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So, the Illusive Man was right after all [Control Ending support thread]


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#3176
estebanus

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HagarIshay wrote...

Anyone ever wonder how does a Krogan and a Turian get into one spike that creates a Brute? Seems a bit big to me. They probably use another method to create them... God, thinking about it is just gross.

Never mind.

I find the most stupid thing about brutes to be their description. "The fighting power of a krogan, combined with the keen military mind of a turian." Yeah, and you know what that keen military mind does? Charge. Like an idiot.

Way to screw up, reapers!

#3177
Ageless Face

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estebanus wrote...
I find the most stupid thing about brutes to be their description. "The fighting power of a krogan, combined with the keen military mind of a turian." Yeah, and you know what that keen military mind does? Charge. Like an idiot. 

Way to screw up, reapers!

The Vanguards would like to have a word with you...:whistle:

But never mind that. The question is: Since when do husks have minds?

And why does a Marauder never charge?

Modifié par HagarIshay, 25 juillet 2012 - 11:56 .


#3178
DirtyPhoenix

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Because stupid reapers are stupid. :P

#3179
CrutchCricket

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Seival wrote...

nitefyre410 wrote...

MisterJB wrote...

CrutchCricket wrote...

Husks serve no purpose once the war is over. They are also a symbol of the atrocities the Reapers inflicted. They are all destroyed.

They don't feel pain, exhaustion, fear or ask for renumeration. Just put them to work.

 

I was thinking the same thing. They would great  as a labor force to assist with Search and  Rescue among other things.


By the way, most Hasks could be really good in Search and Resque tasks, which are very important after the war... Well, only Batarian hasks aren't good for that (they have no proper hands for that).

I don't deny their effectiveness but no way would organics consent to their continued presence, given that they symbolize all their suffering by Reaper hands.

The unrest it would cause outweighs their benefits.

And what would Commander really need them for? It fixes the relays but I doubt it's going to clean up Central Park afterwards or help build that orphanage for vent brats. I don't see it spending any significant time in plain view of organics.

#3180
Seival

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pirate1802 wrote...

Because stupid reapers are stupid. :P


Not stupid. Mindless. They are just mobile platforms. And the original Catalyst never had some military training I believe.

#3181
Seival

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CrutchCricket wrote...

Seival wrote...

nitefyre410 wrote...

MisterJB wrote...

CrutchCricket wrote...

Husks serve no purpose once the war is over. They are also a symbol of the atrocities the Reapers inflicted. They are all destroyed.

They don't feel pain, exhaustion, fear or ask for renumeration. Just put them to work.

 

I was thinking the same thing. They would great  as a labor force to assist with Search and  Rescue among other things.


By the way, most Hasks could be really good in Search and Resque tasks, which are very important after the war... Well, only Batarian hasks aren't good for that (they have no proper hands for that).

I don't deny their effectiveness but no way would organics consent to their continued presence, given that they symbolize all their suffering by Reaper hands.

The unrest it would cause outweighs their benefits.

And what would Commander really need them for? It fixes the relays but I doubt it's going to clean up Central Park afterwards or help build that orphanage for vent brats. I don't see it spending any significant time in plain view of organics.


I think people get used to something scary but non-hostile pretty fast. Remember how admiral Hackett described Rachnai drones helping to build Crucible?
http://www.youtube.c...8sY2DuGc#t=985s

Modifié par Seival, 25 juillet 2012 - 08:53 .


#3182
CrutchCricket

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Rachni are old news. They didn't try to wipe out all life just yesterday. And they didn't turn your family and loved ones into techno-zombies.

There is no scenario in which husks are accepted, or indeed acceptable to galactic society. And Commander gains nothing by consciously antagonizing organics by keeping them around.

#3183
Uncle Jo

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CrutchCricket wrote...

Rachni are old news. They didn't try to wipe out all life just yesterday. And they didn't turn your family and loved ones into techno-zombies.

There is no scenario in which husks are accepted, or indeed acceptable to galactic society. And Commander gains nothing by consciously antagonizing organics by keeping them around.


Man, you're one of the few who are realisitic about the control ending, I wish yo could assume direct control of this thread... How is your own thread going ?

Modifié par Uncle Jo, 26 juillet 2012 - 02:17 .


#3184
DirtyPhoenix

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Seival wrote...

pirate1802 wrote...

Because stupid reapers are stupid. :P


Not stupid. Mindless. They are just mobile platforms. And the original Catalyst never had some military training I believe.


I didn't mean it in a serious sense :P, and by reaper I meant the big daddy reapers like Harby and Sovvy, they indeed demonstrate some degree of stupidity throughout the three games. Guess thats what they get by being controlled by such a stupid kid.

