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Sci-fi Writers Discuss the Ending, very nicely balanced article NEW - May 27th


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#26
mango smoothie

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"I think the problems started well before the ending," he explains. "The
Illusive Man went from fascinating power behind the throne in Mass
Effect 2 to tedious blathering villain in Mass Effect 3, for instance.
The third game was more gung ho, more morally simplistic, more... cheesy
than the second.
"

Totally agree, Mass Effect 3 just wasn't as great as Mass Effect 1 or 2, and not just because of the endings.

Modifié par mango smoothie, 27 mai 2012 - 12:54 .


#27
Erield

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Dominus Solanum wrote...

 

"The best moments were things like Mordin Solus's sacrifice, and the wider plotline of the Salarians, Krogan and the Genophage. The outcry over the ending seems excessive to me, but did it make good science fiction?" he asks. "Well, was it good science? No. It was pretty incomprehensible and didn't make much sense even within the context of the game."But I'm actually a lot more interested in whether it made good fiction. And the answer is 'no' again. Heavy exposition by a glowing child never before mentioned seems a sure sign of failure. By the time you get to the end of a hundred and fifty hours of gameplay, you shouldn't need things explained. You shouldn't be watching with furrowed brow thinking wha? You shouldn't be thinking at all. You should be feeling it."


I was gonna post this same exact quote, hah.  I agree completely with every single word, and believe that it sums up my reaction and frustration with the endings admirably.  The rest of the article is interesting as well. 

#28
mcneil_1

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 That was quite an interesting article, thanks ^_^

#29
Abreu Road

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Liking the ending or not, a majority of players feels that there is something wrong in the ending. It simply doesn't fit with the series. 

That should be enough for Bioware to acknowledge that they dropped the ball, but no, artistic vision.

I can't see EC working if they don't realize that something went wrong.

#30
AtlasMickey

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There is for sure a chance that the impetus behind the ending was mean-spirited. That the lead writers had a general misanthropic view toward life, felt they had the power to lash out at the world, and did it. For some people it was probably a labor of love. The animators, modelers, voice actors, etc., but probably not the lead writers. I do not see the love in it.

#31
Austin N

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AtlasMickey wrote...

There is for sure a chance that the impetus behind the ending was mean-spirited. That the lead writers had a general misanthropic view toward life, felt they had the power to lash out at the world, and did it. For some people it was probably a labor of love. The animators, modelers, voice actors, etc., but probably not the lead writers. I do not see the love in it.


All due respect, weren't you the one who said it couldn't have ended any other way?

#32
Detsaot

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AtlasMickey wrote...

There is for sure a chance that the impetus behind the ending was mean-spirited. That the lead writers had a general misanthropic view toward life, felt they had the power to lash out at the world, and did it. For some people it was probably a labor of love. The animators, modelers, voice actors, etc., but probably not the lead writers. I do not see the love in it.


Quite honestly, I felt that most of the game had the feeling of being made by people who didn't really want to be working on it.  It was like the designers wanted to get it out fo the way so they could work on something else.  The tri-colored ending makes a lot more sense if that was the case.  There were a few good parts, but they were buried beneath the pile of mediocrity that was the rest of the game.

#33
Xellith

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The top comment on that article is retarded.

cHarink on 26 May '12 said:
I didn't see a problem with the ending. It was a bit unclear but otherwise fine.


"It was a bit unclear" means that you DID have a problem with the ending.  /le sigh.

#34
VibrantYacht

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mango smoothie wrote...

"I think the problems started well before the ending," he explains. "The
Illusive Man went from fascinating power behind the throne in Mass
Effect 2 to tedious blathering villain in Mass Effect 3, for instance.
The third game was more gung ho, more morally simplistic, more... cheesy
than the second.
"

Totally agree, Mass Effect 3 just wasn't as great as Mass Effect 1 or 2, and not just because of the endings.

Agreed. This was the best part of the article in my opinion.

#35
Byronic-Knight

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Detsaot wrote...

AtlasMickey wrote...

There is for sure a chance that the impetus behind the ending was mean-spirited. That the lead writers had a general misanthropic view toward life, felt they had the power to lash out at the world, and did it. For some people it was probably a labor of love. The animators, modelers, voice actors, etc., but probably not the lead writers. I do not see the love in it.


