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phantoms amazing reaction speed and their magical flipping damage resistance is....stupid


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#226
toastar

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RazRei wrote...
Nope nothing stops me from changing my class or loadout that's why I don't change it just for one unit in this game.



*insert deal with it gif here*

RazRei
wrote...

Why?  People on the forums cry for nerfs all the damn time for players and weapons.

 And you have 3 guesses what I think of most of them.

RazRei
wrote...

Why can't we ask for a nerf on a unit that is actually OP? 



Because it isn't?

You'll always find someone who will think some unit or gun is over/underpowererd.

Right now a shotgun wielding soldier refusing to use a shredder mod is preparing his post about how guardians are overpowered. 


If you don't believe Phantom is OP then what would you consider a unit i this game being OP?  


None, to be frank.
Banshees annoy me to no end, hunters kill me way more than phantoms do, and ravager are deadly even when they are dead themselves, but everytime a see a charging shotgun krogan killing a ravager in 0.5 seconds I realize they are not overpowered, I'm just less suited to fight them than he is, and I have learned to live with it.



RazRei
 wrote...

Reapers?  The easiest enemy group to fight against.



See, I'd rate them the hardest. Not calling for nerfs though.





So what do you consider to be a OP enemy unit since you consider the Phantom to be easy?

 
Not easy as such, they deal out pretty hard.
I just find them very killable, leaving me on top most of the time.



And no I won't stop in voicing my opinion about Phantom's getting a nerf as I find them to be greatly unbalanced in this game.


Then you'll have to live with people telling you to leave it.
And there will be no asari to put those people in a stasis bubble.:P

Modifié par toastar, 29 mai 2012 - 04:11 .


#227
Rifneno

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landylan wrote...

Dynamik78 wrote...

zRz Tyr wrote...

I like how a Claymore Shotgun just takes off one point in the Phantoms barrier.........


sure...if you aim the opposite direction

no hes right. if i dont throw a power, the phantom will react to my shot even if im the only person shooting and get dmg resistance from her flip. i think she must get 80%


This kind of thing is why I'm starting to wonder if there's a platform specific glitch making phantoms either far harder or far easier on specific systems than they're supposed to be.  Phantoms do their "nuh uh" ability far too much for so many people to just not understand how "point 'n shoot" doesn't automatically win.  And looking at the data in the coalesced... okay, here's a comparison:

Phantom: 1125-1687 health, 1575-2362 barriers
Centurion: 1125-1687 health, 1125-1687 shields

They have exactly the amount of health as a centurion and only slightly higher barriers vs. shields.  Yet a LOT of people are barely tickling them with enough firepower to bring down a small aircraft.

...  Hmm.  Upon looking further, there are some suspicious values that phantoms have which don't appear on any other enemy:

EvadeDamageScalePct
ShieldDamageScalePct
VortexDamageWindow
VortexFrequency
ShieldFrequency
CloakHealthPct

The scale percent obviously indicates a damage reduction mod.  It's set at 0.3, so they take 30% at those times?  That would put their barriers at an effective 5250-7870.  A banshee's, for reference sake, are 6750-10125.

#228
zRz Tyr

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Dynamik78 wrote...

zRz Tyr wrote...

I like how a Claymore Shotgun just takes off one point in the Phantoms barrier.........


sure...if you aim the opposite direction


Just because you aim like a retard, doesnt that mean everyone else does. Hitting with a shotgun is not that hard, sometimes i do get three points off of her barrier. But most of the time its just one.

Modifié par zRz Tyr, 29 mai 2012 - 04:07 .


#229
landylan

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toastar, banshees are easy. no class is rlly inneffective against them. theyre virtually no threat as long as you keep your eyes on them and dont run in corners

#230
dimeonwu

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Rifneno wrote...

landylan wrote...

Dynamik78 wrote...

zRz Tyr wrote...

