New Mass Effect 3 Patch 1.03 now available
#126
Posté 28 mai 2012 - 05:19
#127
Posté 28 mai 2012 - 05:21
#128
Posté 28 mai 2012 - 05:21
#129
Posté 28 mai 2012 - 05:21
#130
Posté 28 mai 2012 - 05:21
Saradas85 wrote...
-Fixed Host migration that would sometimes cause players to start on an incorrect wave
goodbye cheaters
oh hell yeah thast the second best thing i seen next to the afker no more getting intoa game and getting messages that you need to die on rank 10 when i was in full game for silver.
#131
Posté 28 mai 2012 - 05:22
#132
Posté 28 mai 2012 - 05:22
Saradas85 wrote...
-Fixed Host migration that would sometimes cause players to start on an incorrect wave
goodbye cheaters
QFT
#133
Posté 28 mai 2012 - 05:24
Out of these the Krogan Battlemaster Rage bug is the most obvious missing one in this list.
Aaaand WHERE THE HELL IS OUR TEXT CHAT?
#134
Posté 28 mai 2012 - 05:25
Not fixed EMS 4000+ cannot be reached with Single Play only !
well well well.. Almost every fix is for MP. It now is very clear to me what the priorities for BW/EA are and that is MULTI PLAY.!
pfffffff.
#135
Posté 28 mai 2012 - 05:25
Thank you BW
#136
Posté 28 mai 2012 - 05:25
YES! I agree too many AFK losers on Gold but I do enjoy leading banshees to themRavenmyste wrote...
Merkit91 wrote...
-Added feature to remove AFK players after a set amount of inactivity.
Wat?
oh hell yah!!!!finally away to get rid of those leechers in game thank you bioware thank you
#137
Posté 28 mai 2012 - 05:27
... and seriously, the turian recoil thing? That should never have been a signed int/float. That should have always been an unsigned variable. Someone made a boo-boo...
Modifié par Mnementh2230, 28 mai 2012 - 05:28 .
#138
Posté 28 mai 2012 - 05:31
Mnementh2230 wrote...
About time some of these were fixed. Not that I'm ungrateful for the fixes, but what took so long? Seriously, most of these have been known issues since launch several months ago.
... and seriously, the turian recoil thing? That should never have been a signed int/float. That should have always been an unsigned variable. Someone made a boo-boo...
patches have to go through microsoft, and i believe there's a time frame. the guys at 2k sports take up to 4 months to get a patch through mirosoft sometimes.
#139
Posté 28 mai 2012 - 05:32
#140
Posté 28 mai 2012 - 05:34
And headshot damage versus primes.
Modifié par toastar, 28 mai 2012 - 05:36 .
#141
Posté 28 mai 2012 - 05:35
lol i already proved that you can get over 4k ems and even proved you can get over 8k ems with out mp try harder pleaseEmphyr wrote...
Not Fixed proper Face Import for Female Me 1 and 2 facial structure that gives a total default stranger (while the fans have prorammed the "new Lazarus project that does the job almost 90%)
Not fixed EMS 4000+ cannot be reached with Single Play only !
well well well.. Almost every fix is for MP. It now is very clear to me what the priorities for BW/EA are and that is MULTI PLAY.!
pfffffff.
#142
Posté 28 mai 2012 - 05:35
most of these bugs were since the demo..!
I just hope you guys keep fixing the bugs.. the game becoming more stable and less rateinducing..!.
now if the banshee extendable clownhands could be fixed.. (yesterday got killed again in 2 different matches with no visible lag... thru walls or at distance.. all of them after doing a combat roll and being very far already from the banshee, even with full shields. funnily, happens more often with the geth engineer)
anyway things to add:
* fix sticky cover (only get into cover if you release run button, not when you touch the walls!)
* priority to revive teammates when you're aiming at their revive circle (block sticky cover when circle is active and on screen) .