Quite honestly, I felt that most of the game had the feeling of being made by people who didn't really want to be working on it.  It was like the designers wanted to get it out fo the way so they could work on something else.  The tri-colored ending makes a lot more sense if that was the case.  There were a few good parts, but they were buried beneath the pile of mediocrity that was the rest of the game.



Yes.

#36
Prosarian

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hoodaticus wrote...

David7204 wrote...

Can you just summerize it for us?

You mean reprint the article in cuneiform, the written language of the ancient Summerians?

It should be possible; cuneiform is part of the UTF32 encoding, and this is an international site.  But I don't think it works if they use UTF16.


Zing.


Anyway the article was really interesting, and it's surprising to have someone who actually involved in writing to just come out and say that the ending was bad. Bioware doesn't need to change the ending at all, but it would require a lot more exposition from the starchild, which itself would be an issue because a long conversation shouldn't be the climax of this game.

#37
Prosarian

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Byronic-Knight wrote...

Detsaot wrote...

AtlasMickey wrote...

There is for sure a chance that the impetus behind the ending was mean-spirited. That the lead writers had a general misanthropic view toward life, felt they had the power to lash out at the world, and did it. For some people it was probably a labor of love. The animators, modelers, voice actors, etc., but probably not the lead writers. I do not see the love in it.


Quite honestly, I felt that most of the game had the feeling of being made by people who didn't really want to be working on it.  It was like the designers wanted to get it out fo the way so they could work on something else.  The tri-colored ending makes a lot more sense if that was the case.  There were a few good parts, but they were buried beneath the pile of mediocrity that was the rest of the game.



Yes.


Actually I felt that most things apart from the story was done pretty well. The action was intense and fun, the stuff that you got to see during your missions were pretty amazing (like the reapers stomping around), the music was superlative spacegasm :wizard: of the highest order and the VAs did a realy excelent job. There were bugs and some animationa issues, but considering all that they had to do in less than 2 years, it was an amazing job.

But maybe you have a different view.

#38
StElmo

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covertdrizzt wrote...

ReXspec wrote...

jules_vern18 wrote...

Best line in the article:

"By the time you get to the end of a hundred and fifty hours of gameplay, you shouldn't need things explained. You shouldn't be watching with furrowed brow thinking wha? You shouldn't be thinking at all. You should be feeling it."


This... A MILLION F*CKING TIMES THIS :crying:

yes a zillion times


One of the best quotes in the article.

#39
Remus A

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jules_vern18 wrote...

Best line in the article:

"By the time you get to the end of a hundred and fifty hours of gameplay, you shouldn't need things explained. You shouldn't be watching with furrowed brow thinking wha? You shouldn't be thinking at all. You should be feeling it."


+1

#40
Necrotron

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Dominus Solanum wrote...

 In the words of Mr. Horse, no sir, they didn't like it. 

"The best moments were things like Mordin Solus's sacrifice, and the wider plotline of the Salarians, Krogan and the Genophage. The outcry over the ending seems excessive to me, but did it make good science fiction?" he asks. "Well, was it good science? No. It was pretty incomprehensible and didn't make much sense even within the context of the game."But I'm actually a lot more interested in whether it made good fiction. And the answer is 'no' again. Heavy exposition by a glowing child never before mentioned seems a sure sign of failure. By the time you get to the end of a hundred and fifty hours of gameplay, you shouldn't need things explained. You shouldn't be watching with furrowed brow thinking wha? You shouldn't be thinking at all. You should be feeling it."


Well, the outcry wouldn't be big if this wasn't a choose your own adventure and roleplay your character for 100+ hours video game.  In any other medium, people would have just shrugged it off as they didn't like it and moved on.  Here, people were heavily invested into their characters and their story.

#41
StElmo

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mcneil_1 wrote...

 That was quite an interesting article, thanks ^_^


No problems!

#42
foil-

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I can't say I'm in love with the ending but I don't hate it either. It was an ending that includes some dark moments but ultimately hope at the end (if you chose one of the three "good" endings). It reminds me a bit of the Niven ringworld series wrap up (if my memory isn't to vague about the details of that ending). But I can't say I was ecstatic about that ending either.

