Aller au contenu

Photo

New Mass Effect 3 Patch 1.03 now available


  • Veuillez vous connecter pour répondre
1046 réponses à ce sujet

#926
DragonLordOldShool

DragonLordOldShool
  • Members
  • 65 messages

Dryball wrote...

If I cared alot about MP this patch is great... I don't so I read it as...
"MP blah blah blah
MP blah blah blah
MP blah blah blah...etc."

Junk patch for me...


hmmm..  pleaseee try it, the MP is good (and it has the possibility to be even better), I started playing it because I was stuck in the boss reaper (cant pass that darn boss) and then I realized that this MP is quit good. I am a big fan of the engenier class :D

Dónt know how the MP plays in the console but on the PC rocks :o Some players do say that playing on console is easier... but on PC.... its hard (not hard impossible) and fun^_^

And talking about hard I have a great problem with the boss reaper…. I for the love of all the stars can’t pass this boss (and yes…I am stuck on this), I am hard RPG player….but this boss is more like a boss for FPS/TPS…. I have come to the last shot, but I am so tired that just one small mistake on the dodging department and BANG I AM DEAD… and of course, back to the beginning (first shoot) Image IPB

I have reduce the difficulty of the game to the lowest level, but found no diference on the speed that the reaper moves, on the last shoot he continues to be over me and the action of the game start on slow motion….my PC is not a new one and when slow motion option kicks in… its like bullet time from hell :s I die every time.

I did not knew if it was me that was doing somethin wrong, so whent online and realized, I was not the only one having probs with this :crying:

check out this article:unsure::

 
http://www.vg247.com...are-expendable/ 

Can I ask to the dev team that can just change one thing? Image IPB 

In the next update, to insert the possibility to save between every shot, against the reaper, and or a auto-save, so when we die, we don’t need to start on the first shot but on the shot that we die?

Thanks Image IPB

Ps: totaly hard japanix TPS levelImage IPB

----------------------------------------------------------------------------------------------------------------------------------------------

"If quarians had sense of humor… geth would be able to smile”

Quote by DragonLord  


#927
Howie225

Howie225
  • Members
  • 67 messages
using the ops survival pack last minute still doesnt work and it still consumes it on xbox. not sure if its just me or everyone has same issue. i can hear the sound of shields regenerating and whatnot but i still drop instantly and dont see any other effects.

#928
Grand Champion

Grand Champion
  • Members
  • 99 messages
Some of these fixes are hilarious.

#929
Artemillion

Artemillion
  • Members
  • 303 messages

Howie225 wrote...

using the ops survival pack last minute still doesnt work and it still consumes it on xbox. not sure if its just me or everyone has same issue. i can hear the sound of shields regenerating and whatnot but i still drop instantly and dont see any other effects.


Yeah, it still not fixed on PC too

#930
DragonLordOldShool

DragonLordOldShool
  • Members
  • 65 messages
[quote]Wertom Three wrote...

 "The pattern has repeated itself more times than you can fathom. Game companies rise, evolve, advance and at the apex of their glory, they are extinguished. BioWare is not the first. By utilizing our funding, game companies develop along the paths we desire. They exist because we allow it, and will end because we demand it"

LOLO...DAMMMM... thats nasty....but some times...so trueeeeeImage IPB

loloImage IPB

----------------------------------------------------------------------------------------------------------------------------------------------

"If quarians had sense of humor… geth would be able to smile”

Quote by DragonLord


#931
DragonLordOldShool

DragonLordOldShool
  • Members
  • 65 messages
[quote]DragonLordOldShool wrote...

[quote]Wertom Three wrote...

 "The pattern has repeated itself more times than you can fathom. Game companies rise, evolve, advance and at the apex of their glory, they are extinguished. BioWare is not the first. By utilizing our funding, game companies develop along the paths we desire. They exist because we allow it, and will end because we demand it"

LOLO...DAMMMM... thats nasty....but some times...so trueeeeeImage IPB

loloImage IPB

Strangeeee....last part was not to be in the quote :/

#932
DragonLordOldShool

DragonLordOldShool
  • Members
  • 65 messages
Have you guys notice that when you are updating the game in origin the blue bar in the small window moves forwd and in the origin windown in the mass effect 3 picture the blue bar moves backwards?