I like how a Claymore Shotgun just takes off one point in the Phantoms barrier.........


sure...if you aim the opposite direction

no hes right. if i dont throw a power, the phantom will react to my shot even if im the only person shooting and get dmg resistance from her flip. i think she must get 80%


This kind of thing is why I'm starting to wonder if there's a platform specific glitch making phantoms either far harder or far easier on specific systems than they're supposed to be.  Phantoms do their "nuh uh" ability far too much for so many people to just not understand how "point 'n shoot" doesn't automatically win.  And looking at the data in the coalesced... okay, here's a comparison:

Phantom: 1125-1687 health, 1575-2362 barriers
Centurion: 1125-1687 health, 1125-1687 shields

They have exactly the amount of health as a centurion and only slightly higher barriers vs. shields.  Yet a LOT of people are barely tickling them with enough firepower to bring down a small aircraft.

...  Hmm.  Upon looking further, there are some suspicious values that phantoms have which don't appear on any other enemy:

EvadeDamageScalePct
ShieldDamageScalePct
VortexDamageWindow
VortexFrequency
ShieldFrequency
CloakHealthPct

The scale percent obviously indicates a damage reduction mod.  It's set at 0.3, so they take 30% at those times?  That would put their barriers at an effective 5250-7870.  A banshee's, for reference sake, are 6750-10125.


Well done sir. Also they can cloak WHILE flipping? Which gives them not only DR buff but freaking near-invisibility, making me stay out of cover longer than usual

Also, I may be lagging but Overload /Energy Drain sometimes does not work against them?
I noticed someone said that Carnage's Incapacitate works against them. This is false, I've tested it. Overload's Neural Shock also doesn't seem to work against them, even when they're not Immune-mode.

On the other hand, powers with physics damage (Biotic throw, Conc Shot etc) can make a Phantom fly IF their barriers are down AND ALSO IF the power manages to hit them. Remember that NONE  of the physics powers are insta-hit, and that Phantoms have a high dodge rate

Back to the Claymore- its a bit unpredictable. I've had situations where I fire a Claymore and the Phantom dies right away, OR fired 1-2 shots and done only 1-2 bars of barrier damage. Ok, sometimes they were flipping, but I usually aim at where they'll end up AFTER the flip. Seeing as its a hitscan weapon, I doubt lag is the issue. Sometimes I'll fire at a Phantom right in front of me - and it somehow flips away unscathed?

Grenades - unpredictable. I don't see how Immunity can block damage from a Frag Grenade, although i guess it can block a Biotic grenade, DOT nades like Inferno are pretty effective. I've thrown nades into the face of a Phantom not in immune-stance, but did little damage (i think i was using a low lvl soldier at the time)

Granted, Phantoms pose a significant challenge which was the intention. But the reality is that majority of the anti-Phantom strategies are highly character or weapon specific. Only 2 classes have Stasis

#231
toastar

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landylan wrote...

toastar, banshees are easy. no class is rlly inneffective against them. theyre virtually no threat as long as you keep your eyes on them and dont run in corners


On their own, sure, but unlike a Phantom which, if everything goes according to plan, is dead during a single cloak cycle, they will they chase me out of cover, as there is no real way to kill them quickly, at least not with the Kishok Headshots gone, leaving me open to fire from every ravager, cannibal and marauder out there, all while trying not to get stuck on a ledge while zoomed in shooting that brute and dodging her reave balls.

Given enough distance and half decent cover, I'd rather face 4 phantoms than 4 banshees.

I've probably died the most from geth hunters, by a mile, yet I don't call for nerfs eventhough a slight redistibution of hitpoints from shield to health (or the other way around) would leave them infinitly more killable to my class/weapon setup without affecting gameplay for the other classes all that much.

I just realize they are the rock to my scissors and try to shoot them in the head instead.

#232
landylan

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toastar wrote...

landylan wrote...

toastar, banshees are easy. no class is rlly inneffective against them. theyre virtually no threat as long as you keep your eyes on them and dont run in corners


On their own, sure, but unlike a Phantom which, if everything goes according to plan, is dead during a single cloak cycle, they will they chase me out of cover, as there is no real way to kill them quickly, at least not with the Kishok Headshots gone, leaving me open to fire from every ravager, cannibal and marauder out there, all while trying not to get stuck on a ledge while zoomed in shooting that brute and dodging her reave balls.

Given enough distance and half decent cover, I'd rather face 4 phantoms than 4 banshees.

