New Mass Effect 3 Patch 1.03 now available
#376
Posté 29 mai 2012 - 01:32
#377
Posté 29 mai 2012 - 01:33
#378
Guest_kit ballard_*
Posté 29 mai 2012 - 01:33
Guest_kit ballard_*
NO!!!!!!!!!!!!!!!! dont patch that anything but that dont ruin the game, its not like its hurting other players just the AI ememies
50% of the time i beat gold cause of glitches the game hard as it is with glitches
#379
Posté 29 mai 2012 - 01:51
Chris Priestly wrote...
Patch 1.03 Notes:
Common to all Platforms:
- ...
- Added feature to remove AFK players after a set amount of inactivity
- ...
Does this mean that "credit leeches" that do nothing all game long will be kicked out after a set period of inactivity?
#380
Posté 29 mai 2012 - 01:56
But why a cooldown for the Ops pack? If we want to use our resources, we shold be able to do so liberally.
#381
Posté 29 mai 2012 - 01:59
-Fixed an issue where the Online Pass Activation screen would appear for users despite PC not having a need for an online pass
Lol, I may have been one of the first people to tell EA about that, I was getting it on my laptop while I was away from home, the EA employees on the phone were baffled and were pretty much laughing at it with me, they had no idea why it was doing that.
#382
Posté 29 mai 2012 - 02:00
My guess is, it prevents you from accidentally using a whole bunch at once when you're frantically mashing the button to try to stay alive. I know I've gone through 2 or 3 at once some times.itzLWM wrote...
Loving the fix to Ops packs, and Cerberus Engineers.
But why a cooldown for the Ops pack? If we want to use our resources, we shold be able to do so liberally.
#383
Posté 29 mai 2012 - 02:01
itzLWM wrote...
Loving the fix to Ops packs, and Cerberus Engineers.
But why a cooldown for the Ops pack? If we want to use our resources, we shold be able to do so liberally.
It's great, actually. In the heat of combat I tend to spam "6" or whatever the OP packs are hotkeyed to until the blood around the screen fades away...this may result in the use of two or three on accident until I realize that im healing a full-health body lol. Im assuming the CD will be like a second or two
#384
Posté 29 mai 2012 - 02:05
Modifié par Purple Reign, 29 mai 2012 - 02:07 .
#385
Posté 29 mai 2012 - 02:18
#386
Posté 29 mai 2012 - 02:23
#387
Posté 29 mai 2012 - 02:52
#388
Posté 29 mai 2012 - 03:04
MajesticKill wrote...
People complain a lot about rage being broken on krogans and I was wondering how broken it was? Because I consistently deal more damage while in rage compared to not being in rage
It's only broken on battlemasters--it works just fine on soldiers and sentinels. For battlemasters, none of the rage mode bonuses kick in; the only thing that happens is a glowy screen (and a laughing krogan). All the passive bonuses from the skill tree work just fine, but not rage mode itself.
#389
Posté 29 mai 2012 - 03:05
#390
Posté 29 mai 2012 - 03:16
Chris Priestly wrote...
-Fixed Geth prime and harvesters taking headshot bonus damage when they shouldn’t
-Fixed shooting the atlas in the cockpit with a penetration weapon doing double damage
-Fixed the Kishock Sniper Rifle that would hit head bone (critical hit) on enemies that should not be possible, such as the Brute, Banshee and Ravager.
NOOOOOOOOOOOOOOOOOOOOoooooooooooo...... .... ...
but all in all, YAAAAAAAAY for afk, vanguard, ops pack, reave, falcon, and a bunch of other things
#391
Posté 29 mai 2012 - 03:21
#392
Posté 29 mai 2012 - 03:23
#393
Posté 29 mai 2012 - 03:37
XaviortheSavior wrote...
Was hoping for a fix to the engineering dialogue bug, but I'll take what I can get. I'm so glad they fixed the infinite firing animation bug. That one really bugged me. (no pun intended)
This soooooo much. Hurts me to go into engineering now knowing I should be hearing banter...
#394
Posté 29 mai 2012 - 03:44
Pair that with the fact that snipers receive a massive penalty when firing from the hip, they are extremely heavy, just about useless against shielded enemies....
#396
Posté 29 mai 2012 - 03:57
matches last 20-30 mins average . are some people going to loose their credits and points because they had to go hide for a wave or two?
#397
Posté 29 mai 2012 - 03:59
#398
Posté 29 mai 2012 - 04:19
#399
Posté 29 mai 2012 - 04:27
Wulfram wrote...
Chris Priestly wrote...
I can say that this is not planned to be the final patch and issues not fixed in 1.03 (story issues, PS3 framerate, EMS, etc) are being investigated for the next patch. As with any bug, if it is not fixed, that is likely because it is not an easy fix. That doesn't mean that it won't ever be fixed, just that it was not ready by the time this patch was complete.
How is EMS not easy to fix? Just need to change a few basic values.
They have to fix that EA is OK with changing a few simple values first.. And to Fix that is almost impossible (micro transactions are almost holy to EA.")
I just gave Diana Allers 000 more in Gibbed so she is not worth 5 but 5000 war assets.
Modifié par Emphyr, 29 mai 2012 - 04:28 .
#400
Posté 29 mai 2012 - 04:28





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