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Sci-fi Writers Discuss the Ending, very nicely balanced article NEW - May 27th


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#1
StElmo

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www.computerandvideogames.com/349045/features/mass-effect-3-ending-vs-sci-fi-writers/

Joe Abercrombie and Jonathan Green discuss ME3's ending controversy.

Only just started reading, but thought I would post it for anyone else interested.

Hope all you pro-IT, anti-IT and Other's are all doing swell :P

:wizard:

Quote from the article:

"I personally prefer the hanging questions," says Green. "Life doesn't
end with a medal ceremony or dancing Ewoks, and even when it does,
somebody's still going to have to clear up all those discarded streamers
the following morning. But there needs to be some form of emotional
pay-off for all those people who stuck with the over-arching story from
day one. When it comes to a huge game like Mass Effect 3, to have an
ending which negates any of the travails of the player is a
mean-spirited and lazy thing to do."


It's a pretty objective IMHO. No real "interests" pushing their opinion. Seems reasonable to me.

TL;DR - ending was "mean-spirited" and flawed, game was cheesier compared to ME2, but ME3 had wonderful moments that really shone through (tuchunka for instance).

Modifié par StElmo, 26 mai 2012 - 07:40 .


#2
David7204

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Can you just summerize it for us?

#3
Helios969

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Good interview. Should give many unhappy fans validation of their viewpoints.

I'm not sure how a bit of DLC can make the difference for Mass Effect 3. If the spike on the top of the skyscraper is wonky because the foundation is wonky, a new spike ain't going to fix it.

Modifié par Helios969, 26 mai 2012 - 07:37 .


#4
StElmo

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added a quote to whet everyone's appetite, great article.

#5
hoodaticus

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David7204 wrote...

Can you just summerize it for us?

You mean reprint the article in cuneiform, the written language of the ancient Summerians?

It should be possible; cuneiform is part of the UTF32 encoding, and this is an international site.  But I don't think it works if they use UTF16.

Modifié par hoodaticus, 26 mai 2012 - 07:39 .


#6
clarkusdarkus

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kinda summed up what we have been saying since the ending, good article but also i do agree with the last bit regarding the wonky skyscraper. we shall see

#7
LKx

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David7204 wrote...

Can you just summerize it for us?


Summary: they screwed up pretty bad the endings, but you shouldn't allow it to spoil the rest of the game.

#8
Guest_Dominus Solanum_*

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 In the words of Mr. Horse, no sir, they didn't like it. 

"The best moments were things like Mordin Solus's sacrifice, and the wider plotline of the Salarians, Krogan and the Genophage. The outcry over the ending seems excessive to me, but did it make good science fiction?" he asks. "Well, was it good science? No. It was pretty incomprehensible and didn't make much sense even within the context of the game."But I'm actually a lot more interested in whether it made good fiction. And the answer is 'no' again. Heavy exposition by a glowing child never before mentioned seems a sure sign of failure. By the time you get to the end of a hundred and fifty hours of gameplay, you shouldn't need things explained. You shouldn't be watching with furrowed brow thinking wha? You shouldn't be thinking at all. You should be feeling it."

#9
DarthSliver

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I enjoy this article not in spite of Bioware but because it spoke more truths than i realized at this point. There are great moments in Mass Effect 3 but you cant fix something thats broken if its made from cheap material. I think Mass Effect 3 wouldve been better if each ending actually did give everyone what they wanted. Happy Ending, No one is happy ending but victory was obtain, everyone dies ending and the cycle continues. Probably could be a bit more than that but just the basic thought of how the endings shouldve been. I hope Bioware reads this article with a grain of salt because it speaks many feelings how the fans truly feel. Id hate to say it but the only true way to fix Mass Effect 3 might be a complete remake of the game because no one will pay to fix the game with dlc.

#10
mr_luga

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Pretty nice stuff! Glad you pointed it out

#11
Giga Drill BREAKER

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they missed a load of good questions that could have been asked :(

#12
jsadalia

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I'd hardly call either of those guys a sci-fi authority: Abercrombie writes fantasy, and Green mainly plays with worlds created by others. But I agree with this: "Reader feedback is worth listening to, but reader control is the high road to disaster."

