the phantom would still be a threatening unit if her flipping damage resistance was reduced. i think if we buffed the atlases it would even things out. with certain characters or loadouts, i have a very hard time fighting phantoms.....and gold phantoms arent too hard for me. its beacause it was impossible almost for me to kill it with the character and loadout i hadPitznik wrote...
If gold phantom is too hard for you, play silver, but don't call for nerfs... There are already people who find gold too easy, why would you spoil the game for them?
phantoms amazing reaction speed and their magical flipping damage resistance is....stupid
#201
Posté 28 mai 2012 - 11:07
#202
Posté 28 mai 2012 - 11:10
landylan wrote...
.and gold phantoms arent too hard for me. its beacause it was impossible almost for me to kill it with the character and loadout i had
My scissors don't beat this damn rock, due to its scissor blocking rockiness.
NERF ALL ROCKS
Modifié par toastar, 28 mai 2012 - 11:11 .
#203
Posté 28 mai 2012 - 11:13
this isnt rock paper scissors tho. its not some old rts game or pokemon. it is a shooting rpg. it would have literally taken probably ten saber clips from the way she was flippingtoastar wrote...
landylan wrote...
.and gold phantoms arent too hard for me. its beacause it was impossible almost for me to kill it with the character and loadout i had
My scissors don't beat this damn rock, due to its scissor blocking rockiness.
NERF ALL ROCKS
Modifié par landylan, 28 mai 2012 - 11:14 .
#204
Posté 28 mai 2012 - 11:18
It might actually encourage cooperation in a coop game, what a weird concept.
Just because there are some decent allrounder classes, doesn't mean that there shouldn't be some specialists that are good versus some, but rubbish against other enemies on their own.
Modifié par toastar, 28 mai 2012 - 11:21 .
#205
Posté 28 mai 2012 - 11:21
#206
Posté 28 mai 2012 - 11:21
landylan wrote...
you arent good at debate. obviously what i said about everyone that took notice of you was about the people that commented. they didnt like you. stricko, who is an unbiased third party, seemed to think you were a troll. i didnt mention razrei and talon because you seem to not like them. you did tell people to be contributors. you told him to give useful advice to an inexperienced player mr. elitist. you didnt really stick up for me either. i kind of disregarded his comment. im not sure if you understand what i said about hypocrisy, but it was unrelated to phantoms. it was how you told him to contribute while doing nothing yourself. everybody that voiced their opinions isnt a given to go against you either. invalid argument. the thing about the dickwad comment is that your calling people names and it doesnt matter if they did it to you or not. you made many insults. btw i forgot to add "****** ass" to the list. as for that last paragraph, you are doing the exact same thing
You continue to crack me up. When it comes to debate, so far I'm running circles around you.
Who gives a **** what stricko said, especially since what he did was completely against the rules and made him come off as a moron to be honest with you. Is he some be all end all recognizer of trolls? He doesn't know **** about me, and the fact you actually would use him as like some credible source of that which is a troll is really friggin pathetic. I mean seriously, is that the best you can do?
And I don't know razrei from a hole in the wall. I know he's acted like an idiot in regards to this instance, but I don't know jack about him outside of it. And I'm pretty sure I like talon, so no idea what you're talking about there.
And is it really that hard for you to grasp the concept that my telling someone who DIRECTLY STATED that he had knowledge as to why phantoms were not difficult to actually, like, ya know, share that information with you, does not mean that I, who DID NOT make such claims, has to share the same? There is no hypocrisy. I mean holy cow, what a flawed friggin argument you're making. How my doing so makes me an elitist is also anyone's guess.
And yes, the whole reason I posted to begin with was because you seemed to innocently and genuinely want advice on how to handle them better. Someone came in with a comment that was arrogant and dismissive of you. I told that person that maybe it would be better if he actually helped you out. You seemed to need help. Someone had the knowledge but was unwilling to help. I came in out of respect to what I felt at the time was your deserving request for knowledge and chose to put myself out there to help you get it. Like I said, a mistake I won't make again.
And there ya go with the whole name calling argument again. How you cannot see the difference between using personal attacks against somebody as an instigator and that person then standing his ground and giving them a taste of their own medicine, is astounding. If you want to take things to that level, then you bet your ass I'm gonna throw it back at ya. And pretty sure anyone objectively reading the context of the jackass comment would agree that it was just simply my speaking the truth. I'm dreadfully honest, blunt and don't take **** from anybody. Get over it.