#3185
CrutchCricket

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Uncle Jo wrote...
Man, you're one of the few who are realisitic about the control ending, I wish yo could assume direct control of this thread... How is your own thread going ?

lol thanks. Though I can't assume control of this thread because Seival hasn't lowered the space elevator... yet:P

Not much activity on my thread. Every once in a while someone sees it and comments. Then I reply.  I mostly wrote it just so I can have something to point to and say "it's all there" whenever the endlessly repetivive "criticisms" come up.

But honestly the implications of control are just fun to think about. At least, as far as I can imagine.

#3186
Seival

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CrutchCricket wrote...

Rachni are old news. They didn't try to wipe out all life just yesterday. And they didn't turn your family and loved ones into techno-zombies.

There is no scenario in which husks are accepted, or indeed acceptable to galactic society. And Commander gains nothing by consciously antagonizing organics by keeping them around.


Well, I didn't actually say that Husks should be accepted by society. Hasks' integration is about Synthesis option, not Control. I said they can be tolerated, while helping to rebuild or helping in any other way.

And Rachni... I think that for common people they look even more scary and alien than Husks, no matter they are "old news". Common people just don't know that Husks and the Reapers are much more dangerous than the Rachni. For commoners they are equally dangerous, but Rachni don't even look like something humanoid.

#3187
Seival

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Uncle Jo wrote...

CrutchCricket wrote...

Rachni are old news. They didn't try to wipe out all life just yesterday. And they didn't turn your family and loved ones into techno-zombies.

There is no scenario in which husks are accepted, or indeed acceptable to galactic society. And Commander gains nothing by consciously antagonizing organics by keeping them around.

Man, you're one of the few who are realisitic about the control ending, I wish yo could assume direct control of this thread... How is your own thread going ?


I think the word "realistic" can't be applied to any of the endings. Things that will happen later have too large scale and too deep consequences. In case of Control it will be incorrect to predict Shepard-Catalist's next actions as if she was still human...

...Yes, Shepard-Catalist has Shepard's personality and way of thinking. But it's an AI with unlimited processing power. Let's not forget about that. I believe that in case of Control it will be more correct to predict how something like EDI will act in the future (after it learned from Paragon-Shepard or Renegade-Shepard), instead of trying to predict what Human-Shepard could do.

Modifié par Seival, 26 juillet 2012 - 11:44 .


#3188
CrutchCricket

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Seival wrote...
Well, I didn't actually say that Husks should be accepted by society. Hasks' integration is about Synthesis option, not Control. I said they can be tolerated, while helping to rebuild or helping in any other way.

And Rachni... I think that for common people they look even more scary and alien than Husks, no matter they are "old news". Common people just don't know that Husks and the Reapers are much more dangerous than the Rachni. For commoners they are equally dangerous, but Rachni don't even look like something humanoid.

No they will not be tolerated for the same reasons that concentration camps aren't repurposed as day spas. Sorry to Godwin it but you're not seeing the atrocity husks represent.

Big bugs are nothing in comparison to seeing your father, mother, girlfriend or anyone you love forcibly impaled on a giant spike and slowly turned into a moaning techno-zombie that then wants to do the same to you. All the while hearing the Reapers like "the chorus of the damned" (remember crazy scientist from Eden Prime in ME) all around you.

There is no tolerance for that. None.

#3189
The Real Bowser

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Not really a big fan of the endings, control doesn't really mean as much to me, but I do like the Geth banner. The Quarian-Rannoch War was my favorite part of the game, and my first playthrough I was unable to save both and sided with Legion and the geth and witnessed the most tragic scene I've ever had the pleasure (or displeasure?) of watching.

Anyways, I'll post here. Why not. Blue's as good as any color, eh? And if I were Shepard, I would have probably picked control, if that means anything.

#3190
CrutchCricket

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The Real Bowser wrote...

Not really a big fan of the endings, control doesn't really mean as much to me, but I do like the Geth banner. The Quarian-Rannoch War was my favorite part of the game, and my first playthrough I was unable to save both and sided with Legion and the geth and witnessed the most tragic scene I've ever had the pleasure (or displeasure?) of watching.

Anyways, I'll post here. Why not. Blue's as good as any color, eh? And if I were Shepard, I would have probably picked control, if that means anything.

That's not a bad way to look at it and it's similar to mine actually. The endings are ****ing terrible and invalidate just about everything the entire series. We tried fighting it and lost. So apathy set in. And I thought **** it, if the whole ME world is going to hell might as well end up a machine god.

