Husks
#1
Posté 27 mai 2012 - 02:15
In ME1 I was utterly horrified of the creatures, in ME2 I was terrified because they didn't move very fast until I aggroed them, at which point I found myself running out of the room. In ME3, they're designed to look more advanced, but I foud that they acted like typical mooks. They lost the quality that made me fear them. And I find that disappointing.
#2
Posté 27 mai 2012 - 02:17
ME2 husks - Run at you, melee. Melee now stunlocks, shock is gone.
ME3 husks - Run at you, melee. Melee occasionally stuns, and they have a grapple.
Each husk incarnation has either gained or lost an ability, or had it modified. I don't see your complaint.
#3
Posté 27 mai 2012 - 02:20
Less said about ME1 the better. I love the game, but husks were hilaaarious in ME1
#4
Posté 27 mai 2012 - 02:20
Krogan get a giant monstrosity that is easily able to take down a small troop, Asari get a 8 foot tall screaming biotic that teleports and shoot warp fields, Turians get a shielded, gun toting command unit that is able to armor nearby units.
Even the stupid Batarians get somewhat intelligent huskified versions.
Why does the most important species in the game get the least intelligent, and easiest to kill, reaperified version?
#5
Posté 27 mai 2012 - 02:23
#6
Posté 27 mai 2012 - 02:32
Reign Tsumiraki wrote...
I find it offensive that the most adaptable, fastest advancing species gets turned into enemies that that run straight into gunfire, and don't know how to fight in the least.
Krogan get a giant monstrosity that is easily able to take down a small troop, Asari get a 8 foot tall screaming biotic that teleports and shoot warp fields, Turians get a shielded, gun toting command unit that is able to armor nearby units.
Even the stupid Batarians get somewhat intelligent huskified versions.
Why does the most important species in the game get the least intelligent, and easiest to kill, reaperified version?
Actually, the Asari get nothing - only the Ardat-Yakshi (sp) seem to get reaperfied.
#7
Posté 27 mai 2012 - 02:35
jules_vern18 wrote...
Reign Tsumiraki wrote...
I find it offensive that the most adaptable, fastest advancing species gets turned into enemies that that run straight into gunfire, and don't know how to fight in the least.
Krogan get a giant monstrosity that is easily able to take down a small troop, Asari get a 8 foot tall screaming biotic that teleports and shoot warp fields, Turians get a shielded, gun toting command unit that is able to armor nearby units.
Even the stupid Batarians get somewhat intelligent huskified versions.
Why does the most important species in the game get the least intelligent, and easiest to kill, reaperified version?
Actually, the Asari get nothing - only the Ardat-Yakshi (sp) seem to get reaperfied.
Anyone else remember Samara stating that there are only 3 Ardat-Yakshi in existence -- Morinth, Rila, and Falere?
They must have birthed the couple hundred you fight in ME3 in the 6 month gap between the games.
#8
Posté 27 mai 2012 - 02:36
Reign Tsumiraki wrote...
I find it offensive that the most adaptable, fastest advancing species gets turned into enemies that that run straight into gunfire, and don't know how to fight in the least.
Krogan get a giant monstrosity that is easily able to take down a small troop, Asari get a 8 foot tall screaming biotic that teleports and shoot warp fields, Turians get a shielded, gun toting command unit that is able to armor nearby units.
Even the stupid Batarians get somewhat intelligent huskified versions.
Why does the most important species in the game get the least intelligent, and easiest to kill, reaperified version?
Inverse Ninja Effect, with the humans having the most people available to be Reaper cannon fodder so they don't care to give them the intelligence to do more than run at the guys with the guns?
#9
Posté 27 mai 2012 - 02:44
In ME3 even the squishiest infiltrator can heavy melee them straight into afterlife and they don't have neither shield, barrier or armor, so they can be played with and tossed around with powers like coloured balloons in a kindergarden. They've suffered quite the downgrade.
However, in ME3 there are Ravagers, Brutes and Banshees which are infinitely more dangerous than colllectors were, maybe with the exception of Praetorians, which even if not really dangerous, could take a while to kill
#10
Posté 27 mai 2012 - 02:46
#11
Posté 27 mai 2012 - 02:56
#12
Posté 27 mai 2012 - 02:59
jules_vern18 wrote...
Reign Tsumiraki wrote...
I find it offensive that the most adaptable, fastest advancing species gets turned into enemies that that run straight into gunfire, and don't know how to fight in the least.
Krogan get a giant monstrosity that is easily able to take down a small troop, Asari get a 8 foot tall screaming biotic that teleports and shoot warp fields, Turians get a shielded, gun toting command unit that is able to armor nearby units.
