté 10 décembre 2009 - 07:27
I told Ruck that I'd tell his mom that he was dead, then turned around and told her he was alive. A mother's love can be a powerful thing, and her reaction to his situation was that he was a good boy for thinking of her over himself. While I see Ruck's point in staying away, not knowing his fate was causing his mother more distress than knowing about his situation. And I wasn't willing to inflict needless grief on her by lying and telling her he was dead. Ruck may have convinced himself that he doesn't deserve good things in life, but he didn't manage to convince me.
#7
Posté 10 décembre 2009 - 07:42
Lyrium warped? I thought he was Darkspawn tainted...
I'm curious- which party member said Ruck should die? I've never run across that, and I would like to see it.
I told Ruck's mom the first time, but then she went CRAZY and went into the Deep Roads after him. Second time, I just said that he had died and she should move on. I liked that one better.
I'm curious- which party member said Ruck should die? I've never run across that, and I would like to see it.
I told Ruck's mom the first time, but then she went CRAZY and went into the Deep Roads after him. Second time, I just said that he had died and she should move on. I liked that one better.
#8
Posté 10 décembre 2009 - 07:45
I was hoping to give Ruck his shield, but we got a Quest Completed instead. :\\
#9
Posté 10 décembre 2009 - 07:48
I liked Ruck, he got my inventory from 120/120 to around 60/120.
#10
Posté 10 décembre 2009 - 08:13
I felt bad about Danyla when my character agreed to kill her (because she had irreversibly turned into a werewolf) and then proceeded to remove the curse and turn all the other werewolves back a few hours later. Oops.
Although in my second playthrough, I made it a point to go past her without talking to her, figuring that she'd be an elf again when I removed the curse and I could reunite her and her hubby. When I completed the main quest, though, she had vanished from the spot where she was, which left lying to her husband that she'd been killed the only way to complete the quest.
I thought Oghren recommends killing him, but I could be mistaken.
Although in my second playthrough, I made it a point to go past her without talking to her, figuring that she'd be an elf again when I removed the curse and I could reunite her and her hubby. When I completed the main quest, though, she had vanished from the spot where she was, which left lying to her husband that she'd been killed the only way to complete the quest.
AKOdin wrote...
I'm curious- which party member said Ruck should die? I've never run across that, and I would like to see it.
I thought Oghren recommends killing him, but I could be mistaken.
#11
Posté 10 décembre 2009 - 08:17
Wasn't it Morrigan? Or Sten?...Frak, can't recall ATM.
#12
Posté 10 décembre 2009 - 08:20
Oghren had no comment on Ruck with me, he just comments on the camp. Of course, I never offered to kill him in the first place, since my experience with such games tells me that "Maybe I should put you out of your misery" more or less means "die now".
So it's not Oghren, Shale, nor Wynne.
So it's not Oghren, Shale, nor Wynne.
Modifié par Dark83, 10 décembre 2009 - 08:20 .
#13
Posté 10 décembre 2009 - 08:27
make sure before you kill him you buy that rune has
#14
Posté 10 décembre 2009 - 09:03
I'm going to edit the game to make it possible to save Danyla when they release the new toolset with source files.
#15
Posté 10 décembre 2009 - 09:06
I didn't have any choices whatsoever.
He attacked me
. Just because i asked if he had diamonds (or something).
He attacked me
#16
Posté 10 décembre 2009 - 09:31
First time, I left Ruck without even knowing he had stuff to sell, second he became my marchant of the deep roads maybe as a dwarf, I'll end his suffering.
Danyla, im thinking of something but surely the game aint made that way.
Its to ignore her and save the werewolves of the curse, maybe she would appear back as elven but surely she dies anyway through the process.
Danyla, im thinking of something but surely the game aint made that way.
Its to ignore her and save the werewolves of the curse, maybe she would appear back as elven but surely she dies anyway through the process.
#17
Posté 10 décembre 2009 - 09:40
AKOdin wrote...
Lyrium warped? I thought he was Darkspawn tainted...
I'm curious- which party member said Ruck should die? I've never run across that, and I would like to see it.
I told Ruck's mom the first time, but then she went CRAZY and went into the Deep Roads after him. Second time, I just said that he had died and she should move on. I liked that one better.
