ElitePinecone wrote...
Listening to him try and make sense of Synthesis is amazing.
Indeed. Best part imo
Unstoppable force vs immovable object happens.
Smudboy analysis vs starkids incomprehensible logic
ElitePinecone wrote...
Listening to him try and make sense of Synthesis is amazing.
nrcrane wrote...
I wonder how many sci fi stories you could just tear apart if you were this nit picky about everything. I'm not sure this guy is capable of enjoying any fiction that is currently out there.
This.nrcrane wrote...
I wonder how many sci fi stories you could just tear apart if you were this nit picky about everything. I'm not sure this guy is capable of enjoying any fiction that is currently out there.
Guest_Opsrbest_*
A bookend is the support at the end of a row of books to help keep them upright.Baa Baa wrote...
This.nrcrane wrote...
I wonder how many sci fi stories you could just tear apart if you were this nit picky about everything. I'm not sure this guy is capable of enjoying any fiction that is currently out there.
Definetly this.
I bet guys from Bioware watch this and laugh at all the stupid nerds who get worked up about video game endings and will probably never get laid.
Tell me I am wrong... Tell me Bioware doesn't think of their fans like this.
Baa Baa wrote...
This.nrcrane wrote...
I wonder how many sci fi stories you could just tear apart if you were this nit picky about everything. I'm not sure this guy is capable of enjoying any fiction that is currently out there.
Definetly this.
Modifié par Dark_Caduceus, 28 mai 2012 - 08:17 .
Greed1914 wrote...
The saddest part is probably the clip of one of the people who worked on ME2 outlining "The Agreement." Four basic points that Bioware seemed to understand, and then they dropped all four of them. The fourth one about being the players' story is especially bad in light of them relying on artistic integrity.
sH0tgUn jUliA wrote...
Greed1914 wrote...
The saddest part is probably the clip of one of the people who worked on ME2 outlining "The Agreement." Four basic points that Bioware seemed to understand, and then they dropped all four of them. The fourth one about being the players' story is especially bad in light of them relying on artistic integrity.
This last one is because the writers had written themselves into a corner and didn't have a clue how to get out. In an effort to make the mysterious big baddies from the Cthulu darkspace they made 1) way way too many of them; 2) made them way way too powerful; 3) and essentially made it impossible for the player to win the game without some majorand gaping plot holes, and they didn't know how to wrap those up without looking even more ridiculous.
fr33stylez wrote...
lol @ the pile of dead bodies & the 1 Keeper poking corpses on the Citadel. I never got how that fit in, it's like Bioware just threw in random crap in an attempt to set the mood, regardless if it made sense or not
Your name makes me imagine you pissing into a toilet bowl.my Aim is True wrote...
my Aim is True wrote...
I've watched his vids before. He makes a lot of good points, but he's also very nit-picky sometimes. I think his message gets lost in it