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New Mass Effect 3 Patch 1.03 now available


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#451
Tyrium

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Siran wrote...

ka243 wrote...

Also re: making atlas and reaver enemies harder... Lots of people play against geth because its easier... Shooting the atlas through the canopy with a sniper rifle with piercing was a cool feature that should be lefr in multiplayer. Will it even be possible to get the highjacker achievement in sp without this? I have been trying for weeks and cant get it... I suppose this will make it harder to do?


The Atlas canopy thing is MP only, you don't even have a driver in MP, so the models are different anyway. You could never break the glass in MP, in SP you can (even after the patch). It took me some time as well, getting the achievement. Somehow it was rather easy with the Atlas in the citadel-mission, got it the second try, while I tried countless times with the Atlas during Grissom Academy (only once broke the glass, but the Atlas had barely one bar Armor left, so the next shot that was supposed to hit the driver killed the Atlas).


Hehe I had it the other way - I get it every time in Grissom, but have not yet succeeded on the Citadel

#452
Salaya

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Thank you for fixing the EMS issue! Wait...

#453
jacinda1234

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Not that great a patch, shame cause it's almost 3 months since the release, guess Bioware doesn't really care.

#454
pegleg247

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What about the Scorpion firing blanks also???

#455
Tonymac

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Salaya wrote...

Thank you for fixing the EMS issue! Wait...



Smartazz!

Modifié par Tonymac, 29 mai 2012 - 10:12 .


#456
Xenofinn

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This
-Fixed the issue where a player could enter a state when completing cover interactions near a ladder which could lead them to becoming invulnerable and unable to deal damage

Hurrah for fixing this. I've experienced this every third of my games (except when I am creating a lobby).

#457
ShadowRanger88

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Kroguard Rage fix please.

#458
Pelle6666

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Seams like most effort was put into fixing the multiplayer here... oh well guess we'll have to wait for EC to get the real problems solved.

#459
dr octagon 3000

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Rodia Driftwood wrote...

Wow.. So the Geth Prime no longer receives Headshot damage?. How are you supposed to effectively kill it, then?.

PS: GOOD. This will kick farmers in the nuts and force them to actually PLAY.


So rather have something to aim for I'll just shoot at whatever hmmm, that's exciting.

PS: Not sure what this has to do with farming.

#460
Acktimeus

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aww... No fix for concussive shot's lvl 6 amplification.

#461
Harbinger1985HU

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Nice list. Looks we can have a new featurette against AFK. So it's possible we got text chat too? :)

#462
Demonique

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Chris Priestly wrote...

-Fixed an issue where sometimes facial movement would not match the voice over if a hitch occurred


-Fixed a crash in conversations after Investigate Sanctuary mission
:devil:


The facial movement thing seems awfully minor compared to other glitches *cough*Ken/Gabby*cough*

Does the fixing the crash in conversations after Sanctuary mean you will be fixing other convo glitches like Ken and Gabby only talking if Ash is onboard?



I'm unable to connect to MP due to Origin's crappyness so most of these fixes are meaningless to me

#463
FrenchiVIII

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everyone complains about the headshot damage removed and no one talks about the bonus granted by the ammo consumables? I'd like to know how exactly it works, as I think that by now that consumable is useless. The bonus will be for just one clip or for the entire stock ammo? Also, the insta-reload is for the first clip or for every clip for a short period of time? And most of all, how much is big that bonus??

and another point, there's a thread somewhere for known issues? i mean things like the krogan rage that doesn't work, just like the bonus power damage for asari justicar and ultra-light SMG materials. that would be useful because otherwise there's no way to know that other than trying and checking ability by ability...

#464
JAD2009

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A lot of fixes for multiplayer, only a few for singleplayer. So nice... When there are a lot of things in the campaing that should be improved.

#465
Severyx

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Brilliant work. Lots the problems I've been hearing about have been addressed.

#466
W o IL F M a N

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They should left the fire rate on the falcon alone thanks to ruining a good gun especially when single player hasn't been change. So not cool.

#467
SierraGHOSTN7

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DAMN.
Will this bug will be fixed?!
That damn Vanguard bug, when you can't move properly, or shoot, or do anything.
And then you start to float on the map.

NO.
Everything got fixed.
But not this.

Great job.
I have no bugs. NO other bugs.
Just this damn multiplayer vanguard bug, that didn't get fixed.

