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New Mass Effect 3 Patch 1.03 now available


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#376
sliven020

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Yaaayyyy, they fixed alot of things! SP and MP.

#377
Doctor_Jackstraw

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lots of really annoying bugs removed, still sad that facecodes arent being fixed :(

#378
Guest_kit ballard_*

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Fixed various multiplay maps where a player could fall through the map during multiplayer gameplay


NO!!!!!!!!!!!!!!!! dont patch that anything but that dont ruin the game, its not like its hurting other players just the AI ememies

50% of the time i beat gold cause of glitches the game hard as it is with glitches

#379
Alex_Dur4and

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Chris Priestly wrote...

Patch 1.03 Notes:

Common to all Platforms:

- ...
- Added feature to remove AFK players after a set amount of inactivity
- ...

:devil:



Does this mean that "credit leeches" that do nothing all game long will be kicked out after a set period of inactivity? :o

#380
itzLWM

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Loving the fix to Ops packs, and Cerberus Engineers.

But why a cooldown for the Ops pack? If we want to use our resources, we shold be able to do so liberally.

#381
Kastrenzo

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PC Only:
-Fixed an issue where the Online Pass Activation screen would appear for users despite PC not having a need for an online pass

Lol, I may have been one of the first people to tell EA about that, I was getting it on my laptop while I was away from home, the EA employees on the phone were baffled and were pretty much laughing at it with me, they had no idea why it was doing that.

#382
Armorat

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itzLWM wrote...

Loving the fix to Ops packs, and Cerberus Engineers.

But why a cooldown for the Ops pack? If we want to use our resources, we shold be able to do so liberally.

My guess is, it prevents you from accidentally using a whole bunch at once when you're frantically mashing the button to try to stay alive. I know I've gone through 2 or 3 at once some times.

#383
Nicksta92

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itzLWM wrote...

Loving the fix to Ops packs, and Cerberus Engineers.

But why a cooldown for the Ops pack? If we want to use our resources, we shold be able to do so liberally.



It's great, actually.  In the heat of combat I tend to spam "6" or whatever the OP packs are hotkeyed to until the blood around the screen fades away...this may result in the use of two or three on accident until I realize that im healing a full-health body lol.  Im assuming the CD will be like a second or two

#384
zionistshill

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No fix to Sabotage not giving EXP/showing up in the kill feed?

Modifié par Purple Reign, 29 mai 2012 - 02:07 .


#385
cylstudio81

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thanx for the updates, keep up the good works~ :)

#386
MajesticKill

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People complain a lot about rage being broken on krogans and I was wondering how broken it was? Because I consistently deal more damage while in rage compared to not being in rage

#387
Lee80

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Just saw that the patch is coming out on ps3 the same day as xbox. Cool beans. Glad Sony approved it so quickly. ^_^ Thanks for the continued support through patches Bioware. ^_^

#388
Trapezound

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MajesticKill wrote...

People complain a lot about rage being broken on krogans and I was wondering how broken it was? Because I consistently deal more damage while in rage compared to not being in rage


It's only broken on battlemasters--it works just fine on soldiers and sentinels. For battlemasters, none of the rage mode bonuses kick in; the only thing that happens is a glowy screen (and a laughing krogan). All the passive bonuses from the skill tree work just fine, but not rage mode itself.

#389
wnchstr96

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"Added feature to remove AFK players after a set amount of inactivity" Oh thank God. That is just so annoying. I'm glad to see many of the fixes

#390
soulstriker09

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Chris Priestly wrote...
-Fixed Geth prime and harvesters taking headshot bonus damage when they shouldn’t
-Fixed shooting the atlas in the cockpit with a penetration weapon doing double damage
-Fixed the Kishock Sniper Rifle that would hit head bone (critical hit) on enemies that should not be possible, such as the Brute, Banshee and Ravager.


NOOOOOOOOOOOOOOOOOOOOoooooooooooo...... .... ...


but all in all, YAAAAAAAAY  for afk, vanguard, ops pack, reave, falcon, and a bunch of other things :D

#391
XaviortheSavior

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Was hoping for a fix to the engineering dialogue bug, but I'll take what I can get. I'm so glad they fixed the infinite firing animation bug. That one really bugged me. (no pun intended)

#392
Temprathe

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Removing AFK players and fixing the OPS survival pack glitch makes me happy. :)

#393
HBC Dresden

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XaviortheSavior wrote...

Was hoping for a fix to the engineering dialogue bug, but I'll take what I can get. I'm so glad they fixed the infinite firing animation bug. That one really bugged me. (no pun intended)


This soooooo much. Hurts me to go into engineering now knowing I should be hearing banter...

#394
Seekerr047

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It hardly seems like a fix to completely nerf the Kishock. They finally add a sniper rifle which can out damage shotguns and and heavy pistols with a well placed head-shot and it immediately gets cut down?

Pair that with the fact that snipers receive a massive penalty when firing from the hip, they are extremely heavy, just about useless against shielded enemies....

#395
AwesomeDudex64

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Chris Priestly wrote...

-Fixed an issue where player can glitch their melee combo to only perform cover lean melee animations


YES!

Modifié par AwesomeDudex64, 29 mai 2012 - 03:51 .


#396
Linkinator

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so exactly how long can you be AFK before you are kicked?

matches last 20-30 mins average . are some people going to loose their credits and points because they had to go hide for a wave or two?

#397
LayZdevil

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Glad to see that they game is continuously being worked on. Can't wait for the next pack!

#398
Major Durza

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They fixed the Vanguard Glitch! Awesome, will use the Ex-Cerberus Vanguard probably as much as the Adept now!

#399
Emphyr

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Wulfram wrote...

Chris Priestly wrote...

I can say that this is not planned to be the final patch and issues not fixed in 1.03 (story issues, PS3 framerate, EMS, etc) are being investigated for the next patch. As with any bug, if it is not fixed, that is likely because it is not an easy fix. That doesn't mean that it won't ever be fixed, just that it was not ready by the time this patch was complete.


How is EMS not easy to fix?  Just need to change a few basic values.


They have to fix that EA is OK with changing a few simple values first.. And to Fix that is almost impossible (micro transactions are  almost holy to EA.")

I just gave Diana Allers 000 more in Gibbed so she is not worth 5 but 5000 war assets. :whistle:

Modifié par Emphyr, 29 mai 2012 - 04:28 .


#400
anci3nt_warrior

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 Thanks for the updates....personally I like this game...keep the good stuff coming....