rmccowen wrote...
You can't be bothered to do something that you're presenting as trivially easy?
Yes, I don't feel like putting up a list of overpowered features of some classes would help make my point stand out better.
He thinks. Key word thinks. Based on insufficient data and personal preferences.He's arguing for the general existence of changes to the game because he thinks it would make the game better, which isn't selfish at all. He appears to have mentioned the GI because it's broadly recognized that the GI is at least very good.
Example: Salarian Infiltrator
-first class to record Gold solo game, ever (back in the demo days)
-clearly the best Infiltrator in the demo, and together with AA best class in the demo
-only got buffed between then and now
So perhaps not everyone can get most out of SI. Yet based on the logic OP is using, it should have been nerfed, because it has too much utility and "disrupts game flow". But BioWare knows better, because they see the big picture.
Moreover, he's reacting to an argument that's been made multiple times around here that it's a co-op game, so nothing can ever be imbalanced. (I'm paraphrasing the OP.) Most of the negative responses have focused on the following points:
..
No one denies that the game is imbalanced. It's just that it does not matter in a game like this. The fact that the game is imbalanced would matter if only the hardcore players remained (so teh casuals could be ignored) or there was only one difficulty. Or if it was PvP. The fact that SP is imbalanced is not a problem either. Actually, no Mass Effect to date has been balanced properly. Yet the game is still awesome.
Everyone can tailor the game as they see fit. Your "balancing" would only remove the options for most players.
Modifié par Kronner, 28 mai 2012 - 01:07 .





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