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Custom Main Player Character


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20 réponses à ce sujet

#1
Tasuru

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Can I use the toolset to somehow customize it, add scars, change eyecolors, go beyond what the sliders allow, etc?

If so, how?

#2
sarahbau

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You can, but I don't know all of the details of creating custom scars and custom eye colors. In the toolset, you can create a new Morph, which will be the head and hair of the character. Choose the base you want to work with (HM for human male for example), and you can modify the head way more than you can at character creation time. On the materials tab (I think that's it - I don't have it open in front of me), you can choose a secondary texture, and use that for scars by adjusting the skin type sliders. Yesterday I made a hideously fat Alistair head covered in scars. I laugh every time I see him in a cutscene now.

#3
TheGreenLion

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sarahbau wrote...

Yesterday I made a hideously fat Alistair head covered in scars. I laugh every time I see him in a cutscene now.


poor Alistair......Posted Image

#4
Tasuru

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How do you turn the morph? I'm stuck looking at it straight on it seems... And than you for the origional info Sarah.

#5
sarahbau

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Hold control and right click to rotate it. Move the mouse left and right.

#6
sarahbau

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I noticed that an automatic screenshot got uploaded. It shows fat burn victim Alistair to show what scars can look like. He's talking to me as a mage Duncan, but I've since replaced Alistair with Duncan, and I'm Irving.

Posted Image

Modifié par sarahbau, 12 décembre 2009 - 07:53 .


#7
Darkmage187

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Cool. Would you consider writing some sort of step by step tutorial for all the toolset "noobs"?

#8
Avaraen

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That screenshot looks oddly like Cammen of the Dalish, heh. Not sure what you're looking for a step-by-step of, Darkmage187 - creating a new NPC head, or a new pre-set morph?

#9
Darkmage187

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Not sure what you're looking for a step-by-step of, Darkmage187 - creating a new NPC head, or a new pre-set morph?

Well for starters, a new pre-set morph I can use during initial character generation.  I'm hoping the method for doing so is similar to creating new NPC head, which I'm also interested in.

#10
Avaraen

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Open the toolset, go File -> New -> Morph. There will be a "[Choose base]" dropdown list for you to select human male (HM), elf female (EF), etc. The Object Inspector on the lower right side has several tabs - play with the various sliders to get a feel for how to morph the face you want. You'll have to figure out the hairstyle and hair/eye colours by trial & error. Make sure to change makeup opacity on the Material tab, to see the makeup (it defaults to 0, meaning you won't see anything).



To control things like the lines on the face (add some age), on the Material tab, go down to the Skin Texture area; set the Base Skin Texture to dwf, elf, or fem, then set the Blend Skin Texture to old (click the field, then click the button with the ... on it to select textures). Play with the sliders on Skin Type and Skin Texture to get the look you want.



If you want to change the angle of view, hold the CTRL key, right click, and rotate the head around. You can also set specific angles in the View Settings tab.



Make sure to save the .mrh file by right-clicking the tab "Untitled.mrh" and save - this is the file you want to load if you decide to edit the face in future. Once you have the face set to your liking, go to the Export Settings tab on the Object Inspector and change "Export .mop file" to true. Right click the (filename).mrh tab and select Export -> Post to Local; the default location for the .mop export is (I think) in your documents folder under Dragon Age\\packages\\core\\override\\toolset export.



There is a command line tool you can get here to extract the chargenmorphcfg.xml from misc.erf in your game's data directory. Alternatively, if you are (or want to) use something like these mods, you can edit their chargenmorphcfg.xml file directly. Add the name of your head to the appropriate race area under the heads section of that file. Make sure both the .xml and .mop files are in the correct override directory for your game. You should then see the new preset when you make a new character. Hope that helps & apologies in advance if I left anything out.

#11
Darkmage187

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There is a command line tool you can get here to extract the chargenmorphcfg.xml from misc.erf in your game's data directory.

O.K., downloaded the aforementioned tool ( daocomd.rar ), but I have absolutely no idea how to use a "command line" utility.  Managed to create a custom male elf head in the toolset with no problem, then saved and exported the .mrh file to the Dragon Age/packages/core/override folder.  So how do I include this custom morph in the default selection of morphs available for elf males during character generation?

Modifié par Darkmage187, 16 décembre 2009 - 04:50 .


#12
Avaraen

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You need to load the .mrh back into the toolset and export as an .mop file. I uploaded a copy of the default chargenmorph.xml here. See my last post for details on how to do so. Download that file, open it in notepad, and add the name of your .mop file for the head to the appropriate race section in the file (just follow the format you already see in the file). Make sure the new chargenmorphcfg.xml file and your .mop head file are in the override directory for your game. Your new head should appear as a preset when you start the game next.

Modifié par Avaraen, 16 décembre 2009 - 06:29 .


#13
Sensorie

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You can easily use the toolset to extract chargenmorphcfg.xml; just open misc.erf located at [installation directory]/packages/core/data, right-click, extract to override.

#14
Avaraen

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Ha, of course... was it not possible to extract the .erfs on the 1.00 toolset? I remember when I was investigating how to extract the .erfs previously (2-3 weeks ago), I found that command line utility and used it because it was implied that was the only way to do so. Anyway, good to know there's a simpler method.

Modifié par Avaraen, 16 décembre 2009 - 07:06 .


#15
BlackHorde22

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Is there a Possible way to actually edit more bust or more butt or even Slim down the Female Char Models? I'd like to move the shoulders into proper placing and maybe come up with a full customizer mod like in City of Heroes or Villians or AoC so on..

#16
sarahbau

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BlackHorde22 wrote...

Is there a Possible way to actually edit more bust or more butt or even Slim down the Female Char Models? I'd like to move the shoulders into proper placing and maybe come up with a full customizer mod like in City of Heroes or Villians or AoC so on..

If you did, you'd also have to modify the models for when they're wearing armor.

#17
Darkmage187

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You need to load the .mrh back into the toolset and export as an .mop file

So it doesn't do so automatically when you set the "Export .mop file" settings to "True" in the Object Inspector? On that topic, I can't locate the exported .mop file, only the .mrh file.  I've looked in all directories, but I don't know where the toolset is exporting ( if it's even doing so ) the .mop files.

#18
Sensorie

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Darkmage187 wrote...

So it doesn't do so automatically when you set the "Export .mop file" settings to "True" in the Object Inspector?

Setting it to True means that the file will be exported as a .mop file, when you do the export. When you export and post to local, a .mop file be then be generated.

Darkmage187 wrote...

I can't locate the exported .mop file, only the .mrh file. I've looked in all directories, but I don't know where the toolset is exporting (if it's even doing so) the .mop files.

Within what module are you working? What name is in the title bar when you're using the toolset?

Check (search) Documents/BioWare/Dragon Age/ for any .mop files.

#19
Avaraen

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When you export, the log window at the bottom should also display the location it's exporting to.

#20
Darkmage187

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O.K finally found out where the .mop files are going. Thanks for all the advice!

#21
Alton00

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I downloaded a really good .mop file and I wanted to add it to an existing character. Is there some way to export a .mop back to an .mrh so that I could then edit it a little bit? Or is there another way of using the .mop file to work on an existing character? Thanks!
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Ok, turns out according to other postings that converting .mop to .mrh  is not possible.  Is there any way of using a .mop file to edit an appearance without using it in character gen?

Modifié par Alton00, 26 décembre 2009 - 01:17 .