Even the stupid Batarians get somewhat intelligent huskified versions.
Why does the most important species in the game get the least intelligent, and easiest to kill, reaperified version?
Actually, the Asari get nothing - only the Ardat-Yakshi (sp) seem to get reaperfied.
I see what you did there, and I like it.
About the husks, I think it might be that when we first encounter them on Eden Prime they're this horrifying abomination not seen before. In ME2, it was easier to get overwhelmed but we were mainly playing in closed evironments. In ME3 they simply had more room and there were more of them.
Ultimately, I didn't have issue with them. I was to annoyed by the true mooks, Cerberus
#13
Posté 27 mai 2012 - 02:59
Xellith wrote...
ME3 needs Scions.
I actually didn't mind Scions all that much. I rather enjoyed the challenge they posed, and they never felt overpowering.
Then again, I played a damage focused Sentinel with Warp's damage maxed out, and I always had Miranda with me with a maxed out Warp in the same style, so Scions were never alive long enough to really pose a threat.
#14
Posté 27 mai 2012 - 03:13
In ME2 their design actually terrorfies me the most out of all three versions. My problem is that its just become ridiculously easy to kill them. In ME1, you had to put a substantial amount of effort into it, in ME2, unless you had biotics, good luck trying to hit them with low-accuracy weapons (on first playthrough). ME3 - One melee shot, they're dead.
They've progressively gotten weaker and less terrorfying as the games went on. And that really - I don't want to say 'annoy', but it's somewhat disappointing.
Modifié par Aurora313, 27 mai 2012 - 03:15 .
#15
Posté 27 mai 2012 - 03:27
o Ventus wrote...
jules_vern18 wrote...
Reign Tsumiraki wrote...
I find it offensive that the most adaptable, fastest advancing species gets turned into enemies that that run straight into gunfire, and don't know how to fight in the least.
Krogan get a giant monstrosity that is easily able to take down a small troop, Asari get a 8 foot tall screaming biotic that teleports and shoot warp fields, Turians get a shielded, gun toting command unit that is able to armor nearby units.
Even the stupid Batarians get somewhat intelligent huskified versions.
Why does the most important species in the game get the least intelligent, and easiest to kill, reaperified version?
Actually, the Asari get nothing - only the Ardat-Yakshi (sp) seem to get reaperfied.
Anyone else remember Samara stating that there are only 3 Ardat-Yakshi in existence -- Morinth, Rila, and Falere?
They must have birthed the couple hundred you fight in ME3 in the 6 month gap between the games.
First, she said to her knowledge. Second, those 3 are the only "active" Ardat-Yakshi, the dormant version is spread throughout the asari race (roughly 1% of all asari are dormant AY).
#16
Posté 27 mai 2012 - 03:31
#17
Posté 27 mai 2012 - 03:32
Zardoc wrote...
o Ventus wrote...
jules_vern18 wrote...
Reign Tsumiraki wrote...
I find it offensive that the most adaptable, fastest advancing species gets turned into enemies that that run straight into gunfire, and don't know how to fight in the least.
Krogan get a giant monstrosity that is easily able to take down a small troop, Asari get a 8 foot tall screaming biotic that teleports and shoot warp fields, Turians get a shielded, gun toting command unit that is able to armor nearby units.
Even the stupid Batarians get somewhat intelligent huskified versions.
Why does the most important species in the game get the least intelligent, and easiest to kill, reaperified version?
Actually, the Asari get nothing - only the Ardat-Yakshi (sp) seem to get reaperfied.
Anyone else remember Samara stating that there are only 3 Ardat-Yakshi in existence -- Morinth, Rila, and Falere?
They must have birthed the couple hundred you fight in ME3 in the 6 month gap between the games.
First, she said to her knowledge. Second, those 3 are the only "active" Ardat-Yakshi, the dormant version is spread throughout the asari race (roughly 1% of all asari are dormant AY).
Every single time I've spoken to her about it, she says this-
"There are 3 Ardat Yakshi in existence today... And I have 3 daughters." (Para)
Never once did she say "To my knowledge..." or a similar variation. She was concrete.
#18
Posté 27 mai 2012 - 03:35
o Ventus wrote...
Every single time I've spoken to her about it, she says this-
"There are 3 Ardat Yakshi in existence today... And I have 3 daughters." (Para)
Never once did she say "To my knowledge..." or a similar variation. She was concrete.
She's not telling the truth, though, she's exaggarating. The codex and game content disagrees with her.
As for Husks, I found their main problem in ME3 was that there weren't enough of them. They come at you in too small groups to be a real threat.





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