Custom Main Player Character
#1
Posté 10 décembre 2009 - 08:24
If so, how?
#2
Posté 10 décembre 2009 - 08:30
#3
Posté 10 décembre 2009 - 08:41
sarahbau wrote...
Yesterday I made a hideously fat Alistair head covered in scars. I laugh every time I see him in a cutscene now.
poor Alistair......
#4
Posté 10 décembre 2009 - 08:43
#5
Posté 10 décembre 2009 - 09:02
#6
Posté 12 décembre 2009 - 07:52
Modifié par sarahbau, 12 décembre 2009 - 07:53 .
#7
Posté 12 décembre 2009 - 09:53
#8
Posté 13 décembre 2009 - 02:40
#9
Posté 14 décembre 2009 - 01:06
Well for starters, a new pre-set morph I can use during initial character generation. I'm hoping the method for doing so is similar to creating new NPC head, which I'm also interested in.Not sure what you're looking for a step-by-step of, Darkmage187 - creating a new NPC head, or a new pre-set morph?
#10
Posté 14 décembre 2009 - 03:06
To control things like the lines on the face (add some age), on the Material tab, go down to the Skin Texture area; set the Base Skin Texture to dwf, elf, or fem, then set the Blend Skin Texture to old (click the field, then click the button with the ... on it to select textures). Play with the sliders on Skin Type and Skin Texture to get the look you want.
If you want to change the angle of view, hold the CTRL key, right click, and rotate the head around. You can also set specific angles in the View Settings tab.
Make sure to save the .mrh file by right-clicking the tab "Untitled.mrh" and save - this is the file you want to load if you decide to edit the face in future. Once you have the face set to your liking, go to the Export Settings tab on the Object Inspector and change "Export .mop file" to true. Right click the (filename).mrh tab and select Export -> Post to Local; the default location for the .mop export is (I think) in your documents folder under Dragon Age\\packages\\core\\override\\toolset export.
There is a command line tool you can get here to extract the chargenmorphcfg.xml from misc.erf in your game's data directory. Alternatively, if you are (or want to) use something like these mods, you can edit their chargenmorphcfg.xml file directly. Add the name of your head to the appropriate race area under the heads section of that file. Make sure both the .xml and .mop files are in the correct override directory for your game. You should then see the new preset when you make a new character. Hope that helps & apologies in advance if I left anything out.
#11
Posté 16 décembre 2009 - 04:47
O.K., downloaded the aforementioned tool ( daocomd.rar ), but I have absolutely no idea how to use a "command line" utility. Managed to create a custom male elf head in the toolset with no problem, then saved and exported the .mrh file to the Dragon Age/packages/core/override folder. So how do I include this custom morph in the default selection of morphs available for elf males during character generation?There is a command line tool you can get here to extract the chargenmorphcfg.xml from misc.erf in your game's data directory.
Modifié par Darkmage187, 16 décembre 2009 - 04:50 .
#12
Posté 16 décembre 2009 - 06:29
Modifié par Avaraen, 16 décembre 2009 - 06:29 .
#13
Posté 16 décembre 2009 - 06:36
#14
Posté 16 décembre 2009 - 07:06
Modifié par Avaraen, 16 décembre 2009 - 07:06 .
#15
Posté 16 décembre 2009 - 09:28
#16
Posté 16 décembre 2009 - 10:38
If you did, you'd also have to modify the models for when they're wearing armor.BlackHorde22 wrote...
Is there a Possible way to actually edit more bust or more butt or even Slim down the Female Char Models? I'd like to move the shoulders into proper placing and maybe come up with a full customizer mod like in City of Heroes or Villians or AoC so on..
#17
Posté 17 décembre 2009 - 03:19
So it doesn't do so automatically when you set the "Export .mop file" settings to "True" in the Object Inspector? On that topic, I can't locate the exported .mop file, only the .mrh file. I've looked in all directories, but I don't know where the toolset is exporting ( if it's even doing so ) the .mop files.You need to load the .mrh back into the toolset and export as an .mop file
#18
Posté 17 décembre 2009 - 03:37
Setting it to True means that the file will be exported as a .mop file, when you do the export. When you export and post to local, a .mop file be then be generated.Darkmage187 wrote...
So it doesn't do so automatically when you set the "Export .mop file" settings to "True" in the Object Inspector?
Within what module are you working? What name is in the title bar when you're using the toolset?Darkmage187 wrote...
I can't locate the exported .mop file, only the .mrh file. I've looked in all directories, but I don't know where the toolset is exporting (if it's even doing so) the .mop files.
Check (search) Documents/BioWare/Dragon Age/ for any .mop files.
#19
Posté 17 décembre 2009 - 03:52
#20
Posté 18 décembre 2009 - 08:33
#21
Posté 26 décembre 2009 - 02:49
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Ok, turns out according to other postings that converting .mop to .mrh is not possible. Is there any way of using a .mop file to edit an appearance without using it in character gen?
Modifié par Alton00, 26 décembre 2009 - 01:17 .





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