#13
M0keys

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it's not like we're making the ending for them though right? we're only asking for things we expect from any good story

it can't be that demanding of us?

#14
jimjamalam22

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Thanks fo pointing it out, it was well worth the read.

#15
Apathy1989

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I don't consider these guys to be authorative sci-fi writers... but their opinions seem to be good.

#16
ReXspec

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Citing Johnathan Green was brilliant. BioWare really should model their feedback system after his. He didn't give condescending remarks to the fans for wanting to continue "Time's Arrow."  If anything, he was quite enthusiastic about it.

I do appreciate Joe Abercrombie's warning though: "Reader feedback is worth listening to, but reader control is the high road to disaster."

I don't think most of the fans of the ME series want control though... we just want "a resolution with more answers, greater respect for past decisions and less ambiguity." (to quote the article.)

I honestly don't understand why certain members of the BioWare staff are fighting this so much...

and for the love of God, I don't want to see the words, "artistic," "vision," "integrity." In any combination. I honestly don't even think they know what those phrases mean.

Modifié par ReXspec, 27 mai 2012 - 12:06 .


#17
jules_vern18

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Best line in the article:

"By the time you get to the end of a hundred and fifty hours of gameplay, you shouldn't need things explained. You shouldn't be watching with furrowed brow thinking wha? You shouldn't be thinking at all. You should be feeling it."

#18
The Invisible Commando

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jules_vern18 wrote...

Best line in the article:

"By the time you get to the end of a hundred and fifty hours of gameplay, you shouldn't need things explained. You shouldn't be watching with furrowed brow thinking wha? You shouldn't be thinking at all. You should be feeling it."


An ending should never raise more questions then it can answer either. When half the people who see your ending would choose to believe it was all some crazy dream and not even happened, that's something horribly wrong.

#19
ReXspec

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jules_vern18 wrote...

Best line in the article:

"By the time you get to the end of a hundred and fifty hours of gameplay, you shouldn't need things explained. You shouldn't be watching with furrowed brow thinking wha? You shouldn't be thinking at all. You should be feeling it."


This... A MILLION F*CKING TIMES THIS :crying:

Modifié par ReXspec, 27 mai 2012 - 12:13 .


#20
ozenglish

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Having read a few other articles on the ending, and thinking about some of the questions I had playing ME2, especially around the 3/4 mark. Where I felt that it was easier to agree with things the Illusive Man suggested, made me think the ending for ME3 was set well before this game was started.

#21
YNation913

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I'm of the opinion that they fullfilled their "feeling it" quota in the ending, with the goodbyes as well as the three way confrontation between Anderson, IM and Shepard. And they certainly had to top it off with exposition because I expected them to give me a glimpse at what the Reapers were and what their agenda was at the very end.

#22
cyrslash1974

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Interesting article, thanks

#23
Cyne

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So even fellow sci fi writers agree the ending was bad. This gives players' complaints a little more legitimacy. I was reading some of the comments in the article and they are equally interesting, particularly the one about Cerberus:

The arc that Cerberus follows is nonsensical (first game: background bad guys who might be responsible for wiping out Shephard's squad, 2nd game: not able to take on the Collectors directly, but enough power & resources to build a bigger & better Normandy AND bring Shephard back from the dead and Shephard then has to work with (despite Cerberus having been unrepentant villains up til then), 3rd game: being capable of fighting Reapers and everyone else, infiltrating the Citadel at the highest levels, a ninja assassin who beats everyone and having as many troops and forces as the Reapers).



#24
covertdrizzt

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Good read, thanks OP. LMAO @ cHarink "I didn't see a problem with the ending. It was a bit unclear but otherwise fine"

#25
covertdrizzt

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ReXspec wrote...

jules_vern18 wrote...

Best line in the article:

"By the time you get to the end of a hundred and fifty hours of gameplay, you shouldn't need things explained. You shouldn't be watching with furrowed brow thinking wha? You shouldn't be thinking at all. You should be feeling it."


This... A MILLION F*CKING TIMES THIS :crying:

yes a zillion times