JerZeyCJ2 wrote...
Why "RIP"? It still applies headshot damage when it is supposed to, and those enemies aren't supposed to take headshot damage. Hell, I use it all the time and I don't even play against the Reapers. The Kishock is a good gun.
Because there are other options that do it better. If you just want to dick around, the Kishock is still fine, but some people derive fun from effiicient play, A gun is a tool built for a purpose, in games and in real life, in games this is called balance. True balance is derived by every weapon having a niche, being a side grade to it's counter parts in some way or another.
This is very hard to achieve but some games do it better then others, ME3 is not a great example of it done well. Many of it's weapons are direct linear upgrades over eachother, meaning the existance of those other weapons is almost pointless. If the Kishock fills the same roll as the black widow, valiant, javelin, widow, and viper - yet has numerous disadvantages including complete lack of penetration ability and ping effected travel time as well as bullet drop - then why use it from an efficency point of view?
If you like a gun, by all means use it as much as you want, all guns are "viable" because none of them do zero damage. Having said that though, if you care about how well you do - it's simply a fact that no person using a Kishock will out perform someone of equal skill using a better sniper because those other snipers are just that - directly, linearly better. The ability of the Kishock to headshot targets that no other sniper could gave it a niche, an advantage to justify all it's trade offs - without that it becomes irrelevant to anyone who derives fun from maximizing efficient play.
A lot of people tend to deride this kind of thing from both sides, often breaking it down into a "casual" verse "hardcore" us vs them mentality. That's a falisy though, someone who enjoys throwing spikes around for fun is no less or more valid then someone who enjoys getting the best TTK and knowing they are geared to pull out those clutch moments when others might be content to go to the next game. It's also a point to note that, especially in FPS, if you have linear power curves in weapons then that is a sign of a balance team that really hasn't done it's job well. In competetive titles you often see this result in tournement weapon sets that trim the fat to get the best balance possible.