Neither, sorry but class balance us equally as important as weapon balance.
And no, Gi damage output is not balanced by lack of shields as it has wallhack and invisibility which together negate more damage than the best shields in the game can absorb.
And the point that balance somehow equates to monotone is absolutely absurd. it's the feel of a weapon, its utility, the way different guns suit different builds and playstyles... its personality if you will. All these things remain after balancing and keep variety intact.
Wesus, we're not asking for commons to be on par with URs, but if you can't see the importance of higher end weaponry being viable in comparative terms then there really is no point debating with you.
And to everyone else: my friends and I run with the underdog classes a lot if the time as we're bored of the obvious choices. We're all good players who can score well, clear gold on the most difficult combinations of maps in under 20 minutes, etc...
We like building means for synergy and having everyone fulfil a role. I used to love Si, but when I run him now UR makes the game too eadt, makes the team feel imbalanced when others are running certain, classes. etc..
Yes, we can compensate by selecting certain classes, but this decreases variety. If we have to balance certain classes out by limiting our choice, isn't this obvious?
Modifié par astheoceansblue, 27 mai 2012 - 02:55 .