That aside, FBWGG really teaches all the basic tactics and strategy for success in the game.
- How to hold a defensive position and focus fire on your enemies
- Understanding of spawn points and knowing where your enemies will spawn/come from you at
- How to grab kill and use cover effectively
- Value of a good decoy/distraction that keeps enemies occupied - not just the Salarian decoy, but Geth and even Quarian turrets take the attention/fire away from the team
- Value of having a good infiltrator - one that does objectives, revves falled teammates and can hold point (best to have one really good infiltrator hold point outside so nothing slips by the back door unannounced), who cares if they score the highest every round, they've earned it.
- Clearing hack zones and moving to hack zones... you don't sit behind the counter all the time. Cobra to clear hack zone if necessary, though most times you can take the hack zone without using it. Just don't go running blindly into the hack zone.
- Two manning disable objectives... when you don't have an infiltrator around. Best done with one person that can create some distraction (decoy, turret) or an AJA for bubble protection. The other two must stay put and draw aggro. Don't kill the spawn coming at you with a Cobra unless you're about to be overrun, because another group will just respawn.
- Weapon choices and mechanics... you quickly learn what weapons will work and what you need on them. Choosing a GPR without AP mod/ammo is something you won't do more than once. I had a Revenant X on a Batarian soldier with weapon damage spec and AP mod, still feels like it needed more punch and took way too many bullets to do the job. Practiced with the GPS and some other shotguns a lot myself, and now I get how to use them right.
- How to extract properly... yup, Full Extraction on FBWGG, and not just running to the LZ or staying behind the counters.
- Value of Tech Bursts/Biotic Explosions - ED/chain Overload spam or Reave/Throw melts the enemies away quickly.
- Bubble placement - Biotic Sphere and Statis bubble placed at chokepoints for explosions or to freeze unshielded Geth.
- Crowd control - Use of AoE crowd control powers so you can kill the mobs before you get overrun.
- Teamwork - I'd say almost all failed FBWGG games are directly caused by the lack of teamwork/synergy... trying to be a hero just makes you a drag on everyone else. Vanguards seem to be the ones most often at fault here.
So instead of hating on FBWGG, you all should learn to appreciate it for what it is... training wheels for Gold, that can impart valuable knowledge to those willing to learn from it. Yeah it gets to be seriously boring after a while (though I do find the occasional game still when there's a good group, there's something new I learn/notice)... but it keeps the unprepared away from your R/R/G games.
If you can't find a game you want to play, please HOST... if no one bothers and everyone's too impatient, you'll just get the wrong game or the wrong group of people playing the game. All dead by Wave 3. Hating on FBWGG just shows your ignorance of the concept of co-op MP because its so not a me, me, ME type game.
And maybe some creative folks here can put up another map/enemy strategy, so there'd be more than 1 way to farm. I'm sure there's other lessons I'm forgetting to list even, but FBWGG is a good tutorial in various aspects of gameplay. I'm not ashamed to say I did FBWGG... and actually learned some rather useful strategy and gameplay in the process too. :innocent:





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