New Mass Effect 3 Patch 1.03 now available
#851
Posté 03 juin 2012 - 10:47
#852
Posté 03 juin 2012 - 11:24
#853
Posté 03 juin 2012 - 11:50
P3G4SU5 wrote...
Holger1405 wrote...
P3G4SU5 wrote...
Holger1405 wrote...
beaverskenneth wrote...
Agent Who wrote...
What complete and utter incompetence, releasing a patch that’s supposed to fix bugs and the bugs aren’t fixed.
TEST YOUR PATCHES FFS – somebody needs fired over this PLEASE – Hire people that can actually do their JOBS!
The people assigned the task of fixing these glitches should be ASHAMED.
It makes your entire company look terrible, and what’s worst is these glitches after the patch have not been quickly corrected. Any other company that made this HUGE of a mistake at least would have had the coders working on it ASAP and a new patch released hours after to ACTUALLY DO WHAT THEY SAID THEY WERE GOING TO DO, AND MAKE IT RIGHT!!
I think you should just calm down and recognize that they are working on things. In case you haven't noticed, every video game has multiple bugs or issues. Stop bashing the employees at BioWare and be more civil, would you? It's people like you who posted destructive criticism to BioWare over the ending of it. Grow up.
Don't bother, she/he is just a barrater.
He/she is right to be annoyed. If Bioware chose to post a list of things that they claim have been fixed then there should have been testing to confirm the issues had actually been resolved. This is a fundamental part of bug fixing.
If they are "working on things" as you say then the bug fixes which have not yet been corrected should not be included in the list of issues they claim to have resolved in the 1.03 patch. I wouldn't go so far as to say people should be fired, but obviously the standards of testing (if indeed there were any) have been exceptionally low in this case.
First, I didn't say they are "working on things."
Second, she/he has not the least right to complain in such a manner.
You think that it is ok to insult Bioware employees?
Let me make this easy for you to understand.
1.) "...and recognize that they are working on things."
2.) Every person that has paid money for a product has the right to complain if the product is faulty. When a company makes claims to have remedied those problems and they turn out to be false, the consumer again has a right to complain - even more so now as they have been lied to.
3.) Try reading his post again. He doesn't make any insults to Bioware employees. Do you really think the forums new rules of conduct would still allow Zaidra to be able to post here if he truly had insulted Bioware employees?
Um, maybe YOU shold re-read his post. Where he states that they should hire people who can actually do their jobs, it's an insult to the current employees. Also, since he didn't specify WHICH employees need to be replaced, it is technically an insult to every single BioWare employee. If you thought my reply was bad before, how about now? (and no I am not saying you did say that.)
#854
Posté 04 juin 2012 - 01:18
#855
Posté 04 juin 2012 - 01:51
bubbaboyd wrote...
So your saying it's all good to sell half done products? Would you buy a car with a 6 cylinder engine but only 4 or 5 of those cylinders worked at any one time?Why is it the video game industry seems ok with selling half-done or faulty products?
Because it's EA and all EA cares about is money. If it runs that's good enough for them.
#856
Posté 04 juin 2012 - 02:21
#857
Posté 04 juin 2012 - 04:15
I'm not normally one to complain but this is seriously beyond stupid. I lost out on 70k+ credits because of this stupid auto boot thing. And I'm not afking or anything. Waiting for enemies I can hit? Sitting in extraction waiting for the timer to go down? Hell, getting to the extraction and waiting before the countdown starts means your two minute countdown has already started. This is so stupid having to micromanage my controller input just so that I can make sure I don't get kicked from a game.
Instead of really fixing anything, we have this 'patch' which introduces a ludicrously short auto kick timer for inactivity. You can't wait until you're about bled out to pop your medigel (you will simply not use it or show your character standing like an utter idiot while it kicks you to spectator and wastes your medigel) and whatever other wonderful things we've got here. Jesus, if you're going to introduce autokick at least make it respectable like most games and do 5 minutes. At least that's enough time to take a ****** and come back without getting booted if you really need to. I can't even sit in the extraction zone and wait without getting booted (which happens quite often depending on where enemies spawn and how teammates are behaving).
Modifié par BlueCr, 04 juin 2012 - 04:19 .
#858
Posté 04 juin 2012 - 04:34
#859
Posté 04 juin 2012 - 04:37
EchoDust wrote...
What is the bubble that appears around some enemies in multiplayer? It started recently. It reminds me of a hamster wheel.
