So, it happened.
#76
Posté 27 mai 2012 - 04:18
They have their own deluded and poorly written worlds to make, I doubt they will even listen.
If they had been listening they would have had a better ending and not the Casey/Walters disaster we got.
#77
Posté 27 mai 2012 - 04:20
#78
Posté 27 mai 2012 - 04:25
deathlord413 wrote...
ReXspec wrote...
deathlord413 wrote...
ReXspec wrote...
deathlord413 wrote...
This has got to be one of the worst ideas imaginable. If you are afraid of what your fans are going to think of your game do private QA testing with randomly selected groups, don't just open it up so that anyone can chime in. The idea here just boggles my mind. I can't stand the idea of creating something for a group of people like this.
Games are supposed to be something that a team creates and then goes "Hey guys look what we made. What do ya think?" This mentality has been lost both on the developers and even more so on the gamers themselves. We as a community need to voice our opinions but we shouldn't try and force developers to cater to what we want. If we do that the game industry will turn into the a carbon copy of the shlop that comes out of hollywood at this point. They folks there are finally starting to figure out that originality sells not and endless tirade of sequels.
I assume this is running off the assumption that you think the fans are going to want full control of the plot and story of DA3, right? I honestly believe that isn't the case here. We don't want full control, we only want them to listen to our feedback as far as story goes in pre-development stages and consider our ideas. They are trying to mitigate the risk of having a handful of people take it upon themselves to create the story at any point--that was the same mistake the producers of ME3 made. They took on creating the final 1% of the game upon themselves without running their idea through any sort of peer review.
That's what makes the creative process so great. The failures make the success all the more sweet. Imagine if the ones who wrote the ending had been able to effectivly convey what they wanted to, I feel they almost hit the mark, the fans would have be flabbergahsted and would have cheered BW for an artistic triumph. Instead they had to slap it together at the last minute, thanks EA, and we got an ending that requires a lot of thought to see what they were trying to say.
I don't want any fan input into the story, the only thing fans should have any say in is the game-play. The story should be only up to the creative team behind the game.
I agree, I do not think fans should be writing the story, but I think they should give positive or negative feedback on how it is executed (NOT decide on how it is executed).
and I honestly hope you are right about the sentiment of them learning from their mistakes...
I think I'm starting to see where you're coming from.
The issue is you can't get feedback in pre-production or during, at least not the kind I think you are wanting. That's reserved to QA testing and it's not what the article is talking about. To me it sounds like the article is saying that BW is going to field story ideas to the community and based on how the community reacts to those ideas is what they will decide to go with.
This might work if they remain really, really vague, but if they talk about details it starts becoming a crowdsourced game and not the creation of a development team. When a game like that is made is when I think gaming might enter a very dark age in which CoD will be seen as a beacon of originality and creativity.
The idea is not without it's flaws, but I think it has potential if they do it right. Farbeit from me to give suggestions on how they could do it right though. THAT is firmly up to the developers.
#79
Posté 27 mai 2012 - 04:26
Sorry OP, but this isn't fans writing a story, but a writer interested in what their fans have to say, and willing to work it into their final product. If they had done that with ME3, I can think of a few things fans would have said....
War Assets Appearing in final battle
ME2 Love interests not being shoved to the side
We want closure
Yeah....that seems like it would have worked out.
#80
Posté 27 mai 2012 - 04:26
... those nimwits will be justly and promptly ignored.
This entire thing is much ado about nothing.
#81
Posté 27 mai 2012 - 04:28
The Mad Hanar wrote...
BioWare has finally caved completly. Get angry enough at a story and you can put shackles on a dev.
Fans are essentially going to write DA3
Changing an ending is one thing, but now they can't even write a story the way they want to. smh.
Asking for fan feedback is NOT writing the story. <_<
#82
Posté 27 mai 2012 - 04:29
The Mad Hanar wrote...
Also, if people are so hellbent on writing stories, maybe they should create their own instead of telling other people how to write theirs.
Considering you don't even have a Dragon Age icon under your name...your credibility is lacking.
#83
Posté 27 mai 2012 - 04:57
Thats what I was thinking too. I read the article and it was really nothing new. Devs are always coming here and responding to feedback and such. The question is, will it matter? As I saw in the comments, before launch ME players' main concern was multi player. The forums were mostly against it, and the main reason was because it was bad timing [end of a trilogy] and the fear that it would affect single player [which it does.]Melca36 wrote...
Asking for fan feedback is NOT writing the story. <_<The Mad Hanar wrote...
BioWare has finally caved completly. Get angry enough at a story and you can put shackles on a dev.
Fans are essentially going to write DA3
Changing an ending is one thing, but now they can't even write a story the way they want to. smh.
#84
Posté 27 mai 2012 - 05:05
Melca36 wrote...
The Mad Hanar wrote...
Also, if people are so hellbent on writing stories, maybe they should create their own instead of telling other people how to write theirs.
Considering you don't even have a Dragon Age icon under your name...your credibility is lacking.
To be fair, neither do I and that's simply because I bought both games used. Judging by the icons isn't exactly accurate
#85
Posté 27 mai 2012 - 05:10
#86
Posté 27 mai 2012 - 05:31
Geneaux486 wrote...
