astheoceansblue wrote...
nicethugbert wrote...
Whatever you call balance matters to you, not me. So don't try to pass off your opinion as universal truth because it is not.
Right.
Except that it's a well known universal truth. If it wern't then game devs wouldn't bother ever trying to balance their games post release.
You might not find it off-puting that certain classes/weapons are woefully sub-par when controlled by the average gamer, or that some can destroy the entire map before others get a chance to react, but these things do affect the game in a negative way for those of us interested in team synergy.
a. you can choose what team you want to play on at any given point by quitting and joining a different lobby.
b. no matter what, everyone gets the same amount of credits and experience points in the end every single time.
c. there are people who like to play with a variety of different characters sometimes to challenge themselves and other times to blow through the match as quickly as possible for that last psp for the night.
although it is true devs balance things post-release, it is also true that they do so in small increments. as long as all characters are gold viable, that's all that matters to most everyone who plays multiplayer. if every character always did the same amount of damage with every gun, people who like to challenge themselves would move on.
how is team synergy lost in a game when you have ample amounts of options to create whatever team you want prior to going into battle? your only reasoning for balance is easily remedied at the very beginning of every match.
Modifié par krknight, 27 mai 2012 - 01:15 .