Seival wrote...
One more thing regarding the endings in general...
I've read and heard a lot of players' complaints, which can be shortly described like that:
"All games are the same nowdays. Yes, more than just similar. Noone can make something original. All stories are just copies of each other. And all finals are so predictable and standard... When someone will make something unique and beautiful at last?!"...
...And after ME3 first playthrough the same players start to yell, that they want non-instructive, decent, boring, and completely predictable endings for their favorite game.
...The more I think about this the more I believe that vast majority of modern games just "downgraded" players to the state, in which they refuse to accept and understand complicated books. Just look around... Threre are almost no games with strong stories... There are almost no games that force you to think about something really important and very complicated. Mass Effect Trilogy and Deus Ex: Human Revolution are most likely the only exception.
...People, we should all support BioWare. And especially their writers and artists. Without games like Mass Effect 3 game development industry will only degradate... And we, players, will actually be the victims in this case...
Good point. In hindsight, the choices are the only part of the ending that I do like. For the longest time I couldn't believe that Shepard would ever make any of those choices. It wasn't until much later that I realized that may have been the point. I thought the worse case scenario was Shepard having to die or lose someone close to her in order to win. Instead Shepard has to do something for which she may be irredeemable. Bioware went a step further and broader with the notion of heroism and I give them a lot of credit for doing something that you rarely see in stories in any medium.
To me, the choices represent deeply held beliefs and ideas, and the way people have debated them on this forum confirm that. Shepard must not just sacrifice her life, but also be willing to sacrifice a very important part of herself to save the galaxy. It's a real offering to the universe, not just the hero doing the hero thing. It was and still is very unsatisfying as a player but I can appreciate the storytelling aspect of it.
People keep saying "I would
never do "X" or "Y" when discussing the choices. Shepard does make those choices even though each is bad in its own way. While everyone in and out of the ME universe can cling to their principles and beliefs that they all value so much, she doesn't have that luxury in the end. Shepard is actually making one of three impossible choices to allow those people to keep living and hold to those principles. Shepard may be just as hated as she will be loved for whatever she chooses when the history is written, and she won't be able to make many billions understand that what she did was for them. Knowing that and still being willing to give up one's own beliefs and values, no just life, for other's sake is an unbelievably heroic act. That's not the cliche sacrifice we are all used to. Only now do I see it for what it could be. That could be what "losing everything" is.
The presentation and execution of the ending wasn't exactly stellar, but looking back they had an idea that could have been a very worthy end for the character and hopefully the EC can take the good part that's already there and build upon it.
Modifié par JA Shepard, 03 juin 2012 - 12:58 .