whateverman7 wrote...
Prodicus wrote...
On the other hand, they also buffed human soldier into a very versatile and effective class.
it already was before the buff....maybe that wasnt the popular opinion on this board, but it was...
i got a question: where does the buffing/balancing stop?....i ask because to me, if they make supposedly weak things more powerful, that causes 2 issues:
1. people will complain about said balance and think that some things should be more powerful then others...so bw would need to make those changes, which puts us right back where we started
2. people will complain that the game is too easy and bw needs to make it harder....which if they did, would also put us right back where we started....because people will complain some things are powerful enough to be effective
so again i ask: where does the balancing stop?
edit: saw your edit, i agree...now if we could only get others to do the same
A few things:
Soldier was usable before the buffs, but the class was completely out of line in terms of ouput in comparison to the higher tier classes. You could use it, but it just wasn't capable of the higher level output figures some of the other classes could hit.
Viable does not mean balanced, and even now, while the class is very good, to keep up with Infiltrators and adepts in terms of output you have to use equipment. The balance comes at an expense to the player, when it should be there by default.
Soldier is my favourite class, Turian specifically, I know the class and how to use it to its full potential and it packs utility and synergy in comparison to many classes, and is expensive to use at its full potential.
To respond to your points:
1. No one of sound mind or rational nature would call for classes to be more powerful than others if there were perfect balance. At that point it would be pure preference and player skill dictating things. Right now a few classes can be used by average players constantly to score 130k plus, with the average score on gold being around 80k (lower for classes such as the qe), and this shows a very clear imbalance.
2. People are saying the game is too easy now. They mostly say this because they run the easy class. I rarely see this complaint from people using teams of Turian Soldiers, Quarian Engineers, Human Infiltrators, etc...
We don't need these classes made into super powers, we need the super powees brought in line with them.
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Regardless of what you say, certain classes are obviously too powerful as they are the only ones average players can use to score 130k and over. Certain classes are underpowered as even great players struggle to keep up in terms of contribution, or are simply too expensive with the constant equipment buffs they require.
The fact is this is shown all over the forums. All the data we see shows us which are the most powerful guns, and which guns are useless. We all know which classes are easy mode and which take skill to keep up with. And we're not talking about a vocal minority complaining, we're talking about all the data we see: bragging threads, build guides, speed clears, etc... all of this data shows us clearly the classes and weapons that stand out in terms of having too much power and utility.
You can try to argue the game is balanced if you like, but all evidence tells us otherwise.
Modifié par astheoceansblue, 27 mai 2012 - 06:27 .