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New Mass Effect 3 Patch 1.03 now available


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#426
aka_SCORPION

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When exactly will the patch? I mean the time!?

#427
tykimykk

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WilliamYZFR1 wrote...

Apologies if I missed it but I saw no mention of a Black Hole fix. For me (and others) this should have been priority. Many of the mentioned fixes are merely minor in comparison.

Why fix something that actually breaks the game?
/sarcasm


No, there was no mention of a fix for it in this patch.

#428
Zymeshed

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great update!

#429
Rodia Driftwood

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Wow.. So the Geth Prime no longer receives Headshot damage?. How are you supposed to effectively kill it, then?.

PS: GOOD. This will kick farmers in the nuts and force them to actually PLAY.

#430
jaguandique

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Awesome!

#431
ka243

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When will you fix the issue that prevents javiks powers from being reset??
After how much time is an afk player kicked? Part of the readon there are sometimes afk players is that you get nothing if you have to leave in the middle of a match or just need to do something real quick.
Letting players who leave get 1/4 of the exp and credits collected so far upon departure would really help. So would making variable game sessions (host chooses 5 or 10 waves) for example if you want to just play a short game (if you dont have 30 mins that it usually takes to beat gold with randoms)...

#432
Siran

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Rodia Driftwood wrote...

Wow.. So the Geth Prime no longer receives Headshot damage?. How are you supposed to effectively kill it, then?.


Just like a Banshee or Atlas - shoot it till it's dead? It just levels the playing field for all mini-bosses. They were not meant to have weak spots (not counting the shooting off of the guards of the Atlas, since the only do a one-time damage spike)

#433
CrashLegacy

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I'm surprised they have slipped in the fix for engineering's ambient conversations yet.

#434
ka243

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Also re: making atlas and reaver enemies harder... Lots of people play against geth because its easier... Shooting the atlas through the canopy with a sniper rifle with piercing was a cool feature that should be lefr in multiplayer. Will it even be possible to get the highjacker achievement in sp without this? I have been trying for weeks and cant get it... I suppose this will make it harder to do?

#435
Rodia Driftwood

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Good bye, Kishock. We will miss ya.

#436
Enrageddark360

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YAY NO LEECHERS!!!! or unless til they figure out timing for the inactivity...

#437
VII Revenant

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Whoo! The Falcon's about to get a whole lot more badass!

#438
Siran

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ka243 wrote...

After how much time is an afk player kicked? Part of the readon there are sometimes afk players is that you get nothing if you have to leave in the middle of a match or just need to do something real quick.
Letting players who leave get 1/4 of the exp and credits collected so far upon departure would really help. So would making variable game sessions (host chooses 5 or 10 waves) for example if you want to just play a short game (if you dont have 30 mins that it usually takes to beat gold with randoms)...


Is looking in the MP-forum that hard? It's all explained there. You're getting kicked after 2min of afk unless it's a private match. And I totally welcome the change. If you have other stuff to to - don't start a MP match. If something more important comes up, just leave, getting MP credits and XP can't be all that matters. Plus, ppl who refuse to leave when they have to go afk just drag the others down, if they are getting kicked after 2min there is a chance that someone else can join and actually help out. Especially when playing Gold every person counts.

Modifié par Siran, 29 mai 2012 - 06:50 .


#439
Siran

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ka243 wrote...

Also re: making atlas and reaver enemies harder... Lots of people play against geth because its easier... Shooting the atlas through the canopy with a sniper rifle with piercing was a cool feature that should be lefr in multiplayer. Will it even be possible to get the highjacker achievement in sp without this? I have been trying for weeks and cant get it... I suppose this will make it harder to do?


The Atlas canopy thing is MP only, you don't even have a driver in MP, so the models are different anyway. You could never break the glass in MP, in SP you can (even after the patch). It took me some time as well, getting the achievement. Somehow it was rather easy with the Atlas in the citadel-mission, got it the second try, while I tried countless times with the Atlas during Grissom Academy (only once broke the glass, but the Atlas had barely one bar Armor left, so the next shot that was supposed to hit the driver killed the Atlas).

Modifié par Siran, 29 mai 2012 - 06:55 .


#440
Tuix

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-Fixed the Kishock Sniper Rifle that would hit head bone (critical hit) on enemies that should not be possible, such as the Brute, Banshee and Ravager

NOOO and suddenly I dont like kishok, it was hard to hit banshee's head with kishock enough to get it rewarded. :(

Other changes are great ofcoz (waitin for shockwave radius...)

#441
Esbatty

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Enrageddark360 wrote...

YAY NO LEECHERS!!!! or unless til they figure out timing for the inactivity...


2 minutes

#442
sirus1988

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Thank you bioware.. now fix the issue where I lose all my war assests from mp! XD

#443
askthepro

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your import face options still dont work as they should like from mass effect 1 to mass effect 2. i hope you fix that by copying all textures (ofcourse, enhance them) from me2 to me3 via your extended cut DLC that are only used when player is importing a face. thatshould work

#444
ka243

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Put the headshots for bosses back please. This just further nerfs shooting classes which require more skill and makes biotic classes better (that dont require skill because biotic powers home)....

#445
snackrat

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Chris Priestly wrote...
*snip*
-Added feature to remove AFK players after a set amount of inactivity
*snip*
:devil:


Yey! :o Now instead of leechers coasting on the XP/creds of squadmates doing all the work, they can get swapped out for people will to actually do the 'co-op' part of a co-op game!

#446
Oskar125

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Yeah! Thanks Bioware.

#447
doozerdude

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Good job, I've experienced alot of thse issues while playing multiplayer, especially the melee glitch and nonstop visual/sound effects. Quite pleased you guys managed to fix em.

#448
VivaLaWhatsername

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Chris Priestly wrote...

PS3 Only:

-Fixed wrong DLC Text in the Trophy File
-Added Downloadable Content option to PS3 Main Menu


Still no frame-rate fix for PS3....thats shocking <_<

#449
Fraevar

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xHezz90 wrote...

Chris Priestly wrote...

PS3 Only:

-Fixed wrong DLC Text in the Trophy File
-Added Downloadable Content option to PS3 Main Menu


Still no frame-rate fix for PS3....thats shocking <_<


Hate to be the one to tell you, but given the way the game ended up on PS3 it's highly unlikely that they could fix the framerate issues without a complete engine overhaul. Which is not going to happen, another example of BioWare overreaching and failing to deliver a satisfactory result in this game.

#450
Tyrium

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Awesome!