#207
Posté 28 mai 2012 - 11:24
toastar wrote...
landylan wrote...
.and gold phantoms arent too hard for me. its beacause it was impossible almost for me to kill it with the character and loadout i had
My scissors don't beat this damn rock, due to its scissor blocking rockiness.
NERF ALL ROCKS
R/P/S game mechanics is dying out and thank god Dungeon's and Dragon's system is dieing out in modern gaming. But this isn't a RPS game where one jumps the other over and over. This single unit is your rock, paper and scissors. She's the god damn pocket knife.
#208
Posté 28 mai 2012 - 11:29
See this -> . <-? It can be used in ways besides an ellipsis. Also, colons.Corain wrote...
soliders.....consive shot dose wonders on them it rip away there barriers sec consive shot knocks them down /out empty clip on the or more CS for the win...... adepts.... stasis non sniper rifle headshot and BE...... inflltrator.....headshot form across map if possable try to stay at range on them ..... engineer.... overload overload stun head shot...... sentinal..... TE/BE and kite for others to kill .... vangaurds.... havent met or created one yet that just doesnt eat them for breakfast lunch and dinner ...... human.. charge nova..... charge....nova dead..... others deal differntly but charge is still a factor unless on gold but charge/heavy melee and charge/ shotgun to the face most times= dead but tthose are my tacts i use im sure others can and will say differntly but..... to each there own
OT: Overload/Energy Drain slays Phantoms. Either than, or wait until they take cover and unload on them.
#209
Posté 28 mai 2012 - 11:30
That is your answer. Some characters have an edge against certain enemies, but have hard time with other enemies. That's one way of balancing games, other is everyone is as good as everyone else against everything, but that would be kind of boring.landylan wrote...
the phantom would still be a threatening unit if her flipping damage resistance was reduced. i think if we buffed the atlases it would even things out. with certain characters or loadouts, i have a very hard time fighting phantoms.....and gold phantoms arent too hard for me. its beacause it was impossible almost for me to kill it with the character and loadout i hadPitznik wrote...
If gold phantom is too hard for you, play silver, but don't call for nerfs... There are already people who find gold too easy, why would you spoil the game for them?
#210
Posté 28 mai 2012 - 11:33
landylan wrote...
the phantom would still be a threatening unit if her flipping damage resistance was reduced. i think if we buffed the atlases it would even things out. with certain characters or loadouts, i have a very hard time fighting phantoms.....and gold phantoms arent too hard for me. its beacause it was impossible almost for me to kill it with the character and loadout i hadPitznik wrote...
If gold phantom is too hard for you, play silver, but don't call for nerfs... There are already people who find gold too easy, why would you spoil the game for them?
Its still YOUR OWN responsibility to make sure you are equipped to deal with the enemies you will face.
I mean come on, Phantoms are an absolute, they will appear in any match with Cerberus enemies, its not like they are random and may or may not appear.(though that could change in the future if the Banshee is any indication hehe)
That said, the tools to deal with Phantoms are in the game, from powers to weapons.
Use them!
#211
Posté 28 mai 2012 - 11:41
RazRei wrote...
R/P/S game mechanics is dying out
Says who? I enjoy a good round of R/P/S, I have level X hands unlocked.
But this isn't a RPS game where one jumps the other over and over. This single unit is your rock, paper and scissors. She's the god damn pocket knife.
What's a stasis bubble then?
Scrockper?
Or a Vanguard charging them to death? Or a batarian punching their pretty little heads off? Or an Infiltrator who knows what he's doing (if anything, he is the pocket knife, that's why everybody and his brother, including me, his weird cousin, play him, big guns never go out of style).
Phantoms are meant to be deadly (check) yet fragile (check-ish).
If Bioware had no interest in some sort of R/P/S element, or RPG element if you wish, not sure what you were on about with all that D&D stuff, why create all these different classes with their different strenghs and weaknesses?
Modifié par toastar, 28 mai 2012 - 11:47 .
#212
Posté 28 mai 2012 - 11:46
#213
Posté 28 mai 2012 - 11:47
My Asari Adept usually owns them, but I had this one match where I was biotic bombing an atlas and suddenly went down. I looked at the screen and it read the dreaded words, "jpv1962 downed by Phantom". :-(
Hasn't happened again, so far. But, man was I raging over that ninja kill.
