Now that more raw numbers are floating around for the "standard" damages of spells and poisons I'm curious about the normal run of the mill enemies resistences; generic human, generic bandit, etc?
If you see some guy in massive plate you know to use TK weapons, fire for undead, cold for rage demons, and so forth, but beyond that it's kind of guesswork beyond "Electrical-fire-nature-cold-spirit?" maybe in that order? And do most demons have cold vulnerability, or is it just obviously firey ones?
Trying to get more sensible about my poison and rune selection and so on.
Typical enemies resistences?
Débuté par
Ulyn
, déc. 10 2009 06:38
#1
Posté 10 décembre 2009 - 06:38
#2
Posté 10 décembre 2009 - 08:56
I've seen nature immune show up on some undead.
#3
Posté 10 décembre 2009 - 09:11
Generic undead are often Nature immune, but named Undead rarely are.
Browse the 2DAs. There's something like character_presets.xls or something that has all sorts of information about what resistances different types of enemies have.
Browse the 2DAs. There's something like character_presets.xls or something that has all sorts of information about what resistances different types of enemies have.
#4
Posté 10 décembre 2009 - 09:26
Will do, Sylvius.
#5
Posté 10 décembre 2009 - 10:03
I take it I need the toolset; someone else can take a look in the meantime, I might take a while to get around to installing it, steam workaround and all.





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