You're probably seeing an enemy marked by the male Quarian's tactical scan.
Modifié par Ronald Jerum, 04 juin 2012 - 04:37 .
#860
Posté 04 juin 2012 - 04:40
#861
Posté 04 juin 2012 - 05:17
bubbaboyd wrote...
So your saying it's all good to sell half done products? Would you buy a car with a 6 cylinder engine but only 4 or 5 of those cylinders worked at any one time?Why is it the video game industry seems ok with selling half-done or faulty products?
Considering I'm running the game on a computer that it is probably not considered to be able to run on, and that it runs stable 99+% per cent of the time, I'd say the game works well indeed. Maybe it's not 100% finished, but it's 99% finished in my book. And let's be honest with ourselves: Have you actually delivered work of your own that you haven't later found at least one mistake in, even if it was just a typo? And have you gone back to fix it?
Now consider a large group of people working on a large project.
To sum it up: I'd say they did well.
I have already bought games that couldn't even be played through from start to finish because of a serious bug. Games that either just went into a loop because something that was supposed to happen didn't, or that just plain crashed. No ME game has done that to me yet, except for a game-breaking clipping error in ME2 that occasionally cropped up (about three times altogether, and I have played the game seven times, and been past the place where the error happened more than those seven times, considering one was in a corridor on Ilium).
Modifié par Wordweaver2010, 04 juin 2012 - 05:20 .
#862
Posté 04 juin 2012 - 05:23
BlueCr wrote...
I just want to say that the 2 minute kick thing is the stupidest decision I've ever seen on here. I have been kicked from TWO games while waiting LEGITIMATELY. One was on the EXTRACTION WAVE WHILE I WAS SITTING BEHIND A WALL WITH EIGHT SECONDS LEFT. What the hell? Seriously?
I'm not normally one to complain but this is seriously beyond stupid. I lost out on 70k+ credits because of this stupid auto boot thing. And I'm not afking or anything. Waiting for enemies I can hit? Sitting in extraction waiting for the timer to go down? Hell, getting to the extraction and waiting before the countdown starts means your two minute countdown has already started. This is so stupid having to micromanage my controller input just so that I can make sure I don't get kicked from a game.
Instead of really fixing anything, we have this 'patch' which introduces a ludicrously short auto kick timer for inactivity. You can't wait until you're about bled out to pop your medigel (you will simply not use it or show your character standing like an utter idiot while it kicks you to spectator and wastes your medigel) and whatever other wonderful things we've got here. Jesus, if you're going to introduce autokick at least make it respectable like most games and do 5 minutes. At least that's enough time to take a ****** and come back without getting booted if you really need to. I can't even sit in the extraction zone and wait without getting booted (which happens quite often depending on where enemies spawn and how teammates are behaving).
five minutes takes too long, it's too easy for people to just set a timer and come back every five minutes. two minutes is a nuisance. If you're getting booted, then you're not moving enough. Also, for the record, only if you were already at extraction before the eleventh wave started could you possibly be booted before the end, as extraction only takes two minutes. And if you don't move that entire time, then you're either a really bad player or afk.
most players in their right minds like this fix because it stops a-holes from going afk during games, especially gold ones, and possibly losing them for us.
#863
Posté 04 juin 2012 - 06:19
Zaidra wrote...
five minutes takes too long, it's too easy for people to just set a timer and come back every five minutes. two minutes is a nuisance. If you're getting booted, then you're not moving enough. Also, for the record, only if you were already at extraction before the eleventh wave started could you possibly be booted before the end, as extraction only takes two minutes. And if you don't move that entire time, then you're either a really bad player or afk.
most players in their right minds like this fix because it stops a-holes from going afk during games, especially gold ones, and possibly losing them for us.
Do you really think people are going to sit there and go afk and come back every few minutes to make sure they don't get booted? They're going to rubber band their trigger or tilt the analog stick to spin in a corner or something. Not really hard to put your controller upside down and make sure it's got an analog tilted constantly getting input.
When people don't want to play, they're going to find a way to not play. The only people who will likely get booted are people who aren't trying to afk.
You don't always HAVE to move or do anything during extraction, especially on easier difficulties. You act as if everyone does gold only and needs to be really intensive for every moment?
I've not seen anyone actually get dropped into a game in progress (don't you lose credits for waves you didn't do?) and unless you're playing with friends you're not really going to see an afk person get replaced so all you do is miss a person with a slot available in case you can invite someone, which could quite possibly get you booted while you're trying to invite someone.
