Aller au contenu

Photo

Husks


  • Veuillez vous connecter pour répondre
17 réponses à ce sujet

#1
Aurora313

Aurora313
  • Members
  • 4 616 messages
Has anyone noticed that over the course of the three games, husks unfortunately degraded from being these horrifying creatures to these idiots who seem to like striding straight into gunfire.

In ME1 I was utterly horrified of the creatures, in ME2 I was terrified because they didn't move very fast until I aggroed them, at which point I found myself running out of the room. In ME3, they're designed to look more advanced, but I foud that they acted like typical mooks. They lost the quality that made me fear them. And I find that disappointing.

#2
o Ventus

o Ventus
  • Members
  • 17 251 messages
ME1 husks - Run at you, melee. Electrical shock.

ME2 husks - Run at you, melee. Melee now stunlocks, shock is gone.

ME3 husks - Run at you, melee. Melee occasionally stuns, and they have a grapple.

Each husk incarnation has either gained or lost an ability, or had it modified. I don't see your complaint.

#3
Joe Del Toro

Joe Del Toro
  • Members
  • 2 136 messages
I think it had more to do with the environments you faced them in. If you notice in ME2 it was mostly claustrophobic environments you encountered them in,and in ME3 it was more open battlefields.

Less said about ME1 the better. I love the game, but husks were hilaaarious in ME1

#4
Reign Tsumiraki

Reign Tsumiraki
  • Members
  • 789 messages
I find it offensive that the most adaptable, fastest advancing species gets turned into enemies that that run straight into gunfire, and don't know how to fight in the least.

Krogan get a giant monstrosity that is easily able to take down a small troop, Asari get a 8 foot tall screaming biotic that teleports and shoot warp fields, Turians get a shielded, gun toting command unit that is able to armor nearby units.

Even the stupid Batarians get somewhat intelligent huskified versions.

Why does the most important species in the game get the least intelligent, and easiest to kill, reaperified version?

#5
Cyne

Cyne
  • Members
  • 872 messages
Would've been cool if we got to see the transformation of a regular person into a husk. Even better if that person was a former squad member.

#6
jules_vern18

jules_vern18
  • Members
  • 799 messages

Reign Tsumiraki wrote...

I find it offensive that the most adaptable, fastest advancing species gets turned into enemies that that run straight into gunfire, and don't know how to fight in the least.

Krogan get a giant monstrosity that is easily able to take down a small troop, Asari get a 8 foot tall screaming biotic that teleports and shoot warp fields, Turians get a shielded, gun toting command unit that is able to armor nearby units.

Even the stupid Batarians get somewhat intelligent huskified versions.

Why does the most important species in the game get the least intelligent, and easiest to kill, reaperified version?


Actually, the Asari get nothing - only the Ardat-Yakshi (sp) seem to get reaperfied.

#7
o Ventus

o Ventus
  • Members
  • 17 251 messages

jules_vern18 wrote...

Reign Tsumiraki wrote...

I find it offensive that the most adaptable, fastest advancing species gets turned into enemies that that run straight into gunfire, and don't know how to fight in the least.

Krogan get a giant monstrosity that is easily able to take down a small troop, Asari get a 8 foot tall screaming biotic that teleports and shoot warp fields, Turians get a shielded, gun toting command unit that is able to armor nearby units.

Even the stupid Batarians get somewhat intelligent huskified versions.

Why does the most important species in the game get the least intelligent, and easiest to kill, reaperified version?


Actually, the Asari get nothing - only the Ardat-Yakshi (sp) seem to get reaperfied.


Anyone else remember Samara stating that there are only 3 Ardat-Yakshi in existence -- Morinth, Rila, and Falere?

They must have birthed the couple hundred you fight in ME3 in the 6 month gap between the games.

#8
dgcatanisiri

dgcatanisiri
  • Members
  • 1 751 messages

Reign Tsumiraki wrote...

I find it offensive that the most adaptable, fastest advancing species gets turned into enemies that that run straight into gunfire, and don't know how to fight in the least.

Krogan get a giant monstrosity that is easily able to take down a small troop, Asari get a 8 foot tall screaming biotic that teleports and shoot warp fields, Turians get a shielded, gun toting command unit that is able to armor nearby units.

Even the stupid Batarians get somewhat intelligent huskified versions.

Why does the most important species in the game get the least intelligent, and easiest to kill, reaperified version?


Inverse Ninja Effect, with the humans having the most people available to be Reaper cannon fodder so they don't care to give them the intelligence to do more than run at the guys with the guns?

#9
Shallyah

Shallyah
  • Members
  • 1 357 messages
Husks were formidable foes especially in ME2. Their shields weren't easy to get through in the higher difficulties, and seeing a few of them running to you made you panic unless you were playing Vanguard or Sentinel.

In ME3 even the squishiest infiltrator can heavy melee them straight into afterlife and they don't have neither shield, barrier or armor, so they can be played with and tossed around with powers like coloured balloons in a kindergarden. They've suffered quite the downgrade.

However, in ME3 there are Ravagers, Brutes and Banshees which are infinitely more dangerous than colllectors were, maybe with the exception of Praetorians, which even if not really dangerous, could take a while to kill

#10
Xellith

Xellith
  • Members
  • 3 606 messages
ME3 needs Scions.

#11
thesnake777

thesnake777
  • Members
  • 2 158 messages
I couldent stand Husks in Me1 or 2, but that was mainly due to fighting hoards of the things in inclosed spaces....If only I had Frag Grenades back then....(and if only they worked in Me1)

#12
sistersafetypin

sistersafetypin
  • Members
  • 2 413 messages

jules_vern18 wrote...

