New Mass Effect 3 Patch 1.03 now available
#251
Posté 28 mai 2012 - 07:36
#252
Posté 28 mai 2012 - 07:37
Now you just have to work on that netcoding, or tell EA to make their servers out of less suck, and I'll be happy.
#253
Posté 28 mai 2012 - 07:37
#254
Posté 28 mai 2012 - 07:43
* EMS needs to be fixed... people shouldn't be forced to play MP to get all single-player endings. This doesn't need to be 'researched' -- it needs to be fixed.
* Journal needs to be fixed.
* Headshot damage in MP didn't need to be nerfed.
Yes, some good bugs fixed. But the two most glaring ones were not... and the headshot nerf is annoying.
#255
Posté 28 mai 2012 - 07:45
-Fixed an issue to prevent gear items from Rebellion DLC getting cleared between matches
Wait, what? What does this mean exactly? If there's a problem with the Rebellion DLC, then we need this patch when the DLC comes out, not two days later.
#256
Posté 28 mai 2012 - 07:49
#257
Posté 28 mai 2012 - 07:50
All in all I like that, looking forward to it
#258
Posté 28 mai 2012 - 07:50
FirstBlood XL wrote...
* EMS needs to be fixed... people shouldn't be forced to play MP to get all single-player endings. This doesn't need to be 'researched' -- it needs to be fixed.
* Journal needs to be fixed.
* Headshot damage in MP didn't need to be nerfed.
Yes, some good bugs fixed. But the two most glaring ones were not... and the headshot nerf is annoying.
Thumbs up, exactly my thoughts)
#259
Posté 28 mai 2012 - 07:53
#260
Posté 28 mai 2012 - 07:55
Bushido Effect wrote...
Whats with the Drell reave sound? why make it loud for everyone? Its annoying as it is!
The problem was that occasionally, the audio sound would play at maximum volume for eveyone (too loud). It now plays at teh correct volume.
#261
Posté 28 mai 2012 - 07:56
As the text was:
-Fixed an issue so Drell Adept Reave audio plays at full volume for all players.
Modifié par Bushido Effect, 28 mai 2012 - 07:59 .
#262
Posté 28 mai 2012 - 07:57
#263
Posté 28 mai 2012 - 07:58
SWTOR is going to 1.3
ME3. is going 1.3
Is this intentive?
#264
Posté 28 mai 2012 - 07:59
Zaidra wrote...
Chris Priestly wrote...
Patch 1.03 Notes:
Common to all Platforms:
-Fixed a rare case where the reinforcement pack purchases could fail and take currency without giving cards
will I be getting reperations for this, as I was promised multiple times by ea customer service?
Chris, are we going to get repayed for the stuff we lost due to this glitch?
Modifié par Zaidra, 28 mai 2012 - 08:00 .
#265
Posté 28 mai 2012 - 07:59
Where is the chat, seriously?count_4 wrote...
Meh, no story fixes, no EMS fix and no text chat.
It was half-done in the demo. There was a keybind for it in the options! The keybind is still in the game, but removed from the options. Why?
Chris, anyone?
Modifié par Arcataye, 28 mai 2012 - 08:00 .
#266
Posté 28 mai 2012 - 08:04
It is usually if it is used just after going down or just before getting executed. (And it is not simply used too late because it has the sound effect and uses one of my first aids.)
I hope that this could be fixed in the next patch.
Modifié par augmented shephard, 28 mai 2012 - 08:21 .
#267
Posté 28 mai 2012 - 08:05
Added feature to remove AFK players after a set amount of inactivity
whoot
#268
Posté 28 mai 2012 - 08:06
Aryck1095 V2 wrote...
-Fixed an issue to prevent gear items from Rebellion DLC getting cleared between matches
Wait, what? What does this mean exactly? If there's a problem with the Rebellion DLC, then we need this patch when the DLC comes out, not two days later.
Seriously, does anyone have answer for this? I don't wanna get screwed spending the credits I saved up.
#269
Posté 28 mai 2012 - 08:06
#270
Posté 28 mai 2012 - 08:07
#271
Posté 28 mai 2012 - 08:07
#272
Posté 28 mai 2012 - 08:09
Astralify wrote...
How about an official FOV and camera position fix for the PC version and the face import bugs? All the fixes in this patch are for MP. WHAT THE....?!! When will you fix the things that actually matter?
Given the amount of money they are getting from Multiplayer and packs, MP matters at least as much as the single player.
Plus, MP is a game mode a lot of people enjoy. Just because you do not seem to does not mean it is unimportant.
#273
Posté 28 mai 2012 - 08:12
#274
Posté 28 mai 2012 - 08:12
Weapon holstering animation was cut from the game to save memory on consoles.BobTheAndroid wrote...
So when will you add weapon holstering?
Okay, fine.
Well how about the animation when you walk up to a wall and Shepard lowers his/her weapon? That's still in the game.
That would be enough. Have that as the default posture and when enemies show up, then lift the gun.
I would be very happy with that.
Oh and put that as an toggle on/off option because some people might like to walk around pointing their gun at everything.
In the next patch or hotfix, please?
Modifié par Arcataye, 28 mai 2012 - 08:13 .
#275
Posté 28 mai 2012 - 08:13
FirstBlood XL wrote...
Yeah... I won't spam this thread, I promise... but this patch is lame, sorry.
* EMS needs to be fixed... people shouldn't be forced to play MP to get all single-player endings. This doesn't need to be 'researched' -- it needs to be fixed.
* Journal needs to be fixed.
* Headshot damage in MP didn't need to be nerfed.
Yes, some good bugs fixed. But the two most glaring ones were not... and the headshot nerf is annoying.
There was no "headshot nerf". They simply chaged it to function as originally intended.





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