HagarIshay wrote...
Maybe not exactly synthesis, since I'd
guess we can't use it anyway now and I really don't want to synthesise
EVERYONE in the galaxy (unless they'll want to, that is)... But if some similar solution will come by that will let me channel it specifically to one group, husks, I see no reason why not to use that.
Why would you want to synthesize husks?
No, all husk should be terminated upon control.
Pirate1802 wrote...
For me it is "I am alive and I'm not alone."
Urgh. Most disgusting and worst ****ing line in the whole goddamn trilogy.

Seival wrote...
Well, if BioWare have plans to make a sequel-story with new protagonist, then they can't build it around Control itself. Galactic Civilization has too strong Defender in this case. The whole story about asking Catalyst-Shepard for help? That would be VERY short story 
...I think they either will not make any new story in ME Universe, or make Synthesis inevitable no matter the final choice in ME3.
Seival wrote...
...I expect more deep and instructive stories
based on ME Universe. Inventing a "new Reaper Threat" will just repeat
the original story. In that case they just better create a remake, which
most fans will buy for sure. And prequels have no potential at all
(nothing interesting happend before ME1 events). So, I believe that
inevitable Synthesis no matter the ME3 final choice is the only way. And
I really like the idea of Controled Synthesis.
The idea that all stories have to carry some sort of galactic threat and that is why a post control game would never work is wrong. Stories do not have to be large in scale. The same goes for your statement about prequels, we can easily have a game that takes place before ME1 and still be interesting (in fact, I am hoping for a spygame set before ME1).
I think both your statements speaks more of a lack of creativity.
Modifié par Lizardviking, 22 août 2012 - 10:24 .