#864
Posté 04 juin 2012 - 06:59
I was refering to the previous posters remark,Saying that a perfect game is impossible so putting out a sub-par game is the best we can expect unless we want to wait for years and years,I disagree:pinched:Wordweaver2010 wrote...
bubbaboyd wrote...
So your saying it's all good to sell half done products? Would you buy a car with a 6 cylinder engine but only 4 or 5 of those cylinders worked at any one time?Why is it the video game industry seems ok with selling half-done or faulty products?
Considering I'm running the game on a computer that it is probably not considered to be able to run on, and that it runs stable 99+% per cent of the time, I'd say the game works well indeed. Maybe it's not 100% finished, but it's 99% finished in my book. And let's be honest with ourselves: Have you actually delivered work of your own that you haven't later found at least one mistake in, even if it was just a typo? And have you gone back to fix it?
Now consider a large group of people working on a large project.
To sum it up: I'd say they did well.
I have already bought games that couldn't even be played through from start to finish because of a serious bug. Games that either just went into a loop because something that was supposed to happen didn't, or that just plain crashed. No ME game has done that to me yet, except for a game-breaking clipping error in ME2 that occasionally cropped up (about three times altogether, and I have played the game seven times, and been past the place where the error happened more than those seven times, considering one was in a corridor on Ilium).
Modifié par bubbaboyd, 04 juin 2012 - 07:01 .
#865
Posté 04 juin 2012 - 07:01
P3G4SU5 wrote...
He/she is right to be annoyed. If Bioware chose to post a list of things that they claim have been fixed then there should have been testing to confirm the issues had actually been resolved. This is a fundamental part of bug fixing.
If they are "working on things" as you say then the bug fixes which have not yet been corrected should not be included in the list of issues they claim to have resolved in the 1.03 patch. I wouldn't go so far as to say people should be fired, but obviously the standards of testing (if indeed there were any) have been exceptionally low in this case.
P3G4SU5 wrote...
2.) Every person that has paid money for a product has the right to complain if the product is faulty. When a company makes claims to have remedied those problems and they turn out to be false, the consumer again has a right to complain - even more so now as they have been lied to.
^^THIS
Modifié par DDNM, 04 juin 2012 - 07:03 .
#866
Posté 04 juin 2012 - 07:50
I was on Firebase Jade and somebody had the lightning gun.
#867
Posté 04 juin 2012 - 07:54
Ever since this patch, I've noticed "sometimes" the game asks me to "Redeem my online Pass", which PC players don't have/need. I restart of the game seems to fix it.
Imagine my surprise, though, when I found that's exactly what this patch was "fixing". If you need my system info, please tell me how to get it to you.
PS: Seems to be easier to Head-shot Geth now, which is good, but I don't get why I can't head shot Banshees or Primes now.
PPS: Sometimes I seem to enter games already in progress, not that that's a bad thing, I think it's a rather good idea. But it does cause problems for the team when I'm expecting the Ready screen and instead find two guys needing my help as I join XD
Modifié par Sir Fluffykins, 04 juin 2012 - 08:04 .
#868
Posté 04 juin 2012 - 07:55
If players aren't helping the rest of the team the simple answer is to kick them at the first opportunity and give negative feedback so you don't come across them again (in theory; hasn't always works for me). There are times though where we have to accept that a minority of players are just complete a-holes that thrive on exploiting and ruining games (hackers for example) for ligitimate players who play the game as intended. That is Xbox live for you. Makes you wonder what the complaint option actually does.BlueCr wrote...
Zaidra wrote...
five minutes takes too long, it's too easy for people to just set a timer and come back every five minutes. two minutes is a nuisance. If you're getting booted, then you're not moving enough. Also, for the record, only if you were already at extraction before the eleventh wave started could you possibly be booted before the end, as extraction only takes two minutes. And if you don't move that entire time, then you're either a really bad player or afk.
most players in their right minds like this fix because it stops a-holes from going afk during games, especially gold ones, and possibly losing them for us.
Do you really think people are going to sit there and go afk and come back every few minutes to make sure they don't get booted? They're going to rubber band their trigger or tilt the analog stick to spin in a corner or something. Not really hard to put your controller upside down and make sure it's got an analog tilted constantly getting input.
When people don't want to play, they're going to find a way to not play. The only people who will likely get booted are people who aren't trying to afk.
