Anyway, there's some gameplay issues that are really bugging me that I would like to remedy via modding. Preferably by manually editing coalesced.ini/save files if possible since finding actual mods that do what I want and only what I want are unlikely.
But heres the things:
First off I can't stand cover systems in games. They NEVER work half as well as I can manually use cover all by myself, you always get shot up with them while your character executes the dramatic lean out, turn around and bring weapon up in slow sweeping motion. While the alternative, just standing behind the object in the normal shooting position and side stepping around to shoot tends to work way better. So in ME I just ignored the cover system and used cover manually as best I could, which was often messed up by the auto cover mode that kicks in anytime you step too close to an object with your weapon out.
ME2 would be easier to cover manually since there's a cover button you have to press to go into cover mode, but since they eliminated the crouch ability and most of the cover seems to be low cover, it's almost impossible. It's very rare to find a spot with tall cover that you can stand behind.
So I absolutely need to enable crouch! To enjoy this game (at least as much as I'd like to enjoy it).
2: I really hate the addition of limited ammo in a game where the lore dictates it's supposed to be unlimited. If there were any way to have infinite "thermal clips" that'd be nice.
Also, has anyone made a mod to bring the original heat management mechanic back to the ME2? Ideally where when a weapon DOES overheat you can reload thermal clips and reset the temperature the way thermal clips are described in the actual lore (rather than just being an ammo limiter as they are in the actual gameplay - huge discrepency between the way they are described and the way the really work, always pisses me off). If not, why hasn't anyone made this yet? That just seems like the obvious first mod someone should make.
3. One of my biggest beefs with ME2 is the boxed in confined level design that really minimizes the potential to utilize your squad tactically. You can't really flank very well or establish crossfires because the level design creates such a narrow path that your just forced into one mindless head on confrontation after another. But so much worse than that is this: Even where I can find an alternate route to send squad members down so we can surround our enemy and put them in a merciless crossfire: it doesn't work anyway, because even though these are some of the smallest play areas I've seen in a game in a very long time, they STILL have a squad member distance limit that can't be exceeded! So when I see three perfect positions to put myself and my team in where we can all be shooting at the bad guys: I put my team in their positions and then move to mine, but before I get to the third point, the other two leave their assigned positions and start running back to me because I'm too far away. They usually choose the route that sends them straight through the enemy too and get themselves killed before I can realize what they're doing and tell them to stop. Again forcing my team to clusterF*ck so to speak at some boring ass gamemaker engineered bottle neck, hunker down in one or two spots and slowly boringly shoot it out with the enemies until there's none left leaving SO much interesting environment un-played-in (all you can do is explore the cool sturcures after all the badguys are dead and imagine how cool it would have been to be fighting your way through them).
So if there's any way to dissable the distance limit between squad members, or at least increase it so that it's wider than any battle field (or more accurate a portrayal of the level design "battle alley"), that I'll find myself in: so that I can send my squadies where I want them, and they'll f*cking STAY there while I move around until the bad guys are wiped out and I give the order for them to return to me.
Also it has forever pissed me off that my Soldier class Shepard can't access ALL of the weapons and ammo types in the game seeing as how the whole point of the Soldier class IS to have access to all weapons, because soldiers are supposed to be the weapons specialist, and even though ammo types are considered a power in ME2 (which doesn't make any sense) rather than an equipment you'd stil lthink thats weapon related enough that soldiers should be specialists in that as well. The only ammo type that makes sense for Soldier Shepard NOT to have is Warp since it is a biotic thing. Everything else though, Shepard should have.
So, I'd like to equip my character with all of the weapons. All of the special weapons: Widow, Claymore, Revenant and the sub machine guns and machine pistols as well.
So I hope you guys can help me out with all that stuff and I hope someone is still active in the ME2 forums to read this in the first place haha!
So just to sum up a list of the mods I want in descending order from most to least wanted (but they're all wanted at least a lot):
- Enable crouch
- Disable squad member distance limits
- Infinite thermal clips
- Equip ALL weapons and ammo types





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