The implications of Control are fascinating. Not something I would've said fits with ME but hey. Just making the best of it.

#3191
plain numbers

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I chose control too, and if I were to play again with a different Shepard and choices and all, I would still go blue (I haven't played the EC though, so I don't really know what refuse does).

Destroy forces me to kill the Geth, EDI, probably every AI and VI out there or at best severely damage them. It wasn't just the morality of the issue that made me reject this --I wouldn't commit genocide like that, especially having met and heavily interacted with Legion and EDI and having my definition of life extremely broadened as a result-- but also something more practical: the Relays. If it's always a given that they're destroyed, then I might as well give the surviving populations of both organics and synthetics a chance at finding ways to reclaim all this lost technology by having AIs and the Geth process huge amounts of data in no time and work with organics to rebuild the Relays/understand their fundamentals.

Synthesis is just a joke. Not possible from a biological standpoint, plus the morality of the choice once more. I'm not the one to decide what will happen with all life in the galaxy, again both synthetic and organic, I don't believe there's a god in general and so I'm sure as hell not becoming one given the chance.

Control is the best choice for me out of the three which were all bad to begin with. My Shepard would rebuild the Relays or give the information required to the survivors. If this wasn't an option, he'd just take them to the galaxy core if he wouldn't be able to control them in the long-run or have a nice chat with Harby about whether the Reapers should be considered alive or not, given the way they "reproduce" and all, and whether they could live someplace else in the universe. I don't know, we're just so in the dark about the Reapers that I need more info about them to decide what to do with them.

#3192
Seival

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CrutchCricket wrote...

The Real Bowser wrote...

Not really a big fan of the endings, control doesn't really mean as much to me, but I do like the Geth banner. The Quarian-Rannoch War was my favorite part of the game, and my first playthrough I was unable to save both and sided with Legion and the geth and witnessed the most tragic scene I've ever had the pleasure (or displeasure?) of watching.

Anyways, I'll post here. Why not. Blue's as good as any color, eh? And if I were Shepard, I would have probably picked control, if that means anything.

That's not a bad way to look at it and it's similar to mine actually. The endings are ****ing terrible and invalidate just about everything the entire series. We tried fighting it and lost. So apathy set in. And I thought **** it, if the whole ME world is going to hell might as well end up a machine god.

The implications of Control are fascinating. Not something I would've said fits with ME but hey. Just making the best of it.


For me the Trilogy's overall ending concept is perfect. I managed to love the concept even before the EC release. But it also good to see that Control can attract some people who didn't like the endings that much :)

#3193
Clayless

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One thing I thought the Control ending implied was that Shepard would use the Reapers to protect from extra-galactic threats.

#3194
Seival

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Our_Last_Scene wrote...

One thing I thought the Control ending implied was that Shepard would use the Reapers to protect from extra-galactic threats.


Some of the Reapers' creators are still out there. Dark Energy plot was also reserved for future ME Universe games. So, I hope to see how Shepard-Catalist uses the Reapers to protect Galactic Civilization from some external threats one day :)

As I said, I hope for another Trilogy which story will take place long after ME3 events, and will depend on those events (ME3 save import). In case of save with Control ending it would be great to see how the Reapers doing some good things in the future.

...It would be also good to see my Shepard-Catalist holographic face.
...And I hope for Shepard's Asari doughter as one of possible player's characters.

#3195
Seival

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...And I hope for Matriarch Liara captaining the Destiny Ascension... Yes, yes, I know - this is crazy idea. But still I want it so much :)

#3196
Seival

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HagarIshay wrote...

estebanus wrote...
I find the most stupid thing about brutes to be their description. "The fighting power of a krogan, combined with the keen military mind of a turian." Yeah, and you know what that keen military mind does? Charge. Like an idiot. 

Way to screw up, reapers!

The Vanguards would like to have a word with you...:whistle:

But never mind that. The question is: Since when do husks have minds?

And why does a Marauder never charge?


Hasks have no minds. They all are as good in combat as the Catalist. Just imagine how effective in combat all Hasks and Reaper Ships will become with Shepard-Catalist. Each Human Hask will be better than Kai Leng in melee combat for example :)

#3197
Ageless Face

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Seival wrote...
Hasks have no minds. They all are as good in combat as the Catalist. Just imagine how effective in combat all Hasks and Reaper Ships will become with Shepard-Catalist. Each Human Hask will be better than Kai Leng in melee combat for example :)


Nah. I won't let Husks live long enough to start growing super powers.

For one, I don't want AI Shepard to intevere with galactic wars. Try and prevent if possible. But not taking sides. And giving husks to militaries will only make mean to take sides. Self defence? No need husks to do that. In the case it'll actually happen.