You don't always HAVE to move or do anything during extraction, especially on easier difficulties. You act as if everyone does gold only and needs to be really intensive for every moment?
I've not seen anyone actually get dropped into a game in progress (don't you lose credits for waves you didn't do?) and unless you're playing with friends you're not really going to see an afk person get replaced so all you do is miss a person with a slot available in case you can invite someone, which could quite possibly get you booted while you're trying to invite someone.
Modifié par PR PistonRage, 04 juin 2012 - 07:58 .
#869
Posté 04 juin 2012 - 08:33
BlueCr wrote...
I've not seen anyone actually get dropped into a game in progress (don't you lose credits for waves you didn't do?) and unless you're playing with friends you're not really going to see an afk person get replaced so all you do is miss a person with a slot available in case you can invite someone, which could quite possibly get you booted while you're trying to invite someone.
I agree ... if people are going to cheat or game the sytem, they're going to do it. You'll get rid of some with the AFK booting system, but the ones who really want to do it will find a way. People mod their controllers to gain advantage ... not so hard to defeat this with a simple mod if they want.
I will say, I have seen people dropped into games in progress as well as having dropped into them (everywhere from Round 2 to Round 9). The problem is, with the new matching system how many people will actually drop in within a reasonable amount of time?
#870
Posté 04 juin 2012 - 10:07
BlueCr wrote...
I just want to say that the 2 minute kick thing is the stupidest decision I've ever seen on here. I have been kicked from TWO games while waiting LEGITIMATELY. One was on the EXTRACTION WAVE WHILE I WAS SITTING BEHIND A WALL WITH EIGHT SECONDS LEFT. What the hell? Seriously?
I'm not normally one to complain but this is seriously beyond stupid. I lost out on 70k+ credits because of this stupid auto boot thing. And I'm not afking or anything. Waiting for enemies I can hit? Sitting in extraction waiting for the timer to go down? Hell, getting to the extraction and waiting before the countdown starts means your two minute countdown has already started. This is so stupid having to micromanage my controller input just so that I can make sure I don't get kicked from a game.
Instead of really fixing anything, we have this 'patch' which introduces a ludicrously short auto kick timer for inactivity. You can't wait until you're about bled out to pop your medigel (you will simply not use it or show your character standing like an utter idiot while it kicks you to spectator and wastes your medigel) and whatever other wonderful things we've got here. Jesus, if you're going to introduce autokick at least make it respectable like most games and do 5 minutes. At least that's enough time to take a ****** and come back without getting booted if you really need to. I can't even sit in the extraction zone and wait without getting booted (which happens quite often depending on where enemies spawn and how teammates are behaving).
Well, to be honest that never happened to me. Maybe to prevent being kicked while lying on the floor bleeding out, you should hit the A-Button (Space-Bar on PCs I guess). This should reset the timeout-counter, because hitting a button isn't inactivity.
I am also wondering how you can sit for more than 2 minutes WITHOUT MOVING AT ALL. Even if you are in a perfect sniper nest waiting for the enemies to approach, you should take a look to the left or the right a few times to make sure there are no bad surprises (invisible Phantom or Geth, unexpected spawn close to you etc.). I also wonder which difficulty you are playing. On Silver and Gold enemies definitely do NOT need 2 minutes to come into sniping range, no matter which map we are talking about. Haven't played Bronze in a while now, but I'd be wondering also if it would take 2 minutes to approach you.
Last but not least 5 minutes would definitely be too long. An efficient silver match takes about 20 minutes. 5 minutes of inactivity would mean AFK a quarter of the match. Plus the additional waiting time for a replacement joining the open slot. If you need 5 minutes to go to the bathroom during an important wave (like 6 or 10) I wouldn't want to have you on my team, to be honest. Sorry.
I think 3 minutes might be acceptable, but 5 is definitely too much.
Just my 2 cents...
#871
Posté 04 juin 2012 - 11:02
first please let me express my enthusiasm about the new Rebellion Pack and the attempt to fix many bugs with the 1.03 Patch. I honestly think introducing the Multiplayer with ME3 was one of the best ideas you had for the game! Being a big fan of the Spartan Multiplayer as well, this should hopefully mean something.
I am trying to be as helpful as possible for your developers and to provide only constructive feedback. So I am posting any of the allegedly fixed bugs from the "Patch 1.03 Notes" that unfortunately are still causing problems, despite the Fix being installed on the Xbox, and my personal observations below them:
-Fixed various multiplay maps where a player could fall through the map during multiplayer gameplay
At the new map Firebase Jade I was playing the Asari Justicar. I died on a Gold Game and was revived and probably died again. It was apparently a bit messy and hectic.
