For a second there I thought you had said the opposite. But I agree with you.Lizardviking wrote...
The idea that all stories have to carry some sort of galactic threat and that is why a post control game would never work is wrong. Stories do not have to be large in scale. The same goes for your statement about prequels, we can easily have a game that takes place before ME1 and still be interesting (in fact, I am hoping for a spygame set before ME1).
I think both your statements speaks more of a lack of creativity.
I remember reading a huge ass post a few months back about how the Reaper threat is almost superfluous to the ME world in terms of interesting stories you can build. The point was that the different species and issues they had with one another could crank out volumes and volumes of interesting stories without ever going to the galactic threat level.
Bioware is praised for its characters and Mass Effect is anything but original. And yet I believe they've built their world really well. And leading up to ME3 I didn't even really care about defeating the Reapers. I just kept thinking of all the stories that can explore that world after ME3 (in my own head of course), provided it was left intact. That's part of the reason why the endings are still a load of fail for the most part. But at least control does the least damage, and provides some newer avenues of exploration.





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