#214
Posté 28 mai 2012 - 11:56
Their handcannon could do with an accuracy decrease (No more sniping people across the map while on the move) or a damage decrease (no more masters at both range and melee).
In return, I'd like to see the Nemesis buffed. (give them cover penetration, but keep their damage the same)
I want to go:
*Sees Phantom*
****, MELEE!
*Sees Nemesis*
****, RANGED!
Not...
*Sees Phantom*
****, RANGED!
#215
Posté 28 mai 2012 - 11:57
i never said that there cant be classes better suited for certain enemies. most the information from this forum is for specific classes or weapons that i dont use. it just didnt help me much. i appreciate all classestoastar wrote...
Why shouldn't there be some elements of R/P/S to it though?
It might actually encourage cooperation in a coop game, what a weird concept.
Just because there are some decent allrounder classes, doesn't mean that there shouldn't be some specialists that are good versus some, but rubbish against other enemies on their own.
#216
Posté 29 mai 2012 - 12:00
yes but the weapons are most effective handicap many classes that use power spammingAlexraptor1 wrote...
landylan wrote...
the phantom would still be a threatening unit if her flipping damage resistance was reduced. i think if we buffed the atlases it would even things out. with certain characters or loadouts, i have a very hard time fighting phantoms.....and gold phantoms arent too hard for me. its beacause it was impossible almost for me to kill it with the character and loadout i hadPitznik wrote...
If gold phantom is too hard for you, play silver, but don't call for nerfs... There are already people who find gold too easy, why would you spoil the game for them?
Its still YOUR OWN responsibility to make sure you are equipped to deal with the enemies you will face.
I mean come on, Phantoms are an absolute, they will appear in any match with Cerberus enemies, its not like they are random and may or may not appear.(though that could change in the future if the Banshee is any indication hehe)
That said, the tools to deal with Phantoms are in the game, from powers to weapons.
Use them!
#217
Posté 29 mai 2012 - 12:10
toastar wrote...
RazRei wrote...
R/P/S game mechanics is dying out
Says who? I enjoy a good round of R/P/S, I have level X hands unlocked.But this isn't a RPS game where one jumps the other over and over. This single unit is your rock, paper and scissors. She's the god damn pocket knife.
What's a stasis bubble then?
Scrockper?
Or a Vanguard charging them to death? Or a batarian punching their pretty little heads off? Or an Infiltrator who knows what he's doing (if anything, he is the pocket knife, that's why everybody and his brother, including me, his weird cousin, play him, big guns never go out of style).
Phantoms are meant to be deadly (check) yet fragile (check-ish).
If Bioware had no interest in some sort of R/P/S element, or RPG element if you wish, not sure what you were on about with all that D&D stuff, why create all these different classes with their different strenghs and weaknesses?
For some members of the forum that goes like a broken record, has it ever occured to some that some players do Random/Random/Gold? and when they do a Random/Random/Gold there is a chance that none of the four will be an asari anything? Or the fact that no one is bringing a GPS or Graal? I hope this post made you shat bricks.
#218
Posté 29 mai 2012 - 12:10
my saber was the problem. not classPitznik wrote...
That is your answer. Some characters have an edge against certain enemies, but have hard time with other enemies. That's one way of balancing games, other is everyone is as good as everyone else against everything, but that would be kind of boring.landylan wrote...
the phantom would still be a threatening unit if her flipping damage resistance was reduced. i think if we buffed the atlases it would even things out. with certain characters or loadouts, i have a very hard time fighting phantoms.....and gold phantoms arent too hard for me. its beacause it was impossible almost for me to kill it with the character and loadout i hadPitznik wrote...
If gold phantom is too hard for you, play silver, but don't call for nerfs... There are already people who find gold too easy, why would you spoil the game for them?
#219
Posté 29 mai 2012 - 12:56
The problem lays not with the abilities of the Phantom. Those are fine as they are. The problem is that you generally turn out to be the only one firing at it. The other players simply don't seem to notice that one enemy with a big purple healthbar, assume that it's just another trooper at first glance, and pick the nearest target to shoot at instead of the Phantom. As a result, you're probably the only one firing at it, some stray bullets hitting other enemies, and the whole pack, except for one or two, starts to single you out.
It's completely a team-effort and Phantom-awareness issue. They are hard to spot, especially when cloaked. But you CAN spot them while they're cloaked, and they can not take too much damage..