* fix Banshee clown hands (last patch added it I think)
* fix enemy characters getting stuck mid hair in certain maps (specially reapers / cerberus on reactor )
* fix in game join system (you can sometimes spawn when surrounded by enemies, and your char spawns first, even before your take control of the char.. leading to 0 shields or insta dead as you take control of your char.
possible fixes would be, spawn new players in a secondary position, or near teammates.. if main spawnzone is filled with enemies.. or make them wait for next round)
* Scorpion grenades that are shot in the floor, below/behind a Guardian, will deal no damage and do the classic "shot blocked" animation, same with grenades on the sides..
* Effect screen like the bleedout one.. can still persist after being revived or used ops pack.
* After joining an ongoing game.. You will be unable to move or use powers, you can only shot. (happened 4 times in a row the last weekend with a Turian Sentinel.. and once with an Asari Adept, never happened with the other chars I play usually with )
Thanks bioware!
#143
Posté 28 mai 2012 - 05:37
#144
Posté 28 mai 2012 - 05:37
-Added feature to remove AFK players after a set amount of inactivity
What is that "set amount"?
When it's really late, I tend to fall asleep for a wave, then own the next 3.
I hope it's not 1 minute or something.
Modifié par Zhuinden, 28 mai 2012 - 05:38 .
#145
Posté 28 mai 2012 - 05:38
*facepalms so hard that her hand promptly exits her skull*
Nevermind, I'm not going to even bother playing MP if text chat isn't a high priority. (I have been begging for this, GDI. Being deaf is fun when I can't play with other people, woo!)
#146
Posté 28 mai 2012 - 05:38
majinclos wrote...
YES! I agree too many AFK losers on Gold but I do enjoy leading banshees to themRavenmyste wrote...
Merkit91 wrote...
-Added feature to remove AFK players after a set amount of inactivity.
Wat?
oh hell yah!!!!finally away to get rid of those leechers in game thank you bioware thank you
oh yeah i know that pain, but i also love the fact leading enemy to them but then someone just fixes them again.. throught out the round or they use tha medi gel pack..
i hope its not like minute or longer then this will turn out to be the "wow afk rule that you only need to move every so often to stop the timer"
Modifié par Ravenmyste, 28 mai 2012 - 05:44 .
#147
Posté 28 mai 2012 - 05:38
#148
Posté 28 mai 2012 - 05:39
Kia Purity wrote...
Still no text chat, really?
*facepalms so hard that her hand promptly exits her skull*
Nevermind, I'm not going to even bother playing MP if text chat isn't a high priority. (I have been begging for this, GDI. Being deaf is fun when I can't play with other people, woo!)
there no reason to have text chat you have a mic use it would take to long to type out when you are trying to survive and as person that is tone deaf i see no reason to have a chat program hell i mute everyone so i dont have to turn them up to hear them
now if they came up with program that you can talk into the mic and see what you type with your voice typing program for me3 then that be great
Modifié par Ravenmyste, 28 mai 2012 - 05:43 .
#149
Posté 28 mai 2012 - 05:39
Marcus22Khaar wrote...
Doommarine23 wrote...
Marcus22Khaar wrote...
WTF? May already and we only get a patch for Multiplayer? Seriously? What about the core of the game? The single player campaign? There's plenty to fix, all that things YOU have not fixed since launch. This is shameful, it really is...
Because most of, if not the Bioware team is working on Extended-Cut, leaving any free people and Monteral (MP creators) to do work now.
Let's hope then this Extended-Cut is worth my time. I'm very skeptical about it and have not played a second playthrough waiting for a patch to fix plenty of things.
last i heard the extension was cutscene additions only?, no changes to any actual outcomes/real side misions/no new mission hubs etc, or has that changed?, coz yeah i also only played once and found it a massive letdown compared to me1/2
Modifié par Methanoid666, 28 mai 2012 - 05:40 .
#150
Posté 28 mai 2012 - 05:40





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