Lyrium warped, Darkspawn tainted, I just wanted to called him some derogatory name for shamelessly assaulting my party...which was made up of Oghren, Morrigan, Zev and myself.
While not 100% on who suggested it, I am under the impression it was "compassionate" Zevran. Assisted suicide is rather a controversial topic, is it not? Then again, it may not pertain to this situation...but what if a person is so badly off that he just can't comprehend how badly off he is? Anyway, he attacked me!
I sold his shield to the camp merchie in the end.
#18
Posté 10 décembre 2009 - 09:42
Zevran is the one who suggests it.
#19
Posté 10 décembre 2009 - 09:56
Second or third playthrough, I waited on Danyla until after I'd gotten the cure, thinking that perhaps she'd be cured and could have a happy ending.
Was not happy with Bioware.
Was not happy with Bioware.
#20
Posté 10 décembre 2009 - 10:19
he has a good rune so reload and buy it then kill if you feel the need to kill a defenseless dwarf :/
#21
Posté 10 décembre 2009 - 10:35
It was Zev. "Compassion" is not the word one might initially associate with Zev but I think in this moment, he truly felt for poor Ruck. It was not a ruthless, "let's get 'im" sort of suggestion. It was a suggestion motivated by mercy. Makes you stop and consider: which way would Ruck be better off? And Zev, the supposedly cold-blooded assassin, was the only one who asked it.
I still wish we'd had an opportunity to discuss it.
I still wish we'd had an opportunity to discuss it.
#22
Posté 11 décembre 2009 - 12:58
Interesting. Good on Zevran, too, I realy should use him in one of my "alt" games but the lack of lockpickign is bothersome ...
At any case, my first character (a do-gooder who prefers to look for non-violent solutions if possible) got poor Ruck to trust her and left him alive until after the Paragon subplot's resolution while I waffled about whether or not I should kill him. It was one of the few genuinely difficult choices in the game. In the end, I did go back to end his suffering and then told his mom he died a hero. Felt like crap about it because as I said, Ruck trusted me. But I thought being blight-mad and all alone in the dark hating himself and becoming almost Gollum-like really was no life for anyone. A really sad case.
At any case, my first character (a do-gooder who prefers to look for non-violent solutions if possible) got poor Ruck to trust her and left him alive until after the Paragon subplot's resolution while I waffled about whether or not I should kill him. It was one of the few genuinely difficult choices in the game. In the end, I did go back to end his suffering and then told his mom he died a hero. Felt like crap about it because as I said, Ruck trusted me. But I thought being blight-mad and all alone in the dark hating himself and becoming almost Gollum-like really was no life for anyone. A really sad case.
#23
Posté 11 décembre 2009 - 09:10
It's not just Zevran who suggests killing him, like some have mentioned. Oghren does it too, but only if you actually choose the 'I should go' dialouge option while speaking to Ruck.
#24
Posté 11 décembre 2009 - 10:03
Yea I came across this, first time through noone cared about letting him live. It's Zevran who forces you to kill him without you having any choice in the matter. Oghren also suggests that you kill him but he at least gives you the option of saying "no, i don't wanna"
other moments in the game where you're forced to do something you don't want to is the templar in the mage tower. I was kinda hoping after I killed the Desire Demon in the Fade who was hanging out by the unconscious templar that he'd be freed, but nope. Only option is to let him get his soul sucked out or kill him... no way to save him
First time through on that scenario I didn't bring allistair hoping the 2nd time through he'd be all like "Oh hell no demon biznatch I'll smite you and save him"... but nope of course allistair can't even save 1 templar from a desire demon.
other moments in the game where you're forced to do something you don't want to is the templar in the mage tower. I was kinda hoping after I killed the Desire Demon in the Fade who was hanging out by the unconscious templar that he'd be freed, but nope. Only option is to let him get his soul sucked out or kill him... no way to save him
First time through on that scenario I didn't bring allistair hoping the 2nd time through he'd be all like "Oh hell no demon biznatch I'll smite you and save him"... but nope of course allistair can't even save 1 templar from a desire demon.
Modifié par Nokturnal Lex, 11 décembre 2009 - 10:07 .
#25
Posté 11 décembre 2009 - 10:38
Oghren told me to kill him so I did. I always listen to little people.





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