I've probably died the most from geth hunters, by a mile, yet I don't call for nerfs eventhough a slight redistibution of hitpoints from shield to health (or the other way around) would leave them infinitly more killable to my class/weapon setup without affecting gameplay for the other classes all that much.
I just realize they are the rock to my scissors and try to shoot them in the head instead.

hunters kill me the most too. only focus on avoiding machine gun people against reapers. as long you travel perpendicular to the ravagers sights, they wont hit you. also, since four phantoms is the limit, i think the four phantoms would be equal to only two banshees...i like the banshees better how do you kill them with one cloak cycle?

Modifié par landylan, 29 mai 2012 - 05:13 .


#233
toastar

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4 Banshees are hypothetical, of course.

2 Banshees against 4 phantoms, well fighting the banshees is less dangerous, but fighting the 4 phantoms can end much quicker (on way or another).

Otherwise, how to kill them in one cloak cycle:
Black widow V, no further gear, cloak specced for Power.
Optimum:
-One to the head strips her of barriers, another one to the body drops her, one shot left for a wayward guardian.
-Two to the body kill the barriers, headshot drops her for good, even if you missed the cloak cycle.
-Two to the body kill the barriers, bodyshot drops her, you have to be quick though.

They don't flip a lot on me, I don't try to hit them with powers or rapid fire weapons.
They are rubbish at taking cover as well, always sticking out a limb or two, actually increasing exposure when hit for the first time.
I don't know how many I killed by shooting a hand or foot.

Edit: a properly geared up valiant can probably do the same, don't have that one though.

Modifié par toastar, 29 mai 2012 - 05:53 .


#234
PhoenixBlue

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landylan wrote...

reapers are definitely the easiest faction. hunters and phantoms make the other factions way more difficult. phantoms are a threat at any range. im ok with that. they turn invisible. im ok with that. they go into god mode by changing the color of their hands.....i guess im ok with that. the only thing that i hate is that they constantly flip and my saber is doing jack crap to them bc they have so much damage resistance. i headshotted them and i think i did less than half a bar bc he was able to see the bullet coming and flip through the air in .0000001 seconds....ridiculous

dont leave me tips unless you are a gold only player. has anyone noticed how they go flipso against certain weapons more?? ive never had a problem with a phantom flipping against a widow or kishok

this is GOLD only. dont comment if you dont only play gold please.

Stasis. Works at any difficulty level.

Personally, I have the most trouble with Reapers. If their ravagers get a good firing lane, it's kinda nightmare city. Though playing as an adept and hitting them with a few biotic explosions tends to work well enough.

#235
Seneva

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landylan wrote...

Seneva wrote...

Bah Phantoms are fine. As an SI I actively hunt them and fail maybe once out of 10 times. I don't use PM or shoot when she uses her hand and when she cloaks, I laugh cause 1 PM fired from cloak hurts like hell. most of the times I just kill her with ED and PM with cloak bonus. Easy.

i dont know if you play gold or not but proxy is a power that almost always forces them into their blue hand power on GOLD for me. trying to energy drain them to death is a complete waste of time. there will be 4 to 6 phantoms at a time. i dont know the exact number

I dont play on pony levels, only gold.

When they are close:
Cloak, ED, shoot, cloak ED shoot, cloak PM shoot, cloak PM dead Phantom. 15 seconds tops. With a widow X and my crappy aim in CQC.

From a distance to close combat
Cloak, ED, shoot = no more barrier, cloak PM shoot, cloak PM shoot, dead Phantom.

I can shoot a fly from the tip of your nose all the way across the map but when they are close my aim is absolute crap.

#236
Tre.will

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Xx_Belzak_xX wrote...

landylan wrote...

reapers are definitely the easiest faction. hunters and phantoms make the other factions way more difficult. phantoms are a threat at any range. im ok with that. they turn invisible. im ok with that. they go into god mode by changing the color of their hands.....i guess im ok with that. the only thing that i hate is that they constantly flip and my saber is doing jack crap to them bc they have so much damage resistance. i headshotted them and i think i did less than half a bar bc he was able to see the bullet coming and flip through the air in .0000001 seconds....ridiculous


Ballistic Blades for the stagger, and Batarian Heavy Melee for the finish. Head explodes. Satisfaction. :devil: I once even had the satisifaction of watching one's head explode AND see its corpse rag doll across the map. <3


Rinse and repeat.

GPS and Reegar Carbine also make short work of phantoms at close range.