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Boss wave.


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#1
The E

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 Hello there. :)
I have been playing a bit with the idea of a more varied wave. Right now we only got 3 different objectives, 4 in Rebellion DLC.
So why not a boss wave?
It could be the N7 wave, where instead of waiting for the shuttle at the LZ, a boss comes up. Its pressence makes it impossible for the shuttle to land, so you have to kill it before you can get rescued. It would only work on open field maps, as the boss needs to come from somewhere. And because they are kinda big. Because here are my ideas of the bosses, which already exist ingame, for all three factions. I will write how they would work in Firebase White.

Reapers: Harvester. It is the main reason that it needs to be an open field map, as for example reactor would make it a bit impossible for a harvester to come in. The harvesters head would come up from behind the LZ at the cerbereus shuttle, and would either have some sort of reaper doomsdaylaser, or a gattling cannon. Or something third. It would have loads of hp, and when it loses a third of its hp it would crawl down, and there would come a small surge of reaper enemies at you. Including some heavy hitters.
When it crawl down, it will also be repaired to exactly two third of its hp. It will crawl down again when it loses another third, and then in the last (last third) it will crawl all the way up. Then you know you can kill it.

Cerbereus: Gunship. It would hover up in the air and shoot missiles and whatnot at you, and when it then loses a third, you guessed it, it will use a kailleng like shield (plotarmor) and fly down. Then there will come heavy hitters at you. It will also repair as the harvester. When it finally is killable (after going repair style twice), it will fly a bit further up in the air so you know its killable.


Geth: Armature. This badboy will land somewhere, and will only lift its head to shoot at you in the start. That means that the rest of the body still is unpacked. This guy has far less health than the harvester and gunship, but it will put up a shield and enter a selfrepair protocol when its about to die. This will still mean that all three bosses will have the same amount of life, just spread in a different way. When its selfrepair protocol starts, there will of course come some geth to protect it. We all known how an armature shoots, of course. When its killable, that means when it has selfrepaired twice, it will stand up fully.

Normal mobs will of course spawn during the normal combat, just no heavy hitters (perhaps one on silver, and a bunch on gold), but there will be lots and lots of normal mobs to truly push them. To more or less swarm your players. The bosses will also be stationary, so this means that if the players try to run away to get shields up, there would "suddenly" spawn some brutal baddies at them. Think a phantom at cerbereus, two/three pyros at geth, and some ravagers at reaper. So players shouldnt flee. 

There should also be a mechanic that makes it impossible for the players just to shoot the boss down with missile launchers, and as the fantasic genius I am, I also thought of that. When the boss emerges, it shoots out an emp pulse that depletes your shields for a moment, and makes the missile launcher unusable. When the boss goes into midphase (healing phase, what you would call it) the missile launchers are up for use again for the heavy hitters. This of course means that you have to kill the heavy hitters in the boss phase without missile launchers.

As you guessed this would of course have to get balanced, and would be somewhat more diffecult than the normal N7 wave. More interesting of course. So, to not force everybody to play a harder wave, it should be something that the host could put on when he/she/it starts the map. Like you chose your enemy, map, diffeculity. Could also be random.

Sorry for the extremly long post, but what'cha guys think of this, if you read it to the end? And if you did, many, many thanks guys :D

#2
mybudgee

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I support +1

#3
rowan93

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Special appearance: Thresher maw on the Tuchanka map.

#4
The E

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rowan93 wrote...

Special appearance: Thresher maw on the Tuchanka map.

 
+1. 
Or... We get enemies that shoot thresher maws:O

#5
kmmd60

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I mentioned in BSN somewhere about the destroyer class reaper in open map.

Use the Rannoch mission from SP - add the reaper in the background and force one player to paint it for orbital strike while the rest of the team defend him. If the painter died or the timer expired you got to choose between red/blue/green laser burn the team to crisp.

It would be easier than adding new type of enemies on the map.

#6
Radio Moscow

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I support this thread.

#7
The E

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kmmd60 wrote...

I mentioned in BSN somewhere about the destroyer class reaper in open map.

Use the Rannoch mission from SP - add the reaper in the background and force one player to paint it for orbital strike while the rest of the team defend him. If the painter died or the timer expired you got to choose between red/blue/green laser burn the team to crisp.

It would be easier than adding new type of enemies on the map.



True, far easier. Though it would be very diffecult on high levels.But yes, the more gamemodes the better!

#8
Daxolotl

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Harvesters would be a good Reaper boss wave, provided they were upped to have actually decent levels of damage resistance rather than being the squishiest things ever.

#9
The E

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Of course. Their health should actually be scaled to show that they do in fact have armor on, not just some ricepaper glued onto them.

#10
Dantexr3

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What about waiting for the shuttle while dodging Reaper's lasers?

#11
Radio Moscow

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www.youtube.com/watch

#12
Daxolotl

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Geth Armature/Colossus? Actually, an Armature would be a good normal Geth unit, since they only have five enemy types.

#13
Radio Moscow

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Actually playing this at the start of Wave 10 would be nice.

Do it bioware, doooooeeeeeeeeet

www.youtube.com/watch

#14
kevosama

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Cool idea, +1. I agree - some more / varied objective types would spice things up.

#15
Patius Mehaffius

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Sounds pretty good. I want that plus new enemy types.

#16
The E

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Give feedback guys D:
Its funnier if we all give ideas :)

#17
Schnuez1

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great idea! love it!!!!!

#18
IAMREALITY

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Ain't gonna happen...

...Nor should it.

#19
Schnuez1

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great idea! love it!!!!!

#20
varteral6162

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A Harvester and Gunship in FB Reactor and FB Glacier?
The only two maps where those two units could work is FB Condor and FB Hydra.
Rule of thumb is if it doesn't work and fit on all maps it won't be added.
For those types of units to work you'd need a large specialized all outdoors map, with a lot of open spaces for them to fight and move around properly.

#21
The E

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varteral6162 wrote...

A Harvester and Gunship in FB Reactor and FB Glacier?
The only two maps where those two units could work is FB Condor and FB Hydra.
Rule of thumb is if it doesn't work and fit on all maps it won't be added.
For those types of units to work you'd need a large specialized all outdoors map, with a lot of open spaces for them to fight and move around properly.


If you read what I said, I did say it would only work on open field maps.
But yes, it wont get implented I already know that. It was just for fun.

#22
dream3873

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For the indoor maps they could add heavyunits like the ogre mech that is in Mass effect infiltrator.

#23
The E

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True. Or a pretorian for reapers. An an armature could fit.

#24
Unholyknight800

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Reaper Destroyer.

#25
TheCinC

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I'm in favour of anything that creates more variation, but.. I do feel any new modes should be restricted to Gold or to certain maps. That way, they can be more difficult, but people will still enjoy them and people who don't like them for some reason (leveling a character or whatever) can avoid them.