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Why is DAO still epic and DA2 is just meh...?


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#26
Vinny68

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The fact of the matter is you had to think when playing Origins, whereas in DA2 you could just button mash. I remember the first time I went to the dark roads and made the turn into where all the enemies were parked in the crossroads. Between the archers, the ballista and the AoE spells it was a complete wipe. However the next reload I set-up an ambush and lured them back to me for the slaughter.
For me that is the difference, thoughtful strategy versus inane button mashing.
For these reasons and others I have went back in time and played Baldurs Gate 1 and 2, Neverwinters Night and the other classic rpgs. In addition to the strategy elements they all contain, they allow you to reason through a situation as opposed to force you down a path.

#27
jillabender

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jillabender wrote...

With complete respect, I'm puzzled by your referring to Portal as an Action RPG. I can't see how Portal could be described as an RPG in any way – it's a story-driven physics puzzle game, within a first-person shooter format. It's one of my personal favourite games, but it doesn't have "barely any" RPG elements – it has no character customization or RPG elements of any kind, nor was it intended to.

Faerunner wrote…

A very good question! Truth be told, I was thinking of a different game when I typed that name out by mistake.

I was actually refering to this quote from a Bioware employee when I made the "Action RPG with barely any RPG elements" comment. I guess what I meant was Assassin's Creed or some other game I only know about from hearsay. So, yeah, typo. I'm sorry for the confusion! ^^;


No worries, that's an understandable mistake to make! :happy:
I highly recommend Portal, by the way – it's a very clever and inventive game, and features some brilliant and hilarious writing!

Modifié par jillabender, 19 décembre 2013 - 01:23 .


#28
Callidus Thorn

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Because DAO was mostly finished when EA got involved?

Yes I know that this sort of thing has been said before, but it's the truth.

#29
Sidney

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DAO was designed to be an "epic" RPG story and DA2 was designed to be a much more intimate story. Execution aside the goals were entirely different.

#30
Sidney

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Vinny68 wrote...

For me that is the difference, thoughtful strategy versus inane button mashing.


What? It wasn't a deep thinking experience. I had all my allies set of scripts and I could have scripted my character for every fight but boss fights. All fights pretty much had the same solution to them. DA2 wasn't any different than DAO in terms of "thought". There also was no button mashing in DA2 unless you didn't turn on auto-attacks.

#31
Guest_Faerunner_*

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Sidney wrote...

Vinny68 wrote...

For me that is the difference, thoughtful strategy versus inane button mashing.


What? It wasn't a deep thinking experience. I had all my allies set of scripts and I could have scripted my character for every fight but boss fights. All fights pretty much had the same solution to them. DA2 wasn't any different than DAO in terms of "thought". There also was no button mashing in DA2 unless you didn't turn on auto-attacks.


I respectfully disagree. 

One of the reasons I got DA:O was because I read from countless reviews that it had a great story while the combat was all right or relatively easy if fighting wasn't your thing. But even with the game on easy, I found the fighting to be incredibly difficult and frustrating. My party would constantly run around doing things that hindered the battle instead of helping it, or I would rush my party headlong into battle since I didn't want to think about tactics and got them beaten within an inch of their lives (usually ending with one party member at just a few hitpoints, and stacks of injuries to go around), so I had to do at least some pausing and manuvering.

Out of sheer necessity, I had to take the time to learn how to change or manage tactics, upgrade party armour, use the pause button, position party members, learn how to build up companion classes for maximum effectiveness (not just my character's class.), start buying and rationing poultices and lyrium potions, and so on. In short, I had to put thought in DA:O combat, which is something I went into the game thinking I wouldn't have to do.

For DA2... not so much. Once I got over how ridiculously fast and explosive the combat was, I realized it was easy and that I could just charge tin without having to think about positioning, manuvering, pausing, healing, or micro-managing. (Something that I would have adored for a DA game several months ago, but don't really care for now). I could just press attack buttons and the rest took care of itself.

So, I agree with Vinny. For the most part, DA:O needs at least a little thought and strategy while DA2 really doesn't.

I should know. I suck at video game combat.

Modifié par Faerunner, 16 juillet 2012 - 06:28 .


#32
Caiden012

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I was at PAX and the developers said that the wanted DA 2 to be a more personal story as to where DA:O was more epic. They thought that the epic story worked better and will probably go back to it for DA 3.

#33
Eilaras

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 Well if they managed to combine the two, making it both personal and epic.... 

#34
Cimeas

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Sidney wrote...

DAO was designed to be an "epic" RPG story and DA2 was designed to be a much more intimate story. Execution aside the goals were entirely different.




Location recycling is inexcusable.   It just is.   There is one mansion, one cave, one poor-house, and 4 'hub' zones in the game, many of which recycle elements from others.  Quite frankly, it is a disgrace, and it could have been an intimate story without the location recycling.

Basically old RPGs were designed with tilesets, so you would have a cave wall texture, a house kitchen tile texture etc...
Dragon Age stopped that trend and instead designed entire levels (e.g. the 'tower' in Origins, used for both Ishal and the Mage Tower for example) that were copy and paster, which made it much more noticeable, because even using generic house texture number 6, you could make that building have a different layout to every other one.  In DA2, much of the time even the furniture itself is the same.  

The problem is that there is so little unique art in the game that you just get bored visiting the same places.  It's not like in a real city where there are parks and museums, gardens, public pools/baths, business districts suburbs, diplomatic quarters, embassy quarters etc.... and even then, most people in 10 YEARS will probably travel further than the beach right outside the city.  The only real 'trip' Hawke makes is to the deep roads....yay, another Dungeon...

An intimate story is to do with characters and a story that might not be about saving the world.   But they could still have to journey to Orlais to find information about some hidden past, or travel to Tevinter to ask the help of the mages or something.  Maybe not to save the world, but just for their own problems.

#35
Ashbery

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DA2 was good in a expansion pack kinda way but the game should never had been given a 2 in the title.I just started DA again after a a few years but the awesome is still here.