-Fixed the issue that using an ops survival pack consumable immediately before death could have no effect. It now works as intended
I am not using the packs anymore, because I think they don't really help and more often than not nothing happens when I hit the button, but many of my teammates are still complaining and cursing about them even after the patch. So I guess this issue is not really fixed.
-Fixed an issue so Vanguards who are charging as they die are no longer being routed to the ground
We still had Vanguards glitching out on Firebase Jade at least twice after the patch 1.03 (not being the game host). I have also heard reports from other people, but can't report the map, sorry.
-Fixed Host migration that would sometimes cause players to start on an incorrect wave
We had the problem two days ago that our host lost his internet connection on Wave 1 during a Gold Game. After the new host was found we all restarted on Wave 11 (our former Gold Game). We unfortunately didn't get the credits again though.
-Fixed game hitching of 1-2 seconds at start of waves
That fix is NOT working for sure. The Game is still lagging big time on all kinds of maps when a new Wave starts. But it doesn't really bother me. There are a lot more important bugs than this one.
What is worse is the short time between waves since the patch has been introduced. Before it were 5 or 10 seconds, now it seems to be less than 2 seconds! You can hardly reload at the next ammo stash and go to your preffered position in time. Especially not on bigger maps like Tuchanka (Firebase Giant).
-Fixed clients occasionally seeing nonstop firing visual effects
Nope. Sorry, but that bug is still alive and kicking! I have seen my teammates firing nonstop still big time. It's especially funny if they have the new Reegar Carbine SG, because they unintentionally paint the whole room black.
-Fixed evaded projectiles having an erratic course
I don't know exactly what you tried to fix here, but the missiles shot from the Atlasses are still flying a 90 degree curve around a corner if you dodge sideways away from them the last second (for example if you are standing close to the door above the ramp leading to the control room on Tuchanka. An Atlas fires a rocket, you can see it approaching, you jump, dodge or roll into the room through the door and you can see the missile turning into the door and following you into the room performing a last second 90 degree turn). I find that pretty awesome considering their velocity. From a purely physical standpoint I'd consider that impossible to replicate in reality.
In addition I have five bugs that were not addressed by your patch. Maybe you can look into those as well:
1. The Asari Justicar (the one with the Biosphere power)
If you upgrade the Asari Justicar tree to Rank 5 ("Power Damage"), the damage displayed at the power Reave is NOT changing. You can't control what is happening to Pull's damage per seconds, because it isn't displayed at all. I DO understand that Rank 3 and 4 are ONLY applying to the DURATION and not the damage, which is quite different to most other characters and classes. But Rank 5 is explicitly labeled Power Damage, yet it does NOT show any effect in the displayed stats and according to many players does NOT make any difference in the game either. That makes Rank 5 of the tree pretty useless unless you are choosing "Headshots +20%" instead, which does not really fit the class.
2. Krogan Battlemaster (Vanguard)
According to the reports of many people and my own experience the RAGE is NOT working for this Krogan. Different to the Krogan Soldier and Krogan Sentinel, neither the "Melee Damage" nor your "Damage taken" do change during Rage. That makes speccing your character for Rage pretty useless, which is a shame, because the Krogan Battlemaster is one of the most fun characters in my opinion and Rage would fit him perfectly. Especially for Gold Games.
3. Player (Host) standing around like a statue
This happened to me only once so far, but it was still pretty strange. The hosting Player suddently stood still as a statue in the lower entrace of the bunker on Firebase White (the one facing the path to the ladder to the landing platform). I couldn't pass through him (I had to go around him). Only thanks to the Xbox chat could we clarify that he was still running and shooting. But his "real" character was now completely invisible to me. The game would only show me the statue in the entrance. This was consistent during many waves until the game was won.
4. Two or three games after that again at Firebase White Gold Cerberus a dead Atlas was standing around like a statue. This time in front of the main entrance above. I could move THROUGH the Atlas, so he was not really blocking me, still it was a pretty strange sight. Not a real problem from a gaming perspective though.
5. We are playing Gold Games nearly 95% of the time. One thing that happens every now and then is a wave of Phantoms overrunning our position. So somebody dies. So far so good and our own fault.
