great pach... but now i cant conect to mass effect server.....soooooo what gives??!?!?!!?!
New Mass Effect 3 Patch 1.03 now available
Débuté par
Chris Priestly
, mai 28 2012 02:46
#826
Posté 02 juin 2012 - 10:45
#827
Posté 02 juin 2012 - 10:50
....you have lost your connection to the mass effect 3 server you must connect again to.....etc etc etc. I whant my 60 euros back :/
#828
Posté 02 juin 2012 - 11:30
the patch is almost as good as a big ****.
I will not play until this is fixed, although I can not play a decent game since you put it
I will not play until this is fixed, although I can not play a decent game since you put it
#829
Posté 02 juin 2012 - 11:51
I wish I wasn't so bored with this game....I played ME2 on and off for 2 years.
#830
Posté 03 juin 2012 - 12:42
Well, ever since this patch i either can't connect to a game or i get up to a really late round of gold then lose connection. "Mass effect 3 server down". Really starting to get to me -.- I get all that way thinking yay lots of credits then boom, out of the game.
#831
Posté 03 juin 2012 - 01:05
Reptilian Rob wrote...
If it isn't clear by now the MP is the ONLY thing they are willing to fix.count_4 wrote...
Meh, no story fixes, no EMS fix and no text chat.
At least they're doing a decent job at it thus far.
It's like say you hate your step mom...but she still makes a wicked banana cream pudding. She's already a part of your household, might as well eat it and enjoy it.
That's how I feel about BioWare right now.
#832
Posté 03 juin 2012 - 01:18
I don't really use these forums ever, but is it normal for so many people to show they have a problem logging onto the game and the developers to not say anything?
#833
Posté 03 juin 2012 - 01:30
not happy with new patch, playing on PS3 have massive lag issues. and keep getting kicked form games in progress. loosing my credits and experience points.
#834
Posté 03 juin 2012 - 02:08
Since the patch was released I've had less problems, actually. (PS3). The new matchmaking could be annoying to certain people with high N7 ranks, but it's nice to play with people around 500-700 often; something needs to be sorted out for those high-ranked players though. I have had very few laggy games, haven't lost any credits since the patch, and games go by faster now that the rounds have 10 second intermissions (in most games). The only thing I've noticed worth mentioning is the vanguard glitch still exists and I thought that was being fixed.
#835
Posté 03 juin 2012 - 02:24
I've had no problems so far with the new patch.
I thougt, however, that it would fix Shepard's "twisted neck" in the first dialogue with Liara aboard the Normandy, you know, when he`s looking at the drone instead of her while they're talking.
That´s very annoying for me so I'm forced to ask: has anyone else noted that or is just me?
I thougt, however, that it would fix Shepard's "twisted neck" in the first dialogue with Liara aboard the Normandy, you know, when he`s looking at the drone instead of her while they're talking.
That´s very annoying for me so I'm forced to ask: has anyone else noted that or is just me?
#836
Posté 03 juin 2012 - 02:38
That anology, nothing has ever been that correct.FellishBeast wrote...
Reptilian Rob wrote...
If it isn't clear by now the MP is the ONLY thing they are willing to fix.count_4 wrote...
Meh, no story fixes, no EMS fix and no text chat.
At least they're doing a decent job at it thus far.
It's like say you hate your step mom...but she still makes a wicked banana cream pudding. She's already a part of your household, might as well eat it and enjoy it.
That's how I feel about BioWare right now.
#837
Posté 03 juin 2012 - 02:42
I noticed something similar after a rescue mission on Rannoch, but besides then, no. Not yet anyway, since I've yet to finish my first playthrough. In any event, I'm sorry to hear that so many people are still having lag and disconnects, but my game has been pretty much flawless from the get-go. It must frustrate the devs as well, since it probably works fine on their systems.
#838
Posté 03 juin 2012 - 04:25
too bad they haven't fixed the ending bug yet, i'm still only getting three endings
#839
Posté 03 juin 2012 - 05:03
Chris, do us a favor, redo the difficulty enhancement to normal, we already have boss fights with purchasing packs, and give us back bonuses against Atlases and Geth Primes, they gave Infiltrators something to accomplish.
#840
Posté 03 juin 2012 - 07:20
almost a week later, haven't been able to play MP at all since DLC and patch and still no fix or even any kind of acknowledgement of a problem. Lovin the customer/tech support here. Even when, or if, they fix it I'm sure I'll have to deal with trying to get my victory pack sent to me since I haven't been able to connect all week. *sigh* I think I'm just gunna go back to ME2 and pretend ME3 doesn't exist for the time being.
