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How should classes function in Dragon Age 3?


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#26
Guest_Puddi III_*

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Like DA2 in terms of distinctive talent and animation sets, but with a couple more weapon talent trees per class to give the level of variety of Origins in terms of letting warriors be ranged or dual-wield, etc. If Arcane Warrior comes back they should get a bonus (Warrior?) weapon talent tree.

#27
wsandista

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robertthebard wrote...
Decoy with Shadow, to give them something else to think about, which is letting the decoy tank, and I may have meant duelist for the other, I was still on my first cup of coffee.  With Gauntlet, and the follow up passives, it's pretty easy if you upgrade them.  Decoy was especially useful when I was getting my party noob killed all the time.  Especially once you get the version that blows up.  If you time it right, with one of those exploding potion flasks, it's pretty devastating.  Note:  Do not do that in Nightmare mode with party members close by, it kinda sucks.


Shadow still seems like an Anti-Tank. As I understand, Tanks draw attention towards themselves, while the Shadows abilities point enemies way from them.

An argument could be made for Duelist, however since the provoking ability only works on 1 enemy, I do not consider Duelist a Tank. Maybe if Throw the Gauntlet was an area taunt then Duelist could function as a tank.

Anyways, like I said, I can't effectively spec a Warrior as a damager due to gimped weapons and abilities that don't dish out as much damage.(compared to Rogue or Mage)

Modifié par wsandista, 29 mai 2012 - 07:47 .