And there is also the problem I said earlier. If you will let the husks do everything, you will quickly end up in something like Wall-E movie. Or simply everyone will be out of a job except for the richest and most influential people. Letting the perfect worker work, and the not so perfect worker is gone.

#3198
Seival

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HagarIshay wrote...

Seival wrote...
Hasks have no minds. They all are as good in combat as the Catalist. Just imagine how effective in combat all Hasks and Reaper Ships will become with Shepard-Catalist. Each Human Hask will be better than Kai Leng in melee combat for example :)


Nah. I won't let Husks live long enough to start growing super powers.

For one, I don't want AI Shepard to intevere with galactic wars. Try and prevent if possible. But not taking sides. And giving husks to militaries will only make mean to take sides. Self defence? No need husks to do that. In the case it'll actually happen.

And there is also the problem I said earlier. If you will let the husks do everything, you will quickly end up in something like Wall-E movie. Or simply everyone will be out of a job except for the richest and most influential people. Letting the perfect worker work, and the not so perfect worker is gone.


Well, as I said, I believe that Shepard-Catalist will be involved only in something major after helping to rebuild. It also might help Shepard's friends with something not that major I suppose. And after helping with rebuild, all Reaper Ships and hasks will be moved out of sight, but remain close enough to offer some help if really needed.

Yes, Shepard-Catalist will never take sides in Galactic Conflicts. But it will remain nearby and act in a manner which will make everyone to believe that there is no force which actually helping them sometimes.

Modifié par Seival, 26 juillet 2012 - 10:19 .


#3199
plain numbers

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Seival wrote...

HagarIshay wrote...

Seival wrote...
Hasks have no minds. They all are as good in combat as the Catalist. Just imagine how effective in combat all Hasks and Reaper Ships will become with Shepard-Catalist. Each Human Hask will be better than Kai Leng in melee combat for example :)


Nah. I won't let Husks live long enough to start growing super powers.

For one, I don't want AI Shepard to intevere with galactic wars. Try and prevent if possible. But not taking sides. And giving husks to militaries will only make mean to take sides. Self defence? No need husks to do that. In the case it'll actually happen.

And there is also the problem I said earlier. If you will let the husks do everything, you will quickly end up in something like Wall-E movie. Or simply everyone will be out of a job except for the richest and most influential people. Letting the perfect worker work, and the not so perfect worker is gone.


Well, as I said, I believe that Shepard-Catalist will be involved only in something major after helping to rebuild. It also might help Shepard's friends with something not that major I suppose. And after helping with rebuild, all Reaper Ships and hasks will be moved out of sight, but remain close enough to offer some help if really needed.

Yes, Shepard-Catalist will never take sides in Galactic Conflicts. But it will remain nearby and act in a manner which will make everyone to believe that there is no force which actually helping them sometimes.


So what you're saying actually is that your Shep would be a kind of a neutral Observer who comes into the scene only when needed, always aiming for the general welfare of the galaxy. And I guess to each their own, but since we're discussing here, lemme just say that what you're derscribing is the exact opposite of what Control really means to me. 

If you're an outsider and just act when (you think it's) needed, then the only thing you're gonna end up being in the end is a god, or a god-like figure of some sort for many civilizations of the galaxy, both already developed and yet to come. You will become The Shepard Savior, who always watches over the galaxy and intervenes when necessary, again the God of the Milky Way especially since you saved it once already. The strange part comes when, by doing all this, you'll essentially move on to destroy all you've done and come to represent to everyone during the trilogy. 

Shepard --and now regardless of what he/she chose to do in the end (Control/Synthesize/Destroy)-- was the very human and mortal hero who, despite the odds, went up against the Reapers and won(??). The second game does a really good job emphasizing the importance of Shepard as an icon of inspiration for everyone in the galaxy (the very first scene of the game makes this clear with Miranda, I think, or TIM saying it). And of course you have Anderson in ME3 telling you that they couldn't have done it without you, Hackett more or less the same, and pretty much everyone in there reminding you how important you are for the sake of the galaxy, not only your friends or species. 

And that's, again, not because you're a superman of some sort but because you've come to represent, through your actions, hope when there's no reason to have any. You're the only one who has killed a Reaper before, both with help and alone, but never with an outsider's intervention. It was just you, your squad and soldiers from many different species following your guidance, not an outsider's. 

