New Mass Effect 3 Patch 1.03 now available
#226
Posté 28 mai 2012 - 07:04
#227
Posté 28 mai 2012 - 07:07
#228
Posté 28 mai 2012 - 07:09
Modifié par Wulfram, 28 mai 2012 - 07:10 .
#229
Posté 28 mai 2012 - 07:10
Are You, by any chance, Polish?Lima54 wrote...
YES, YES, YES!
#230
Posté 28 mai 2012 - 07:10
Thank you Bioware.
#231
Posté 28 mai 2012 - 07:15
#232
Posté 28 mai 2012 - 07:16
Does anyone know if the Hanar Diplomats bug has been dealt with yet? Also the one where if you stand on that white/red sticker by Joker you get stuck and have to wiggle your way out with repeated quicksaves.
Modifié par Edgetune, 28 mai 2012 - 07:18 .
#233
Posté 28 mai 2012 - 07:18
Forsythia wrote...
No EMS fix? Massive fail.
And most of it is for multiplayer only. It's quite obvious where BioWare's priorities lie nowadays.
Are you kidding. It's been 3 months and this is the first serious set of multiplayer patches. Head over to the MP side of things why don't ya. We've has all kinds of bugs and some have been down right game breaking. Vanguards flying off the map and getting stuck when they charge near death tops a very long list.
This doesn't even cover bugs introduced in the first MP Adddon (DLC) it's still missing fixes for Krogan Battlemaster Rage and Asari Justicar passives. With another MP DLC in the wings I don't really want to know whats broken. See the fix for the Rebellion Equpiment getting cleared, thank goodness they caught that one. I would not have wanted to wait another 3 months for them to fix that.
#234
Posté 28 mai 2012 - 07:20
Forsythia wrote...
No EMS fix? Massive fail.
And most of it is for multiplayer only. It's quite obvious where BioWare's priorities lie nowadays.
As someone who has been almost exclusively playing multiplayer, I gotta tell you that a lot of these fixes have been extremely necessary for quite some time, with some especially game-breaking glitches dating back to the demo multiplayer. I also suspect that SP and MP have different teams for fixing bugs.
Besides, didn't 1.02 almost purely address SP fixes?
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As far as the Kishock and the weak points "glitches" go, it's sad to see that damage bonus leave, but I feel like it would be reasonable for all weapons with sufficient armor piercing ability be able to take advantage of a weak spot, not just the Kishock (yes, it takes skill and it is a huge freakin spike, but arbitrary access to a borked weak point was bound to be fixed eventually).
Having said that, it would be nice for the boss enemies to have weak points. The headshot on the prime made sense; I still hope that we can headshot them for the medals, as watching their heads explode was is so satisfying.
As it stands, fighting the boss enemies feels clumsy. Terrifying, but clumsy. I still don't have a good sense for what shooting a ravager's sacks actually does other than release a whole bunch of swarmers.
The bosses can still be dangerous and deadly while having something to focus on. As it stands, I feel like its a limited choice between biotic combos, kiting, or rocket launcher.
#235
Posté 28 mai 2012 - 07:20
Chris Priestly wrote...
-Fixed an issue so Drell Adept Reave audio plays at full volume for all players
Noooooooooooooooooooooooo!!!
*From now on if Drell Adept joins - instakick.
Modifié par Rendy H, 28 mai 2012 - 07:23 .
#236
Posté 28 mai 2012 - 07:23
#237
Posté 28 mai 2012 - 07:24
-Fixed shooting the atlas in the cockpit with a penetration weapon doing double damage
-Fixed the Kishock Sniper Rifle that would hit head bone (critical hit) on enemies that should not be possible, such as the Brute, Banshee and Ravager.
Again nerfing. Now kishock is useless. I used to like it. RIP.
Modifié par Evgeny FM, 28 mai 2012 - 07:35 .
#238
Posté 28 mai 2012 - 07:25
Modifié par darthnick427, 28 mai 2012 - 07:25 .
#239
Posté 28 mai 2012 - 07:25
#240
Posté 28 mai 2012 - 07:25
Chris Priestly wrote...
-Fixed the Kishock Sniper Rifle that would hit head bone (critical hit) on enemies that should not be possible, such as the Brute, Banshee and Ravager
I hate you.
#241
Posté 28 mai 2012 - 07:26
Modifié par SwitchN7, 28 mai 2012 - 07:26 .
#242
Posté 28 mai 2012 - 07:26
THANK YOU!!!!!
#243
Posté 28 mai 2012 - 07:26
#244
Posté 28 mai 2012 - 07:26
#245
Posté 28 mai 2012 - 07:29
Cool.
Modifié par PKchu, 28 mai 2012 - 07:30 .
#246
Posté 28 mai 2012 - 07:31
VRtheTrooper wrote...
removing AFK players....
THANK YOU!!!!!
I do hope it's like gears and for public settings and private is the same
My reg crew we all take 4 or 5 here and there and keep playing but if i was with unknowns i would not do that do them on purpose
#247
Posté 28 mai 2012 - 07:32
Bleh. Dumb decisions... removing skill from gameplay makes the game more boring. With no 'bonus' damage areas on bosses, we just spam bullets/powers at it endlessly... might as well do it with our eyes closed and hope for the best.
#248
Posté 28 mai 2012 - 07:34
#249
Posté 28 mai 2012 - 07:34
#250
Posté 28 mai 2012 - 07:35
Thanks for the patch!





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