Its dam wierd :7

----------------------------------------------------------------------------------------------------------------------------------------------

"If quarians had sense of humor… geth would be able to smile”

Quote by DragonLord

#933
skull1

skull1
  • Members
  • 7 messages
Still haven't fixed the predator pistol yet for single player

#934
flying phoenix51

flying phoenix51
  • Members
  • 11 messages
 Does the patch download automatically? Also, I see more issues now than I did before. During one mission the video went prismy and I had to keep hitting melee to see anything. It took two waves and my dying for the picture to come back. That happened again so I quit the mission. Also geth hunters would be a silhouette instead of normal.when I was modifying my guns, they too were black. WTF. 

#935
greghorvath

greghorvath
  • Members
  • 2 295 messages
Dear Bioware!

Your patch was a total disaster. Several of your so called "bug fixes" (ULM, vanguard bug etc.) were performed only in the announcement by Mr.Fagnan, not in the actual game, and lets not even mention the matchmaking system (which was a fail worthy of the store or the N7 rank system).

I think you guys at BioWares hould consider hiring my mother. She used to be a pharmacist but she is a pensioner now, and she has pretty solid internet skills, she can even use Excel. I am sure the quality of her programming would not stand out in a negative way.

I respectfully suggest to your QA, that they start focusing on fixing the game instead of banning people. Sifting through your player base is the 2nd step after you provide a decent quality product, not before.

#936
.458

.458
  • Members
  • 2 113 messages

Howie225 wrote...

using the ops survival pack last minute still doesnt work and it still consumes it on xbox. not sure if its just me or everyone has same issue. i can hear the sound of shields regenerating and whatnot but i still drop instantly and dont see any other effects.


Whenever there are other network issues hinting at me, I have the same issue on PC. I don't think it is just XBox.

#937
Stance Punk

Stance Punk
  • Members
  • 692 messages
Is the lv 5 Asari Justicar bug fixed yet?

#938
visionazzery

visionazzery
  • Members
  • 773 messages
Arm you must be joking with respect Chris seriously?

Here a list of current glitches that were NOt IN game before the latest patch i add more updates under this topic as i discover more- it gives one reason to wonder how genuine you all are about singleplayer knowing more glitches appear not less gives one reason to wonder....but i hope there a lot more on splayer and a lot more effective fixes

as follows problems are:

1. Mission: Ex Cerberus Scientists- there is a glaring, ugly graphical glitch the mapping for the material of one of the pipes on the roof where there is an irritating black and white cheker pattern instead of the proper pipe material mapped
2. Exiting the door of the above mission when evacuating the facility at the ground level- in the last door before the main exit at ground level, shepard appears to get 'stuck' between the door he can use his powers but can't move -both of these glitches certainyl did NOT happen after release of patch 1.02
3. Perhaps MOST annoying of all that certainly DID not cos problems before patch 1,03 was that everytime you talk to joker you cannot move too close to his pilot's chair- else you get stuck and cannot move out of that immediate area suddenly i move my shepard and i need to 'watch my step so my shepard does not get stuck pretty ridiculous given this was never a problem before

pls pls fix this bioware! esp the last one! so you may have fixed 'some' problems prior to this patch but this patch has created new problems sorry to say:(

#939
CAgirlnKS

CAgirlnKS
  • Members
  • 35 messages

visionazzery wrote...

3. Perhaps MOST annoying of all that certainly DID not cos problems before patch 1,03 was that everytime you talk to joker you cannot move too close to his pilot's chair- else you get stuck and cannot move out of that immediate area suddenly i move my shepard and i need to 'watch my step so my shepard does not get stuck pretty ridiculous given this was never a problem before...(


Actually, I had this problem before installing the patch. Not having it now, although I am careful where Shepard steps when going to talk to Joker now.

#940
Mailak

Mailak
  • Members
  • 136 messages
The Vorcha have sound issues, they can be on the other side of the map but if they use the Flame ability it sound like they are right behund you.

#941
sTm.gargaM0NK

sTm.gargaM0NK
  • Members
  • 2 messages
No rancor here, I just wanted to mention that the Biotic Charge is still error-prone, as described here:
http://social.biowar.../index/11495721

Modifié par sTm.gargaM0NK, 11 juin 2012 - 08:27 .