What annoys us constantly is that the attempt to use Medi-Gel to resolve the issue often enough ends in a pure waste of ressources. You revive yourself and before the reviving animation has even finished a phantom is grabbing and sync killing you. The two animations are blending into each other so perfectly that you don't have a chance to even turn or move your character or cast any kind of biotic power. I think it might make sense that the phantoms move on or at least some feet away from the corpse instead of hovering directly above you and just waiting for you to be killed instantly again. I know we are playing Gold so everything is supposed to be a lot harder. But what's the point of completely wasting a Medi-Gel (or sometimes even two or three of them!) without ANY chance to make difference?
Again I appreciate your hard work. My sole intention is to help you make the game better and I appreciate any effort taken to resolve any of the above mentioned bugs and glitches.
Tronar
#872
Posté 04 juin 2012 - 12:34
Do notice the auto-kick IS a little jumpy on its trigger, friend moves away to pee and is kicked from game. Sucks for him and the team. 2 minutes is not enough time. 3 or 4 would be perfect I believe.
I thank the Bioware team for all their hard work and endless hours on computers to keep trying to make the game better. Know you can't please everyone, but I think you are doing a great job.
.... Now only if I could get better stuff with my 99,000 credit drop...
#873
Posté 04 juin 2012 - 01:17
+1
well said
#874
Posté 04 juin 2012 - 02:32
Reason for editing just remembered Can you guys Add the Sniper concentration mod to MP? you can Keep the 15-25% the weapon Damage and Change the Slow down time for either Stability headshot or increase Damage t0 25-35% with headshots we need to Weapon Mods as well since the ones we have are "high enough" where we have Everything Released in the game or every mod/weapon thats currently out their it would help out if you guys add more you could make the sniper Concentration mod an N7 or a Rare in the packs but the Ability needs to be good in order for it to be N7 status Since the Javelin got Nerfed Most if not all of my friends agree that the Javelin Does not Deserve the N7 Rank that it has Ammo Cap and Weight ratio are not Worth it
in my books the Javelin is only worth it as a Rare not N7 Status
Modifié par Sarah Knight, 04 juin 2012 - 02:49 .
#875
Posté 04 juin 2012 - 02:54
Sarah Knight wrote...
@ Chris good work but you should Work on the Dlc weapons Reegar Shotgun is having one of the Said Glitches you guys said that you fixed tho i'm assuming its for the older Weapons Also i noticed this one on Firebase ghost i was in cover around Wave 10 or 11 on firebase ghost and firebase white had a black widow one of the cerberus troops wer in my line of Sight i shot him a total of 6 time Till one of my Friends Came along and kill him i don't know if this is a Lag issue that i faced or if its in game if you guys can look into that i'd Appreciate it but i take it back what i said about the DLC that you released its okay i only like the weapons and the Vorcha don't like the QMI QME and the Cerberus ones you Released oh something you guys may want to look into Since we all know in Campain that their is Asari Snipers Maybe Incorperate them in the next DLC pack for MP Something that i and Several of my friends wer talking about cause we all like Playing as the Asari due to the Stasis effect that helped us in Many Scenarios with Cerberus and Geth phantoms Mostlyoh yea and Can you guys bring the AT 12 Shotgun the N7 Valkeryie and the Argus 55 and the Chakram launcher to MP? since i know that you guys added the M90 indra that i seen you guys notice my post on the PC thread you did and the last thing i was hoping you could add was the Collectors assault rifle that you added as a promo i think that would be good to have if you incorporate in the Promo events that you do for the N7 weapons.
Reason for editing just remembered Can you guys Add the Sniper concentration mod to MP? you can Keep the 15-25% the weapon Damage and Change the Slow down time for either Stability headshot or increase Damage t0 25-35% with headshots we need to Weapon Mods as well since the ones we have are "high enough" where we have Everything Released in the game or every mod/weapon thats currently out their it would help out if you guys add more you could make the sniper Concentration mod an N7 or a Rare in the packs but the Ability needs to be good in order for it to be N7 status Since the Javelin got Nerfed Most if not all of my friends agree that the Javelin Does not Deserve the N7 Rank that it has Ammo Cap and Weight ratio are not Worth it
going on from the concentration mod to ensure that it does not cause too much issues for the connection to the other players you could try to approch rockstar games for the code that allows the players to use the "bullet time" from max payne 3 in the multiplayer as that only allows the people directly affected by it to be slowed down though it can be tweeked so it only affects those in the line of sight of he/she who uses it, if it is not possible the least that can be done is to replace it with improved stabililty





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