Quxorda wrote...
Diablo 3 just got so thoroughly streamlined in the names of accessability and mass market
appeal that it lost all the complexity that made D2 so amazing. =/ was
really really dissapointing honestly.
[off-topic]
Diablo 3 may look streamlined on the surface, but it's actually quite similar to Diablo 2 in terms of the actual amount of work you need to do in terms of customization, and the ability and skill customization is way more significant in D3 than in D2, where in the latter you either stick to one overpowering build to get by or not at all. Given how difficult Nightmare, Hell and god forbid Inferno difficulty is, some of the streamlining actually ensures that the game doesn't become frustrating. I can't imagine having to double-click to run and checking for stamina D2 style while trying to avoid getting flash-frozen and evading spinning beams of death.
[/off-topic]
Enhanced wrote...
The critical hit fix doesn't make sense. All enemies should take extra headshot damage, unless their brains are located somewhere else in there bodies.
Well, Reapers technically no longer rely on their brains being enhanced and all, and Geth as mobile platforms should have their "brains" somewhere else aside from the head (Technically their brains aren't on their bodies at all, but their control units are).
Modifié par LGear, 29 mai 2012 - 04:50 .