#942
Arathyl

Arathyl
  • Members
  • 182 messages
swell

#943
DragonLordOldShool

DragonLordOldShool
  • Members
  • 65 messages

Arathyl wrote...

swell



lolo... You said it all buddy....You said it all...loloImage IPB


----------------------------------------------------------------------------------------------------------------------------------------------

"If quarians had sense of humor… geth would be able to smile”

Quote by DragonLord


#944
DragonLordOldShool

DragonLordOldShool
  • Members
  • 65 messages

Mailak wrote...

The Vorcha have sound issues, they can be on the other side of the map but if they use the Flame ability it sound like they are right behund you.



heyyyy.... that actualy sounds creepy/cool. :bandit:... lolo


----------------------------------------------------------------------------------------------------------------------------------------------

"If quarians had sense of humor… geth would be able to smile”

Quote by DragonLord


#945
DragonLordOldShool

DragonLordOldShool
  • Members
  • 65 messages
talking about the vorcha... I am sarting to feel bored... because I cant unlock the vorcha or any of the new ones. whats the best pack to unlock these new ones in your opinion?

Note: I still havent unlock the justicar (have no ideia why) and I always buy the 99000 credits pack.

kudos to all ;)

----------------------------------------------------------------------------------------------------------------------------------------------

"If quarians had sense of humor… geth would be able to smile”

Quote by DragonLord

#946
Misguided Terran

Misguided Terran
  • Members
  • 113 messages
Yeah, so this patch did almost nothing, as far as I can tell, with the far more annoying glitches. Of course, this is just in my knowledge of the MP, as I haven't really touched the Singleplayer since my first playthrough.

Why would I do that again if the ending is so hollow sounding?

#947
HT-Thunder

HT-Thunder
  • Members
  • 136 messages

Chris Priestly wrote...

Patch 1.03 Notes:

Common to all Platforms:
-Fixed various multiplay maps where a player could fall through the map during multiplayer gameplay
-Fixed the issue where a player could enter a state when completing cover interactions near a ladder which could lead them to becoming invulnerable and unable to deal damage
-Fixed clients occasionally seeing nonstop firing visual effects


After playing through operation Mastiff, I can say that these fixes didn't work. =(

#948
Alex409

Alex409
  • Members
  • 2 messages
this patch dont fix some problems, and it add new. medi gel, die during charge vanguarde - traveling into textures, veapon trace there are. new bag - i can go throuth partner,moving in the cover.

#949
ExtinctPillow60

ExtinctPillow60
  • Members
  • 1 messages
I'm having an issue withr loading the firing range in the spectre area on the citidal and i experience long pauses after conversations on the 360. I'm not even sure if these are fixable bugs but if they are, the fix would be much appreciated.

#950
Ghost

Ghost
  • Members
  • 3 512 messages
 I wish they would fix these issues.Image IPB
MAY CONTAIN SPOILERS! 

Bug: Encountered during the cutscene nearing towards the end of the game where you see Anderson and the races fighting off Reaper forces none of the guns they are firing are making sounds it's just the background music playing during the Battle of Earth.

Bug: Issue where purchasing a pack in Multiplayer does not always grant you the pack.

Bug: In the "Arrae - Ex Cerberus scientists" mission, after the last Atlas, the game goes into a "wait" mode. Resulting, in the game does not allow you to finish and successfully complete the mission.

Bug: Minos Wasteland Keeps blinking and the planet Aequitas is highlighted with a Green marker as if there was mission here even if 100% war assets is obtained.

Bug: Loading icon appears during talking scenes with characters causing the game to lag and load and causing the lip syncing to not sync right.

Bug: Texture popping in weapon load out screen, character screen in submenu, armor screen in armor locker.

Bug: Long load times for armor sets, pieces, and casual outfits in the armor locker load out screen

Bug: Hand texture issues. Femshep has old person hands in several cutscenes when not wearing armor. Also several NPC's who are young in their 20's and 30's have old people hands. This was an issue in DA2 as well. This is an immersion breaking bug.

Bug: During the Aria T'Loak missions the one where you go down to the Holding Area on the Citadel to talk to that guy who wants the turian General killed when FemShep's hand goes up to the side of her ear, the hand jumps up and down instead of staying at the ear. Also the fingers look really screwed up like they are very skinny almost the size of paper.

