Let's throw around some ideas.
DA:O has no audio dialog for the PC (like some of BW's other games). We already know why.
My question is: Anyone have some ideas to get around the issue for a future installment of Dragon Age?
Surely, there are some kinds of creative shortcuts to get a reasonably believable effect of personalized voices into the time, funding and space constraints.
(I will send a nod to Mass Effect for their handling of it, but I get
the feeling that DA might have been intending to further than that, but that's just a feeling I get.)
I would like to throw in the idea real-time modulation. Programs can alter sounds to be higher and lower without changing speeds and faster and slower without changing pitch. There are many more parameters that can make ah sound like oh and such. Computers are not to the point of generating believable speech from nothing yet, but I'm thinking along the lines of computer-assisted speech instead.
With the right tools, I think it could be possible to take one recording and have it sound like a completely different person, some kind of tool that will place basic "intelligent" modulation on a track according to parameters and allow further tweaks by designers.
I think this is possible, but how much trouble will this be? Could a tool be good enough to add/change a regional inflection to someone's voice mostly on its own? Is there already something like this out there to speed things along?
Your turn. Add your ideas and/or assist others in developing the ones they suggest.
Dragon Age player's voice, alternate approaches to the issue
Débuté par
EricHVela
, déc. 10 2009 08:35
#1
Posté 10 décembre 2009 - 08:35
#2
Posté 10 décembre 2009 - 08:40
Interesting concept. It's also possible on the 360 to have such voice modulation. For example, you can use it on Live with certain multiplayer games.
#3
Posté 10 décembre 2009 - 08:43
interesting. how much more effort would that be for an actor in comparison to say, a heavily heavily dialogged character like Alistair?
#4
Posté 10 décembre 2009 - 08:56
You could get different sounding voices that way, but not really completely different voices. The difference in wise, experienced, violent, etc voices is more than just modulation. The timbre in those voices is quite different, and will probably be difficult to replicate automatically on a computer for quite some time.





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