So, in my version of it, Shepard gets the hell out as soon as he takes control and saves the day, and maybe after he does something about the Relays if possible. There's no petting of the galaxy here or eternal protection or anything like that. There's gonna be some study about whether the Reapers can continue to exist somewhere in the universe and that's it. By being an active outsider you'll just nurture a whole galaxy into waiting for your guidance each time something goes wrong, essentially destroying the idea you yourself built in 3 games: that any difficulty can be dealt with when faced with determination by people who won't give up. You're an icon for everyone after saving the galaxy, The Shepard who defeated the Reapers, a previously undefeated force, by merely believing he/she could do it and putting everything he/she had into it. There was no help from outside, and by doing all this you teached everyone how it's done pretty much. Don't ruin it now.  

My 2 cents on your theory. :wizard:

Modifié par plain numbers, 26 juillet 2012 - 11:20 .


#3200
Seival

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plain numbers wrote...

Seival wrote...

HagarIshay wrote...

Seival wrote...
Hasks have no minds. They all are as good in combat as the Catalist. Just imagine how effective in combat all Hasks and Reaper Ships will become with Shepard-Catalist. Each Human Hask will be better than Kai Leng in melee combat for example :)


Nah. I won't let Husks live long enough to start growing super powers.

For one, I don't want AI Shepard to intevere with galactic wars. Try and prevent if possible. But not taking sides. And giving husks to militaries will only make mean to take sides. Self defence? No need husks to do that. In the case it'll actually happen.

And there is also the problem I said earlier. If you will let the husks do everything, you will quickly end up in something like Wall-E movie. Or simply everyone will be out of a job except for the richest and most influential people. Letting the perfect worker work, and the not so perfect worker is gone.


Well, as I said, I believe that Shepard-Catalist will be involved only in something major after helping to rebuild. It also might help Shepard's friends with something not that major I suppose. And after helping with rebuild, all Reaper Ships and hasks will be moved out of sight, but remain close enough to offer some help if really needed.

Yes, Shepard-Catalist will never take sides in Galactic Conflicts. But it will remain nearby and act in a manner which will make everyone to believe that there is no force which actually helping them sometimes.


So what you're saying actually is that your Shep would be a kind of a neutral Observer who comes into the scene only when needed, always aiming for the general welfare of the galaxy. And I guess to each their own, but since we're discussing here, lemme just say that what you're derscribing is the exact opposite of what Control really means to me. 

If you're an outsider and just act when (you think it's) needed, then the only thing you're gonna end up being in the end is a god, or a god-like figure of some sort for many civilizations of the galaxy, both already developed and yet to come. You will become The Shepard Savior, who always watches over the galaxy and intervenes when necessary, again the God of the Milky Way especially since you saved it once already. The strange part comes when, by doing all this, you'll essentially move on to destroy all you've done and come to represent to everyone during the trilogy. 

Shepard --and now regardless of what he/she chose to do in the end (Control/Synthesize/Destroy)-- was the very human and mortal hero who, despite the odds, went up against the Reapers and won(??). The second game does a really good job emphasizing the importance of Shepard as an icon of inspiration for everyone in the galaxy (the very first scene of the game makes this clear with Miranda, I think, or TIM saying it). And of course you have Anderson in ME3 telling you that they couldn't have done it without you, Hackett more or less the same, and pretty much everyone in there reminding you how important you are for the sake of the galaxy, not only your friends or species. 

And that's, again, not because you're a superman of some sort but because you've come to represent, through your actions, hope when there's no reason to have any. You're the only one who has killed a Reaper before, both with help and alone, but never with an outsider's intervention. It was just you, your squad and soldiers from many different species following your guidance, not an outsider's. 

So, in my version of it, Shepard gets the hell out as soon as he takes control and saves the day, and maybe after he does something about the Relays if possible. There's no petting of the galaxy here or eternal protection or anything like that. There's gonna be some study about whether the Reapers can continue to exist somewhere in the universe and that's it. By being an active outsider you'll just nurture a whole galaxy into waiting for your guidance each time something goes wrong, essentially destroying the idea you yourself built in 3 games: that any difficulty can be dealt with when faced with determination by people who won't give up. You're an icon for everyone after saving the galaxy, The Shepard who defeated the Reapers, a previously undefeated force, by merely believing he/she could do it and putting everything he/she had into it. There was no help from outside, and by doing all this you teached everyone how it's done pretty much. Don't ruin it now.  

My 2 cents on your theory. :wizard:


Yes, I'm saying that my Shepard-Catalist would be a kind of a neutral Observer who comes into the scene only when needed, always aiming for the general welfare of the galaxy. And I believe this is what epilogue shows for Paragon Control.

...But it always good to see other constructive opinions on the matter :)

Modifié par Seival, 27 juillet 2012 - 10:38 .