Bug: When in a star cluster NOT controlled by reaper forces and it has several systems within that cluster and you do scanning, reaper forces still show up when they should not if they do not control the star cluster.

Bug: Lighting issues on the Normandy in Javik's room. Whenever you click on him to hear his auto dialogue there is a blinking of the lights on the table where he washes his hands.

Bug: Lighting issues on the Citadel after the Cerberus attack. Shadows jump, objects seem to move.

Bug: FemShep walks partly like a man with her toes pointed out to the sides and there seems to be some kind of invisible object between her legs.

Bug: FemShep runs like a man with her legs far apart as if there is some kind of invisible object between her legs and her arms look like maleshep's running animations.

Bug: In certain cutscenes if you are playing a class that does not use the assault rifle FemShep will reach behind her for an assault rifle but come up with a submachine gun instead. She should be reaching for her left hip for that gun.

Bug: When in certain animations FemShep reaches for a pistol she reaches to her left instead of her right for the gun.

Bug: When starting the game from the dashboard a black screen shows up and then white snow across the screen shows up temporarily

Bug: Liara's dialogue after completing the Mars Mission and the Citadel mission right after the dream sequence when you go to meet her in her quarters does not recognize rekindling the romance from LotSB

Bug: Auto-dialogue is present in the RPG and Story mode. This was not supposed to happen and we were guaranteed full control over all dialogue situations.

Bug: Head animations in Liara's room when talking about Glyph makes Shepard's head and even Liara's head turn away from one another and get stuck there following Glyph's movements even after he leaves the conversation.

Bug: Audio voices cut out in many of the auto-dialogue places.

Bug: Traynor's head does a 180 if you stand right behind her and click on her for auto-dialogue

Bug: If you leave the door going into the scanner between the war room and the CIC or leave the elevator and Traynor says something to you the VO does not trigger and you can only see what she says if you have subtitles activated.

Bug: When on Sur'Kesh going to go into the elevator and go down to meet the female krogan and Mordin the game freezes and a popup states that it cannot read disc and forces you back to the dashboard of the 360.

Bug: Texture popping on planets when go into orbit around them.

Bug: If you have an upgraded ammo clip in any weapon on SP you are always short at least 15 bullets unless you pick up a thermal clip.

Bug: Upgraded thermal clips for MP leave you with 1 less ammo if using default sniper for Infiltrator class.

Bug: Characters other than Liara seem to have their powers greyed out right before battle even with squad powers turned off. It takes at least a minute if not longer for them to come into full use if it ever does. There are entire battles that I cannot use their powers because of some battle glitch.

Bug: Journal Tracking for quests. Quests do not update and track properly. Finished quests do get greyed out but you are forced halfway down the list or farther depending on how many you have finished. You are then either forced to scroll up to the top of the list or press the Y button to re-order the list so you can get back to the top.

Bug: War assets from previous playthroughs carry over when starting a new "FreshShep".

Bug: Achievement progress randomly resets.

Bug: If autologin to EA servers is disabled, the "looking for DLC" prompt stays there no matter what, until you load up or start a new game.

Bug: In both MP and SP turrets disappear but still keep firing. Unable to lock on and destroy them.

Bug: When holding a assault rifle with FemShep the butt of the rifle tends to move into her breast while wearing armor during cutscenes.

Bug: Daniels/Donnelly, Garrus/Tali engineering dialogue impossible if you have Kaiden. You only get this if you have Ashley at close friend/gf status.

Bug: If a system that contains an artifact (Pillars of Strength, Banner of the 1st Regiment, etc.) is scanned to 100% before the quests to find those artifacts become available, you will not be able to recover ANY of those artifacts, even if they are in systems that weren't available yet. This doesn't seem to affect the ones that aren't available until after the attack on the Citadel

Bug: Conrad Verner will act as if you already talked to him if you skip talking to him and get the medigel quest from the doctor. Also, after the quest is finished you can no longer talk to him about the dissertation. 

Bug: There are many instances where Shepard or other squadmates stare off into space or dissapear during dialogues. 

Huge annoyance/possible bug: Final paragon choice is greyed out regaurdless of paragon meter. There is a paragon choice on Mars that is hidden that must be completed in order to get the choice. It may not be a bug at all, but I thought I would mention it. As it is extremely frustrating to have max paragon and not be able to choose the paragon or renegade option.