Also, when they're flipflopping around: don't aim for the head. Aim for where the head will be when the flipflop move is finished.
#220
Posté 29 mai 2012 - 01:01
i will say it a million times.... PHANTOMS ARE NOT A PROBLEM.
personally i LOVE fighting them on ANY diffiuclty..
at this point you are only complaining for the sake of complaining in my eyes and i will treat this topic in the fasion that such topics should be treated, Ignoring it.
i suggest others do as well as no matter what we say, this person will still complain. we are only feeding the Troll.
#221
Posté 29 mai 2012 - 01:11
#222
Posté 29 mai 2012 - 01:18
if you read a little you would know that i do not wan t a weapon or class specific strategy. i play random random. im not bringing my falcon to kill reapers. thank you for insulting me again and trying to anger me again after i finish letting things goHypertion wrote...
Falcon. or get someone in your team that has one and is good with it..
i will say it a million times.... PHANTOMS ARE NOT A PROBLEM.
personally i LOVE fighting them on ANY diffiuclty..
at this point you are only complaining for the sake of complaining in my eyes and i will treat this topic in the fasion that such topics should be treated, Ignoring it.
i suggest others do as well as no matter what we say, this person will still complain. we are only feeding the Troll.
#223
Posté 29 mai 2012 - 03:32
RazRei wrote...
For some members of the forum that goes like a broken record, has it ever occured to some that some players do Random/Random/Gold?
I do search U/U/G pretty much exclusively and end up in a lot of em..
I'm not sure who's the one with the scratched record though.
RazRei wrote...
and when they do a Random/Random/Gold there is a chance that none of the four will be an asari anything? Or the fact that no one is bringing a GPS or Graal? I hope this post made you shat bricks.
If you are so afraid and see 4 seemingly unsuited characters/loadouts, nothing stops you from changing yours just in case you end up against cerberus.
Or search a reaper lounge.
Otherwise it's tough ti**ies , mate.
You wanna play U/U/G with ramdom strangers, be prepared to deal with things one way or another, but stop calling for a nerf were there should not be one, I happen to think Cerberus is the weakest fraction as is, phantoms or no phantoms.
Maybe you should have realized about 7 pages ago that such a thing does not exist and that there is no reason it should.landylan wrote...
if you read a little you would know that i do not wan t a weapon or class specific strategy.
I'd love some sort of universal Banshee killing strategy that lets me kill them in seconds, that doesn't exist either.
I've learned to live with it, even if no one else has a kishok.
Modifié par toastar, 29 mai 2012 - 03:34 .
#224
Posté 29 mai 2012 - 03:41
toastar wrote...
RazRei wrote...
For some members of the forum that goes like a broken record, has it ever occured to some that some players do Random/Random/Gold?
I do search U/U/G pretty much exclusively and end up in a lot of em..
I'm not sure who's the one with the scratched record though.
Yeah you are, need to leave the vinyl records and join the digital age
Nope nothing stops me from changing my class or loadout that's why I don't change it just for one unit in this game.toastar wrote...
RazRei wrote...
and when they do a Random/Random/Gold there is a chance that none of the four will be an asari anything? Or the fact that no one is bringing a GPS or Graal? I hope this post made you shat bricks.
If you are so afraid and see 4 seemingly unsuited characters/loadouts, nothing stops you from changing yours just in case you end up against cerberus.
Or search a reaper lounge.
toastar wrote...
Otherwise it's tough ti**ies , mate.
You wanna play U/U/G with ramdom strangers, be prepared to deal with things one way or another, but stop calling for a nerf were there should not be one, I happen to think Cerberus is the weakest fraction as is, phantoms or no phantoms.
Why? People on the forums cry for nerfs all the damn time for players and weapons. Why can't we ask for a nerf on a unit that is actually OP? If you don't believe Phantom is OP then what would you consider a unit i this game being OP? I find the stunlocks vs geth to be annoying but nowhere are they OP. Reapers? The easiest enemy group to fight against.
So what do you consider to be a OP enemy unit since you consider the Phantom to be easy? And no I won't stop in voicing my opinion about Phantom's getting a nerf as I find them to be greatly unbalanced in this game.
Modifié par RazRei, 29 mai 2012 - 03:42 .
#225
Posté 29 mai 2012 - 03:46
RazRei wrote...
Yeah you are, need to leave the vinyl records and join the digital age
B-b-b-b-but records are so much higher quality than CD's and downloads!!!





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