Reign Tsumiraki wrote...

I find it offensive that the most adaptable, fastest advancing species gets turned into enemies that that run straight into gunfire, and don't know how to fight in the least.

Krogan get a giant monstrosity that is easily able to take down a small troop, Asari get a 8 foot tall screaming biotic that teleports and shoot warp fields, Turians get a shielded, gun toting command unit that is able to armor nearby units.

Even the stupid Batarians get somewhat intelligent huskified versions.

Why does the most important species in the game get the least intelligent, and easiest to kill, reaperified version?


Actually, the Asari get nothing - only the Ardat-Yakshi (sp) seem to get reaperfied.


I see what you did there, and I like it.

About the husks, I think it might be that when we first encounter them on Eden Prime they're this horrifying abomination not seen before. In ME2, it was easier to get overwhelmed but we were mainly playing in closed evironments. In ME3 they simply had more room and there were more of them.

Ultimately, I didn't have issue with them. I was to annoyed by the true mooks, Cerberus 

#13
o Ventus

o Ventus
  • Members
  • 17 251 messages

Xellith wrote...

ME3 needs Scions.


I actually didn't mind Scions all that much. I rather enjoyed the challenge they posed, and they never felt overpowering.

Then again, I played a damage focused Sentinel with Warp's damage maxed out, and I always had Miranda with me with a maxed out Warp in the same style, so Scions were never alive long enough to really pose a threat.

#14
Aurora313

Aurora313
  • Members
  • 4 616 messages
ME3 needed Scions, Praetorians(?) and Abominations. I missed fighting them, and without heavy weapons on higher difficulties, I loved the challenge. But my real issue is that husks aren't as horrifying as they used to be.

In ME2 their design actually terrorfies me the most out of all three versions. My problem is that its just become ridiculously easy to kill them. In ME1, you had to put a substantial amount of effort into it, in ME2, unless you had biotics, good luck trying to hit them with low-accuracy weapons (on first playthrough). ME3 - One melee shot, they're dead.

They've progressively gotten weaker and less terrorfying as the games went on. And that really - I don't want to say 'annoy', but it's somewhat disappointing.

Modifié par Aurora313, 27 mai 2012 - 03:15 .


#15
Zardoc

Zardoc
  • Members
  • 3 570 messages

o Ventus wrote...

jules_vern18 wrote...

Reign Tsumiraki wrote...

I find it offensive that the most adaptable, fastest advancing species gets turned into enemies that that run straight into gunfire, and don't know how to fight in the least.

Krogan get a giant monstrosity that is easily able to take down a small troop, Asari get a 8 foot tall screaming biotic that teleports and shoot warp fields, Turians get a shielded, gun toting command unit that is able to armor nearby units.

Even the stupid Batarians get somewhat intelligent huskified versions.

Why does the most important species in the game get the least intelligent, and easiest to kill, reaperified version?


Actually, the Asari get nothing - only the Ardat-Yakshi (sp) seem to get reaperfied.


Anyone else remember Samara stating that there are only 3 Ardat-Yakshi in existence -- Morinth, Rila, and Falere?

They must have birthed the couple hundred you fight in ME3 in the 6 month gap between the games.


First, she said to her knowledge. Second, those 3 are the only "active" Ardat-Yakshi, the dormant version is spread throughout the asari race (roughly 1% of all asari are dormant AY).

#16
Sesshomaru47

Sesshomaru47
  • Members
  • 1 455 messages
Husks are the same mindless zombies going "warrrghhh" they always were. It's just now they can give you special love hugs.

#17
o Ventus

o Ventus
  • Members
  • 17 251 messages

Zardoc wrote...

o Ventus wrote...

jules_vern18 wrote...

Reign Tsumiraki wrote...

I find it offensive that the most adaptable, fastest advancing species gets turned into enemies that that run straight into gunfire, and don't know how to fight in the least.

Krogan get a giant monstrosity that is easily able to take down a small troop, Asari get a 8 foot tall screaming biotic that teleports and shoot warp fields, Turians get a shielded, gun toting command unit that is able to armor nearby units.

Even the stupid Batarians get somewhat intelligent huskified versions.

Why does the most important species in the game get the least intelligent, and easiest to kill, reaperified version?


Actually, the Asari get nothing - only the Ardat-Yakshi (sp) seem to get reaperfied.


Anyone else remember Samara stating that there are only 3 Ardat-Yakshi in existence -- Morinth, Rila, and Falere?

They must have birthed the couple hundred you fight in ME3 in the 6 month gap between the games.


First, she said to her knowledge. Second, those 3 are the only "active" Ardat-Yakshi, the dormant version is spread throughout the asari race (roughly 1% of all asari are dormant AY).


Every single time I've spoken to her about it, she says this-

"There are 3 Ardat Yakshi in existence today... And I have 3 daughters." (Para)

Never once did she say "To my knowledge..." or a similar variation. She was concrete.

#18
HellbirdIV

HellbirdIV
  • Members
  • 1 373 messages

o Ventus wrote...

Every single time I've spoken to her about it, she says this-

"There are 3 Ardat Yakshi in existence today... And I have 3 daughters." (Para)

Never once did she say "To my knowledge..." or a similar variation. She was concrete.


She's not telling the truth, though, she's exaggarating. The codex and game content disagrees with her.

As for Husks, I found their main problem in ME3 was that there weren't enough of them. They come at you in too small groups to be a real threat.