Weird/unexplained: Some systems highlight (and later have Reapers over them) on the galaxy map even if you cannot travel to them.

Bug: Game often locks up when using the elevator on the citadel. 

Bug: Sometimes you have to press the A button more than once for dialogue. Especially when talking to the reporter on the Normandy.

Bug: In the Med-Bay, where you can reassign your bonus powers, all of the options have disappeared. you can't change from Slam to Carnage, for example.

Bug: Glitch in the weapons bench where if you choose to assign weapons to your squad in the same category, like assault rifles, and then quickly toggle from one squadmate to the next without switching categories, the gun you had previously picked for your last squadmate will automatically be equipped for the next squadmate if you decide to swap his or her weapon 

Elaboration: Let's say I pick Garrus and Ashley as my squadmates. Before heading out on a mission you have to equip them. Let's say I choose to focus on the assault rifles section first. I highlight the assault rifles category and equip myself with the valkyrie. Now if I simply press RT to quickly toggle to Garrus's weapons screen, all the while still highlighting the assault rifle category(never moving the Left stick), he automatically gets assigned the valkyrie if decide to swap his gun by pressing A. He may have previously been equipped with a different gun,like the revenant, but now all of a sudden he is equipped with the valkyrie. Now if you choose to mod the weapon, again without moving the Left stick, and press X, you'll get the image of valkyrie on the weapons bench and not the image of the revenant, even though the bench identifies it as being the revenant.

Bug: Ashley and James' Alliance Officer passives are grayed out on squad selection screen and I'm pretty sure the last upgrade - the ones that gives +health and shield for squaddies (James) and +weapon damage for squaddies (Ash) are not applied. Kaidan's passive seems fine.

Bug: Choosing the Paragon Route (not killing General Oraka) in Aria: Blue Suns sometimes does not add up the +50 to Terminus Fleet War Asset even though the quest is considered completed.

Bug: Hanar Diplomat quest: sometimes no marker to select the terminal appears.

Bug:  Liara does not recognize LoTSB reunion if romanced.

Possible bug?: Ashley does not move around Normandy and has no dialogue at all... compared to Kaidan who moves around the ship/interacts with other crews and has dialogue with Shep (I mean actual dialogue, not Zaeed style conversation).  

Bug: For bonus powers I have just lost all the bonus powers that I unlocked. The med bay has none to re-assign. I have re-downloaded my profile from Xbox  but there are still no bonus powers to reassign! 

Bug: If you use the Recon hood then there is a random chance in various cut scenes that Shepard's eyes will be bulging out of their sockets if you have the no helmet in conversation enabled. 

Bug: During the marauder shields/entire citadel end encounter, powers are still usable via kinect.

Bug: When you fire the last targeting laser at the Reaper on Rannoch Shep is facing a wall in the scenes between the fleets firing and the Reaper getting blown up.

Bug: If you have Tali or Garrus with you when you meet Jacob they are invisible at the part where Jacob says hi to them. 

Bug: Sometimes squadmates will be running off the ground. 

Bug: When you are trying to go to the Citadel (during the coup) and Joker is talking to Thane (or whom ever if you don't have Thane) Shep is wearing her (or his) casual outfit when standing behind Joker but has her (or his) guns equppied. 

Bug: When you pick up an audio message from Charr to his wife on the Citadel, you don't get a journal entry until after it's complete. Therefore it's easy to forget about this quest.

Bug: I don't know if anybody mentioned this yet, but when you check your journal, it starts down at "Citadel: Improved Power Grid" every time, and you have to scroll up.

Bug: During the scene between Tali and Shep on Rannoch when Shep picks up the rock it's there in her (or his) hand but when Shep hands it to Tali her (or his) hand is empty. (Great scene though)

Bug: Whenever FemShep (dunno if this is true for maleshep) talks to Javik in his room Shep's hair is transparent.

Bug: Whenever Shep is talking to Liara in her room the lights from Liara's computers are always shining through and in front of the characters.The same thing happens with the red light from the Reaper on Rannoch when Shep and Tali are talking after killing the Reaper.

Bug: The Tuchanka: Turian Platoon mission doesn't always trigger the final battle leaving no way to finish it. 

