New Mass Effect 3 Patch 1.03 now available
#426
Posté 29 mai 2012 - 06:10
#427
Posté 29 mai 2012 - 06:11
Why fix something that actually breaks the game?WilliamYZFR1 wrote...
Apologies if I missed it but I saw no mention of a Black Hole fix. For me (and others) this should have been priority. Many of the mentioned fixes are merely minor in comparison.
/sarcasm
No, there was no mention of a fix for it in this patch.
#428
Posté 29 mai 2012 - 06:17
#429
Posté 29 mai 2012 - 06:22
PS: GOOD. This will kick farmers in the nuts and force them to actually PLAY.
#430
Posté 29 mai 2012 - 06:24
#431
Posté 29 mai 2012 - 06:25
After how much time is an afk player kicked? Part of the readon there are sometimes afk players is that you get nothing if you have to leave in the middle of a match or just need to do something real quick.
Letting players who leave get 1/4 of the exp and credits collected so far upon departure would really help. So would making variable game sessions (host chooses 5 or 10 waves) for example if you want to just play a short game (if you dont have 30 mins that it usually takes to beat gold with randoms)...
#432
Posté 29 mai 2012 - 06:30
Rodia Driftwood wrote...
Wow.. So the Geth Prime no longer receives Headshot damage?. How are you supposed to effectively kill it, then?.
Just like a Banshee or Atlas - shoot it till it's dead? It just levels the playing field for all mini-bosses. They were not meant to have weak spots (not counting the shooting off of the guards of the Atlas, since the only do a one-time damage spike)
#433
Posté 29 mai 2012 - 06:37
#434
Posté 29 mai 2012 - 06:37
#435
Posté 29 mai 2012 - 06:39
#436
Posté 29 mai 2012 - 06:43
#437
Posté 29 mai 2012 - 06:46
#438
Posté 29 mai 2012 - 06:50
ka243 wrote...
After how much time is an afk player kicked? Part of the readon there are sometimes afk players is that you get nothing if you have to leave in the middle of a match or just need to do something real quick.
Letting players who leave get 1/4 of the exp and credits collected so far upon departure would really help. So would making variable game sessions (host chooses 5 or 10 waves) for example if you want to just play a short game (if you dont have 30 mins that it usually takes to beat gold with randoms)...
Is looking in the MP-forum that hard? It's all explained there. You're getting kicked after 2min of afk unless it's a private match. And I totally welcome the change. If you have other stuff to to - don't start a MP match. If something more important comes up, just leave, getting MP credits and XP can't be all that matters. Plus, ppl who refuse to leave when they have to go afk just drag the others down, if they are getting kicked after 2min there is a chance that someone else can join and actually help out. Especially when playing Gold every person counts.
Modifié par Siran, 29 mai 2012 - 06:50 .
#439
Posté 29 mai 2012 - 06:54
ka243 wrote...
Also re: making atlas and reaver enemies harder... Lots of people play against geth because its easier... Shooting the atlas through the canopy with a sniper rifle with piercing was a cool feature that should be lefr in multiplayer. Will it even be possible to get the highjacker achievement in sp without this? I have been trying for weeks and cant get it... I suppose this will make it harder to do?
The Atlas canopy thing is MP only, you don't even have a driver in MP, so the models are different anyway. You could never break the glass in MP, in SP you can (even after the patch). It took me some time as well, getting the achievement. Somehow it was rather easy with the Atlas in the citadel-mission, got it the second try, while I tried countless times with the Atlas during Grissom Academy (only once broke the glass, but the Atlas had barely one bar Armor left, so the next shot that was supposed to hit the driver killed the Atlas).
Modifié par Siran, 29 mai 2012 - 06:55 .
#440
Posté 29 mai 2012 - 06:57
NOOO and suddenly I dont like kishok, it was hard to hit banshee's head with kishock enough to get it rewarded.
Other changes are great ofcoz (waitin for shockwave radius...)
#441
Posté 29 mai 2012 - 07:03
Enrageddark360 wrote...
YAY NO LEECHERS!!!! or unless til they figure out timing for the inactivity...
2 minutes
#442
Posté 29 mai 2012 - 07:06
#443
Posté 29 mai 2012 - 07:19
#444
Posté 29 mai 2012 - 07:22
#445
Posté 29 mai 2012 - 07:39
Chris Priestly wrote...
*snip*
-Added feature to remove AFK players after a set amount of inactivity
*snip*
Yey!
#446
Posté 29 mai 2012 - 07:52
#447
Posté 29 mai 2012 - 07:54
#448
Posté 29 mai 2012 - 08:26
Chris Priestly wrote...
PS3 Only:
-Fixed wrong DLC Text in the Trophy File
-Added Downloadable Content option to PS3 Main Menu
Still no frame-rate fix for PS3....thats shocking <_<
#449
Posté 29 mai 2012 - 08:50
xHezz90 wrote...
Chris Priestly wrote...
PS3 Only:
-Fixed wrong DLC Text in the Trophy File
-Added Downloadable Content option to PS3 Main Menu
Still no frame-rate fix for PS3....thats shocking <_<
Hate to be the one to tell you, but given the way the game ended up on PS3 it's highly unlikely that they could fix the framerate issues without a complete engine overhaul. Which is not going to happen, another example of BioWare overreaching and failing to deliver a satisfactory result in this game.
#450
Posté 29 mai 2012 - 09:52





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