#841
Posté 03 juin 2012 - 07:59
I don't know if anyone else is having this problem, but sometimes when I use my Ex-Cerberus Vanguard, when I use his Smash, it doesn't work.
For example, when I use the Power in front of an enemy, it will play the animation and have my character swing his whips down, but it won't count as an attack, and won't even produce the shockwave at the tips of the whips. However, the character will remain unharmed as I would be forced to wait through the cooldown until I can try again (which usually works... or won't because I am dead.
).
This glitch for me is fairly rare, but it happens at least a few times a day.
Other than that, my gameplay through the MP has been pretty much clean and fun without many problems (once in a while everyone would be forced to diconnect from the game, but it happens. >.< ).
The only thing I could really complain about (the first thing is to help the developers out with knowing the glitches in game), would be the time in between rounds. It's literally five seconds!
I don't know if this is just me, but I usually take the time in between rounds to rush back to my spot with the rest of my team mates.
I would prefer it if it was back to the normal amount of time between rounds, before the patch...
But that's just me nip-picking over the tiny things.
For example, when I use the Power in front of an enemy, it will play the animation and have my character swing his whips down, but it won't count as an attack, and won't even produce the shockwave at the tips of the whips. However, the character will remain unharmed as I would be forced to wait through the cooldown until I can try again (which usually works... or won't because I am dead.
This glitch for me is fairly rare, but it happens at least a few times a day.
Other than that, my gameplay through the MP has been pretty much clean and fun without many problems (once in a while everyone would be forced to diconnect from the game, but it happens. >.< ).
The only thing I could really complain about (the first thing is to help the developers out with knowing the glitches in game), would be the time in between rounds. It's literally five seconds!
I don't know if this is just me, but I usually take the time in between rounds to rush back to my spot with the rest of my team mates.
I would prefer it if it was back to the normal amount of time between rounds, before the patch...
But that's just me nip-picking over the tiny things.
#842
Posté 03 juin 2012 - 11:58
how big is this patch?
#843
Posté 03 juin 2012 - 12:07
About 30 MbGerza71 wrote...
how big is this patch?
#844
Posté 03 juin 2012 - 12:28
Thanks. So much in it but so little.
#845
Posté 03 juin 2012 - 12:43
why does it seem like multiplayer matchmaking is taking way too long to find players to fill the lobby? it also seems like when someone does finally come in an hour later their same region of N7 rank(which is ok), but i wish it didnt take so long to find players. its not my connection because im running a T1. please explain why this happens to more than just me
#846
Posté 03 juin 2012 - 02:09
"
you have lost your connection to the mass effect 3 server you must....."
Still geting the same message..(like so many other players)...how about some feedback from you guys in Bioware. Dont need a solution (I am pationce one...still waiting for a easy way to pass the boss reaper...like a way to save after every shot), just need to know that you guys are aware that we cant play MP because of pach/rebellion.
Are you guys aware of it?
you have lost your connection to the mass effect 3 server you must....."
Still geting the same message..(like so many other players)...how about some feedback from you guys in Bioware. Dont need a solution (I am pationce one...still waiting for a easy way to pass the boss reaper...like a way to save after every shot), just need to know that you guys are aware that we cant play MP because of pach/rebellion.
Are you guys aware of it?
#847
Posté 03 juin 2012 - 05:57
I understand that since this patch took you 4 months, it might be time prohibitive. But please, even if your next patch takes 8 months.. make a patch that actually fixes more problems then it causes/ignores..
#848
Posté 03 juin 2012 - 06:09
lost connection and blabla..., Are you guys there dont even test your stuff before release them to the players?.....for god sake
#849
Posté 03 juin 2012 - 09:59
Lost connection and went back to sign in and it reset itself!! WHAT!!
Modifié par Browneye_Vamp84, 03 juin 2012 - 10:27 .
#850
Posté 03 juin 2012 - 10:10
ops survival pack glitch (the one where you can use multiple ones just before death and still not heal)- not fixed, like they said it was
vanguards getting stuck around the map- not fixed
not sure if this was on the list, but the "using medigel immediately after death and not getting revived" glitch is still not fixed.
not sure if these ones were on there, either, but the "option to revive a teammate is missing" glitch, and the "revived teammate but they're still dead" glitch are still not fixed.
vanguards getting stuck around the map- not fixed
not sure if this was on the list, but the "using medigel immediately after death and not getting revived" glitch is still not fixed.
not sure if these ones were on there, either, but the "option to revive a teammate is missing" glitch, and the "revived teammate but they're still dead" glitch are still not fixed.





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