I prefer the ME3 synthesis ending myself. What I really like is that the ending keeps some hope for additional adventures in the mass effect world. And maybe also bringing Shepard back in some form.

I was disappointed seeing the Citadel destroyed. I was really hoping they brought that back to Sol as a beacon for the future after ME3 was over. I would say that was my biggest disappointment of the ending. It would be a good launching point for a sequel. And a place to investigate the tech behind the destroyed relays, now that new areas of the citadel were revealed, in order to start rebuilding them. Plus, the citadel just seams like something timeless and familiar to add some continuity even if they didn't bring back old characters in a sequel.

As for the authors comment about the child being a character just dropped in at the end: sorry, but utter garbage. The child seemed to me like just a character from a pivotal point in Shepard's life. Somehow the Citadel drew this image from Sheps conscience in order to communicate with her. The fact that there was a catalyst and something greater controlling the reapers was stated explicitly throughout the game. The final reveal that they were one and the same isn't a failure. And the ending is far from incomprehensible. The only thing still to be revealed is who/what created the catalyst! That would be some interesting material to investigate in sequels as well with the Citadel being the starting point (unfortunately that doesn't look possible).

Modifié par foil-, 27 mai 2012 - 05:38 .


#43
anokie

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foil- wrote...
I The only thing still to be revealed is who/what created the catalyst! That would be some interesting material to investigate in sequels as well with the Citadel being the starting point (unfortunately that doesn't look possible).



Nice idea though^_^

#44
4stringwizard

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Abreu Road wrote...

Liking the ending or not, a majority of players feels that there is something wrong in the ending. It simply doesn't fit with the series. 

That should be enough for Bioware to acknowledge that they dropped the ball, but no, artistic vision.

I can't see EC working if they don't realize that something went wrong.

"Artistic vision" (or integrity) is exactly what killed this game.  Instead of turning it into art, they should have kept it what it was: a character-driven sci-fi adventure that we could shape ourselves.  The Mass Effect series was never "artistic" or overly-philosophical.  It didn't have to be.  That was what made it appealing to so many.  They should have remembered that when making ME3. 

#45
Knight of Seven

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StElmo wrote...

covertdrizzt wrote...

ReXspec wrote...

jules_vern18 wrote...

Best line in the article:

"By the time you get to the end of a hundred and fifty hours of gameplay, you shouldn't need things explained. You shouldn't be watching with furrowed brow thinking wha? You shouldn't be thinking at all. You should be feeling it."


This... A MILLION F*CKING TIMES THIS :crying:

yes a zillion times


One of the best quotes in the article.


QFT.

#46
wright1978

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mango smoothie wrote...

"I think the problems started well before the ending," he explains. "The
Illusive Man went from fascinating power behind the throne in Mass
Effect 2 to tedious blathering villain in Mass Effect 3, for instance.
The third game was more gung ho, more morally simplistic, more... cheesy
than the second.
"

Totally agree, Mass Effect 3 just wasn't as great as Mass Effect 1 or 2, and not just because of the endings.


Yeah totally agree with that comment

#47
BackwardsMan4TW

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Good article. These guys share some of my opinions on the ending. I still don't see how people can like the ending as it is. They're entitled to their opinions and everything, but I just don't understand.....

#48
knightnblu

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BioWare is entrenched in their "artistic integrity" paradigm. Until they break from that concept, none of this will mean anything to them.

#49
StElmo

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knightnblu wrote...

BioWare is entrenched in their "artistic integrity" paradigm. Until they break from that concept, none of this will mean anything to them.


Where did you hear that? They've been mostly silent, we don't know what they are up to.

#50
Tazzmission

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again i like the ending ( not love nor hate) just meh passable but i am also confused by it

ive stated it many times before and didnt go into direct detail mainly because of how out of control this place was

after reading this article i think bioware was trying to make fans question more but it didnt turn out the way it was meant to be

its easy as it looks on paper but imo i still think it was unfinished

i just hope the being of light theory is true because i think that would make the most sense