#468
MagicThoughts

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Astaiir wrote...

DAMN.
Will this bug will be fixed?!
That damn Vanguard bug, when you can't move properly, or shoot, or do anything.
And then you start to float on the map.

NO.
Everything got fixed.
But not this.

Great job.
I have no bugs. NO other bugs.
Just this damn multiplayer vanguard bug, that didn't get fixed.


Fixed an issue so Vanguards who are charging as they die are no longer being routed to the ground


They did fix it. If you didn't know the reason you start floating and stuff is because you hit the charge button and then you get killed, afterwards when you get revived you will start lagging and floating.


Oh and Chris, you said on twitter that the patch release date for the Ps3 is unknown but in this post you said it would be available on both Xbox 360 and the Ps3?

Modifié par MagicThoughts, 29 mai 2012 - 01:21 .


#469
Linkforlife

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I wonder when the glitch in the Normandy's cockpit will get fixed? I am still terrified to talk to Joker for fear that I will get stuck in that cursed area right next to him. As it stands right now, I have to walk all the way around it to talk to EDI rather than pan the camera over to her and select her.

#470
pmac_tk421

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MagicThoughts wrote...

Astaiir wrote...

DAMN.
Will this bug will be fixed?!
That damn Vanguard bug, when you can't move properly, or shoot, or do anything.
And then you start to float on the map.

NO.
Everything got fixed.
But not this.

Great job.
I have no bugs. NO other bugs.
Just this damn multiplayer vanguard bug, that didn't get fixed.



Fixed an issue so Vanguards who are charging as they die are no longer being routed to the ground


They did fix it. If you didn't know the reason you start floating and stuff is because you hit the charge button and then you get killed, afterwards when you get revived you will start lagging and floating.


Oh and Chris, you said on twitter that the patch release date for the Ps3 is unknown but in this post you said it would be available on both Xbox 360 and the Ps3?

Lokk at the Bioware posts on the thread. Originally this thread said the PS3 date was unknown until chris found out they made a deal and he edited the OP.

#471
MagicThoughts

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pmac_tk421 wrote...

MagicThoughts wrote...


Oh and Chris, you said on twitter that the patch release date for the Ps3 is unknown but in this post you said it would be available on both Xbox 360 and the Ps3?

Lokk at the Bioware posts on the thread. Originally this thread said the PS3 date was unknown until chris found out they made a deal and he edited the OP.


Oh okay, thanks.

#472
BobWalt

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Chris Priestly wrote...

Hi Everyone.

We are pleased to say that the next Mass Effect 3 patch will be arriving this week for most platforms. It will be available for the PC on Tuesday May 29 and for the Xbox 360 and Playstation3 on Thursday May 31.

Patch 1.03 Notes:

Common to all Platforms:
-Fixed the issue so the Falcon weapon in multiplayer no longer sometimes fire blanks

:devil:


Since this behavior has also been noted on other explosive firing weapons.  Does this fix also apply to the other explosive firing weapons such as the striker? 

#473
DeadReck0ning88

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I'm seeing it on my marketplace but it won't bring up anything. So I think it's being uploaded now. I'm gonna wait an hour or 2 then check and see.

#474
Tankcommander

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T1l wrote...

Chris Priestly wrote...

-Fixed Geth prime and harvesters taking headshot bonus damage when they shouldn’t
-Fixed shooting the atlas in the cockpit with a penetration weapon doing double damage
-Fixed
the Kishock Sniper Rifle that would hit head bone (critical hit) on
enemies that should not be possible, such as the Brute, Banshee and
Ravager.


Slightly disappointing. I liked those 'features'. Oh well.


My thoughts too. Great patch except for above. I'm curious now as to how we deal with the perfectly accurace, cover penetrating Atlases, or the super strong, stunlock-inducing Primes now without resorting to missiles a lot.

Not sure if I'll use the Kishock anymore. It was better than the Black Widow vs Reaper, but now I'm thinking I'm just overall better off with the Widow, especially considering the awful lag the harpoon has if I'm not hosting.

#475
EricHVela

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I missed where it said what time of the day it would be launched. There was a 49MB patch, but the game client says 1.2.5427.16.

Is that correct game-client version for the "1.03" build?

EDIT: PC version of course (just in case someone was wondering).

Modifié par ReggarBlane, 29 mai 2012 - 01:52 .