Bug: 1st Salarian doctor side quest (something about needing prototypes) at the Hospital is completely bugged. Cannot get reward, and your Shepard glitches out dramatically during dialogue.

Bug: There is a crate all the way to the left as soon as you enter the Shuttle Bay that you can actually walk through. 

Bug: During talking to Hackett during certain cutscenes Shepard's eyes roll up and into her head for no reason at all.

Bug: During certain cutscenes Shepard's eyes either close or start to squint though there is no harsh light source shining in her face.

Bug: A lot of the auto-dialogue plays at the same time. Most notably is with Javik. You start talking to him and then he just jumps to another auto-dialogue instead of finishing what he was originally saying. 

Bug: Kelly Chambers absent before the Citadel unless you visit the Citadel in very specific times-- this is problematic if you want to save her. Also, she is not displayed on the map.

Bug: There is a major problem with Liara's and Garrus's doors. I used to think it was a loading issue, but all other doors open just fine on the ship except these two.

Bug: After "Priority: Citadel 2", where either Shep or the VS shoots Udina, the camera cuts to the space where he would be standing for a few seconds, with nothing happening. 

Bug: Encountered in MP while using Infiltrator-A bug in MP(possibly SP) that when using the Graal Spike Thrower, then charging it and entering Inv. Cloak allows you to keep charging it and even fire it without decloaking yourself.

Bug: I'm also getting the femshep transparent hair issue in Javik's part of the ship.  Also when talking to Dr Chakwas for the first time.  There are 2 types of transparency. One where the hair is opaque and you see her round scalp.  Other is where her hair has gaps...like her hair is thinning. See pics below.

        First type:
        http://imageshack.us...2/img1544w.jpg/

        Second Type:
        http://imageshack.us.../img1539me.jpg/
        http://imageshack.us...4/img1538i.jpg/

Bug: N7 Ops will randomly disappear form war assets, returning to multiplayer will occasionally fix this. Promoting a character also fixes this.

Bug: The game will freeze when transitioning to the shooting range.

Bug: Joker's dialogue sound is more muffled if he is saying anything but "Commander" .

Bug: Galactic Reading rating reseting to lower levels.

Bug: When going down ladders it is possible to have be stuck in objects.

Bug: Pressing resume sometimes restarts the level and then saves over the quicksave.

Bug: When running towards the Normandy at the game's beginning, Anderson can be seen popping out of no where instead of showing an animation of him vaulting over the cover. 

Bug: Salarian Engineer Does not gain armor with proper Energy Drain at Max level

Bug: Firebase Hydra Glitch on Dam area near 3 Water Outputs which allows you to exit map area if you combat roll off a ledge and into the wall (Entire Team camps there resulting in partial extractions).

Option: needed to Remove Auto-Aim on Sniper Rifles or Scoped Weapons (Can cause misses).

Bug: Vorcha audio played through Surround Channels when team member uses strong melee or grabs
as if you are playing as a Vorcha (Only sounds that should be that noticeable are Revives and Objectives sounds)

Bug: Enemies may insta-kill you upon medi-gel revive.

Bug: While Adams and the two tech hands ask me for a piece to help run the Normandy better everyones heads are pre programmed to look to the right for some random reason. 

Bug: Black screen after ending. Displays the text saying time to go to new game plus, but never redirects to the new game. 

Bug/Complaint: FemShep/Traynor shower scene is not realistic. No one showers in their underwear unless they are drunk or high. FemShep entering the shower fully clothed is also unrealistic. This could have been done better via camera angles.

Bug/Complaint: FemShep/Liara scene also unrealistic. FemShep is still in underwear while Liara is fully nude. Could have used camera angles for FemShep during the entire scene and not revealed naughty bits. 

Bug: When Tali is in the war room working with her omni tool and you then engage in a conversation, after the conversation the omni tool disappears and it looks like she is messing with her arm.

Bug: When buying a premium spectre pack or another kind of pack there is a random chance that the picture shown for the weapon is not that of the weapons name. For example, Paladin is the name but the picture shown is a Carnifex.

Bug: Background during cutscenes on the 360 version of the game are heavily compressed.

Bug: Characters during cutscenes can appear blurry as if the camera did not focus correctly when changing camera angles.