Seival wrote...
Lizardviking wrote...
Seival wrote...
Lizardviking wrote...
Seival wrote...
Shermos wrote...
You know, the fact that we have these debates can be seen as evidence that Bioware actually did a good job with the endings. I don't want a moral choice at the ending of a game to be an easy one. The choices at the ends of ME1 and 2 where also difficult, but ME3 topped them both. Whatever else you might say about the ending, you can't say Bioware didn't give us a difficult choice with many different pros and cons to weigh up.
If the writers changed the ending so destroy didn't wipe out the Geth and kill EDI, it would cheapen the dilemma Shepard faces. That would really suck.
Exactly. You have to make a really tough choice in the end of the story, which built around difficult moral decisions. Only one ending, or too many advantages for one of the endings would make the entire story trivial.
Except in retroperspective, the side effect of destroy just comes off as being tacked on, so the "difficult decision" feels artificial.
You mean in case of Destroy noone will remember anything good about EDI and the Geth later? Noone will care about them anymore? Well, I think all heroes (even Shepard) of thewarharvest will be almost forgotten in time. Unless some of those heroes are still alive, which is only possible in case of Control or Synthesis.
The right legacy is important to prevent repeating the same mistakes in the future. But final choice in not only about providing Galactic Civilization's legacy. Final choice is mostly about Shepard's personality. In each ending Shepard has to sacrifice something in order to stop the Reapers. Each sacrifice is dire. The question is which sacrifice your Shepard prefers.
No, I mean from a meta game perspective. Looking back at it, the Geth/EDI deaths just comes off as being added for the sake of drama and to add some drawback to destroy.
Well, the endings have to be balanced. If there was at least one perfect ending, then there was no point in making different endings at all. And story built around moral choices without a moral choice in the end is an absurd...
...And actually I don't find Destroy sacrifices "artificial". I think they are logical enough. The problem is that people choose Destroy refusing to understand and accept EDI's and Geth's death. They think about "disney" ending instead. Also Destroyers somehow trying to ignore Leviathans, and worlds full of dead Reaper bodies. And that attitude is actually artificial.
Should the endings be balanced? Sure, but they should be balanced in a way that does noy come off as artifical, ME2 did this fairly well with its end choice regarding the base.
And I perfectly understand and accept that EDI and the Geth are gone in destroy, that does not stop me from thinking its dumb and forced.
Sometimes I wonder if the endings would have been better off if they ditched the "Synthetics vs organics" crap from the final 5 minutes and boiled the choice down to destroy or control (with destroy not killing robots, but has some other drawback like making recovery much slower). The first part I am almost sure would be better.





Retour en haut