Sesshomaru47 wrote...
They never said they had use or act on any idea out forward by fans. It's a ruse the appease people after ME3.
Nevermind the fact that they've acted on fan feedback a lot in the past. There's no reason to assume they're being dishonest when they're claiming they'll do something we've seen them do several times before.
If this is true, why are they saying this now? Have they really asked about specific story elements in the past and implemented them? My impression was that they monitored fan feedback not asked for ideas. I could be mistaken.
I'm also a bit amused. I do, in fact, recall something about how the fans were almost, if not, as much the authors of Shepard's story as Bioware's writers. What about the fans' artistic integrity? [a joke]
Modifié par SackofCat, 27 mai 2012 - 05:32 .
#87
Posté 27 mai 2012 - 05:34
#88
Posté 27 mai 2012 - 05:37
Obadiah wrote...
I don't get it. It is really a mystery as to what players want?
They don't all want the same thing.
#89
Posté 27 mai 2012 - 05:51
That's all the advice they need.
#90
Posté 27 mai 2012 - 05:54
I trust them not at this point, I'm losing faith in many of these developers across the board. Even blizzard failed
#91
Posté 27 mai 2012 - 05:56
#92
Posté 27 mai 2012 - 05:59
#93
Posté 27 mai 2012 - 06:00
Xellith wrote...
C-Sec Officer wrote...
Its getting late, but Ok. One more story...
they are so slow to release SP stuff making that screen basicaly moot
its been just MP and the extended ending is not not extra content.
#94
Guest_The Mad Hanar_*
Posté 27 mai 2012 - 06:05
Guest_The Mad Hanar_*
Melca36 wrote...
The Mad Hanar wrote...
Also, if people are so hellbent on writing stories, maybe they should create their own instead of telling other people how to write theirs.
Considering you don't even have a Dragon Age icon under your name...your credibility is lacking.
Funny, that retort had absolutely nothing to do with the post you quoted.
#95
Posté 27 mai 2012 - 06:12
#96
Posté 27 mai 2012 - 06:19
The Mad Hanar wrote...
Melca36 wrote...
The Mad Hanar wrote...
Also, if people are so hellbent on writing stories, maybe they should create their own instead of telling other people how to write theirs.
Considering you don't even have a Dragon Age icon under your name...your credibility is lacking.
Funny, that retort had absolutely nothing to do with the post you quoted.
And maybe you should learn some reading comprehension. That article said NOTHING about writing the story.
They are asking for fan feedback. Go to the Bioware Blog and read it yourself and then read the forum link.
Its called fan feedback. We are consumers and considering we pay for these games we have the right to make our voices heard in a polite manner.
#97
Posté 27 mai 2012 - 06:22
DA3 team... if you don't know what you want to do with the game, then please just don't create it... pretty please?
Modifié par Mouseraider, 27 mai 2012 - 06:23 .
#98
Guest_The Mad Hanar_*
Posté 27 mai 2012 - 06:24
Guest_The Mad Hanar_*
Melca36 wrote...
The Mad Hanar wrote...
Melca36 wrote...
The Mad Hanar wrote...
Also, if people are so hellbent on writing stories, maybe they should create their own instead of telling other people how to write theirs.
Considering you don't even have a Dragon Age icon under your name...your credibility is lacking.
Funny, that retort had absolutely nothing to do with the post you quoted.
And maybe you should learn some reading comprehension. That article said NOTHING about writing the story.
They are asking for fan feedback. Go to the Bioware Blog and read it yourself and then read the forum link.
Its called fan feedback. We are consumers and considering we pay for these games we have the right to make our voices heard in a polite manner.
You're still telling them how to write their stories. Lord forbid they write their material the way they want to. Stuff like this puts shackles on writers. Pretty soon no one in the game industry is going to be willing to take a risk because the consumers will rage about it.
#99
Posté 27 mai 2012 - 06:40
Sure it would be bad if fans literally dictated everything about the story (since that would make the story rather dull and predictable) but I don't think there's anything wrong with learning whether the fans want an ending with certain elements or not.
#100
Posté 27 mai 2012 - 06:43
The Mad Hanar wrote...
Melca36 wrote...
The Mad Hanar wrote...
Melca36 wrote...
The Mad Hanar wrote...
Also, if people are so hellbent on writing stories, maybe they should create their own instead of telling other people how to write theirs.
Considering you don't even have a Dragon Age icon under your name...your credibility is lacking.
Funny, that retort had absolutely nothing to do with the post you quoted.
And maybe you should learn some reading comprehension. That article said NOTHING about writing the story.
They are asking for fan feedback. Go to the Bioware Blog and read it yourself and then read the forum link.
Its called fan feedback. We are consumers and considering we pay for these games we have the right to make our voices heard in a polite manner.
You're still telling them how to write their stories. Lord forbid they write their material the way they want to. Stuff like this puts shackles on writers. Pretty soon no one in the game industry is going to be willing to take a risk because the consumers will rage about it.
So as consumers we have no say in anything?? I guess you dont believe in Consumer rights for anything right?
The fact is DA:2 only sold half of what Origins sold. If it had been a blockbuster success they would NOT be asking for feedback. Is that simple for you to comprehend?





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