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New Mass Effect 3 Patch 1.03 now available


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#226
Alexraptor1

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And still no fix for the still borked face imports. :(

#227
RomanowRomanow

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can somebody explain the one with atlas cabin shot? is it? was it? will it be a weak spot?????

#228
Wulfram

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No fix for the Normandy cockpit death trap?

Modifié par Wulfram, 28 mai 2012 - 07:10 .


#229
gen. Italia

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Lima54 wrote...

YES, YES, YES!

Are You, by any chance, Polish? :D

#230
Homey C-Dawg

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Finally bug fixes, and a lot of them. Most of them it looks like.

Thank you Bioware.

#231
cipherknight

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Nice job but what about the scorpion and striker ? because the falcon wasn't the only gun that shot blanks. I hope they manage to squeeze in a krogan battlemaster rage fix as well as the AJA power rank 5 fix as well.

#232
Edgetune

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I just got that falling through the map thing yesterday on Firebase Ghost with my Vanguard. After a few charges I was walking a few feet above the ground, eventually I fell through the map, went way above the map, and then way below the map again. Missed the extraction obviously and I got stuck on the loading screen for a long time (on PC). Very rare but thanks for fixing it.

Does anyone know if the Hanar Diplomats bug has been dealt with yet? Also the one where if you stand on that white/red sticker by Joker you get stuck and have to wiggle your way out with repeated quicksaves.

Modifié par Edgetune, 28 mai 2012 - 07:18 .


#233
Dorje Sylas

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Forsythia wrote...

No EMS fix? Massive fail.

And most of it is for multiplayer only. It's quite obvious where BioWare's priorities lie nowadays.


Are you kidding. It's been 3 months and this is the first serious set of multiplayer patches. Head over to the MP side of things why don't ya. We've has all kinds of bugs and some have been down right game breaking. Vanguards flying off the map and getting stuck when they charge near death tops a very long list.

This doesn't even cover bugs introduced in the first MP Adddon (DLC) it's still missing fixes for Krogan Battlemaster Rage and Asari Justicar passives. With another MP DLC in the wings I don't really want to know whats broken. See the fix for the Rebellion Equpiment getting cleared, thank goodness they caught that one. I would not have wanted to wait another 3 months for them to fix that.

#234
saxybeast418

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Forsythia wrote...

No EMS fix? Massive fail.

And most of it is for multiplayer only. It's quite obvious where BioWare's priorities lie nowadays.


As someone who has been almost exclusively playing multiplayer, I gotta tell you that a lot of these fixes have been extremely necessary for quite some time, with some especially game-breaking glitches dating back to the demo multiplayer. I also suspect that SP and MP have different teams for fixing bugs.

Besides, didn't 1.02 almost purely address SP fixes?


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As far as the Kishock and the weak points "glitches" go, it's sad to see that damage bonus leave, but I feel like it would be reasonable for all weapons with sufficient armor piercing ability be able to take advantage of a weak spot, not just the Kishock (yes, it takes skill and it is a huge freakin spike, but arbitrary access to a borked weak point was bound to be fixed eventually).

Having said that, it would be nice for the boss enemies to have weak points. The headshot on the prime made sense; I still hope that we can headshot them for the medals, as watching their heads explode was is so satisfying.

As it stands, fighting the boss enemies feels clumsy. Terrifying, but clumsy. I still don't have a good sense for what shooting a ravager's sacks actually does other than release a whole bunch of swarmers.

The bosses can still be dangerous and deadly while having something to focus on. As it stands, I feel like its a limited choice between biotic combos, kiting, or rocket launcher.

#235
Rendy H

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Chris Priestly wrote...

-Fixed an issue so Drell Adept Reave audio plays at full volume for all players


Noooooooooooooooooooooooo!!!

*From now on if Drell Adept joins - instakick.

Modifié par Rendy H, 28 mai 2012 - 07:23 .


#236
Bhatair

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No fix for the shockwave bug? Disappointing.

#237
Evgeny FM

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-Fixed Geth prime and harvesters taking headshot bonus damage when they shouldn’t
-Fixed shooting the atlas in the cockpit with a penetration weapon doing double damage
-Fixed the Kishock Sniper Rifle that would hit head bone (critical hit) on enemies that should not be possible, such as the Brute, Banshee and Ravager.

Again nerfing. Now kishock is useless. I used to like it. RIP.

Modifié par Evgeny FM, 28 mai 2012 - 07:35 .


#238
darthnick427

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Next patch Bioware: Fix the banter issues in the story. Mainly the Tali and Ken and Gabby banter that only activates when you're good friends with Ashley. This needs to be fixed. It's the only reason I haven't imported a Kaidan playthrough yet.

Modifié par darthnick427, 28 mai 2012 - 07:25 .


#239
Malokai The Hallowed

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Definitely appreciate this. The firing from cover doing no damage at 90 degree+ angles was particularly irritating, especially on Reactor. Thanks for the work to fix that and many other problems, it is vastly appreciated by me and my friends. ^_^

#240
CmdrPwn

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Chris Priestly wrote...

-Fixed the Kishock Sniper Rifle that would hit head bone (critical hit) on enemies that should not be possible, such as the Brute, Banshee and Ravager


I hate you.

#241
SwitchN7

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Thank you very much.

Modifié par SwitchN7, 28 mai 2012 - 07:26 .


#242
VRtheTrooper

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removing AFK players....

THANK YOU!!!!!

#243
Verit

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You have GOT to be kidding me that they didn't fix the EMS issue.

#244
Noelemahc

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Sorry, what? No broken quest flag fixes? Come on, this is getting ridiculous.

#245
ElectronicPostingInterface

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...uh, wow.

Cool.

Modifié par PKchu, 28 mai 2012 - 07:30 .


#246
UKillMeLongTime

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VRtheTrooper wrote...

removing AFK players....

THANK YOU!!!!!


I do hope it's like gears and for public settings and private is the same
My reg crew we all take 4 or 5 here and there and keep playing but if i was with unknowns i would not do that do them on purpose

#247
FirstBlood XL

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No headshot bonus on primes and atlas? stupid. Keep making the game worse, BW. Well done. Why not take away headshot damage to all enemies? Then you should nerf sniper rifles even further as well.

Bleh. Dumb decisions... removing skill from gameplay makes the game more boring. With no 'bonus' damage areas on bosses, we just spam bullets/powers at it endlessly... might as well do it with our eyes closed and hope for the best.

#248
tholloway93

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damn no prime headshot damage. that was always handy lol

#249
mikepaul

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So where's the fix that says when I toss a GE turret, it APPEARS? Some ground we walk on now rejects it, walls that it should bounce off of for carom shots eat it. Not a lot of fun...

#250
DHKany

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And people said that Bioware would never fix these things......
Thanks for the patch! :D