Aller au contenu

Photo

RIP Kishock


  • Veuillez vous connecter pour répondre
146 réponses à ce sujet

#126
asaiasai

asaiasai
  • Members
  • 1 391 messages

Maria Caliban wrote...

RazRei wrote...

Meh their world.  I've given up on it and play the MP because of the Carrot on a stick.

Once new computer gets here, bye ME3, Hello BF3 on ultra and Diablo 3....and Torchlight II!


Diablo III is... kinda disappoint.

I'm still looking forward to Torchlight II though!



Torchlight 2 is by the team that did Diablo 2 so yea i am looking forward to it as well. I have seen D3 and well it is typical of the "slap a bow on a turd and market it" that has really become the description of Blizzard/Activision here of late.

#127
Siran

Siran
  • Members
  • 1 760 messages

Hexfield wrote...

I am more concerned about removing elements like the headshots in general, which they did to the prime. Why would you remove skill elements? Instead of just shooting blindly at a huge enemy you had actually something to aim for. Why shouldnt you be rewarded for a difficult shot, why not give me the chance to be more effective by just playing...uhm well.


Hitting a big bloating head on a target that hardly moves requires skill nowadays? Sorry, but hitting a Prime's head never involved skill, so it's good they got rid of it. No other mini-boss has such a weak spot. And no mini-boss should.

#128
peddroelm

peddroelm
  • Members
  • 2 396 messages
Overall this patch is just a stealth buff to the GPS (nerfing other weapons damage vs atlas, banshee, brute, ravager, get prime) .... GPS stands proudly unaffected ...

Also the warp - incinerate bug relevance is potentially enhanced ..

#129
GGW KillerTiger

GGW KillerTiger
  • Members
  • 4 565 messages
 Old news. Read it when the notes were released and laughed as I made a list of 4 fails in the patch. BioDumb messes up again.

#130
Biotic_Warlock

Biotic_Warlock
  • Members
  • 7 852 messages
Aww what a shame... the game is being balanced again...

#131
GGW KillerTiger

GGW KillerTiger
  • Members
  • 4 565 messages

Siran wrote...

Hexfield wrote...

I am more concerned about removing elements like the headshots in general, which they did to the prime. Why would you remove skill elements? Instead of just shooting blindly at a huge enemy you had actually something to aim for. Why shouldnt you be rewarded for a difficult shot, why not give me the chance to be more effective by just playing...uhm well.


Hitting a big bloating head on a target that hardly moves requires skill nowadays? Sorry, but hitting a Prime's head never involved skill, so it's good they got rid of it. No other mini-boss has such a weak spot. And no mini-boss should.

Phantom is technically a mini-boss and I believe she can get headshot on ....

#132
TheMightyG00sh

TheMightyG00sh
  • Members
  • 1 068 messages

Killahead wrote...

I will still be great against any basic enemies as well as phantoms. I don't agree with it being garbage after this at all.


The Mantis is good against those enemies... doesn't mean your gonna use it in place of Widow, Black Widow or Javelin... (even less so now with the Krysae Sniper coming out)

#133
LGear

LGear
  • Members
  • 393 messages
Considering that I rarely go for headshots even with all my practice on the Kishock, this change really does nothing for me to change my mind about the weapon. It's easier in battle to just hit Brutes, Banshees and Primes center mass with the weapon in any case.

I still love the Kishock due to all its unique properties though, not to mention having the highest single-shot damage of all sniper rifles (when charged) surpassing even the Widow.

#134
Hexi-decimal

Hexi-decimal
  • Members
  • 877 messages

GGW KillerTiger wrote...

Siran wrote...

Hexfield wrote...

I am more concerned about removing elements like the headshots in general, which they did to the prime. Why would you remove skill elements? Instead of just shooting blindly at a huge enemy you had actually something to aim for. Why shouldnt you be rewarded for a difficult shot, why not give me the chance to be more effective by just playing...uhm well.


Hitting a big bloating head on a target that hardly moves requires skill nowadays? Sorry, but hitting a Prime's head never involved skill, so it's good they got rid of it. No other mini-boss has such a weak spot. And no mini-boss should.

Phantom is technically a mini-boss and I believe she can get headshot on ....


Hrm, perhaps.  Phantoms are really in class of their own.  Not as tough health and shield wise as the regular minibosses but tougher than your mid level guys, and hits really really hard.  Her biggest defensive weapon is that she is nimble, making the head shot much harder vs. her than a prime.

#135
Siran

Siran
  • Members
  • 1 760 messages

GGW KillerTiger wrote...

Siran wrote...

Hexfield wrote...

I am more concerned about removing elements like the headshots in general, which they did to the prime. Why would you remove skill elements? Instead of just shooting blindly at a huge enemy you had actually something to aim for. Why shouldnt you be rewarded for a difficult shot, why not give me the chance to be more effective by just playing...uhm well.


Hitting a big bloating head on a target that hardly moves requires skill nowadays? Sorry, but hitting a Prime's head never involved skill, so it's good they got rid of it. No other mini-boss has such a weak spot. And no mini-boss should.

Phantom is technically a mini-boss and I believe she can get headshot on ....


Didn't think of the phantom, more in the line of Atlas - Prime - Banshee, which are afk the biggest "mini"-bosses of each faction, but I can see your point.  The only faction I can think of that has more enemy-types without a headshot-vulnerability are Reapers (with brutes and ravagers having no apparent weak-spot). Geth all have weak spots except for the Prime, as does Cerberus (if you discount the turret). Plus, hitting a phantoms head is more difficult than hitting the head of a prime (without having to resort to stasis).

Modifié par Siran, 29 mai 2012 - 01:49 .


#136
Tankcommander

Tankcommander
  • Members
  • 1 268 messages
Yeah....I liked the Kishock a lot, and it was better than my Black Widow vs Reapers...but now I'll just stick to my BW, thanks. Think it is dumb that "boss" enemies don't have weakspots. Yeah, let's put enemies in the game that you can't kill very easy, that can hit you just about everywhere you go, stunlock you, and take you out in 2-3 hits. Way to pad the difficulty.

#137
Angel_Kiragis

Angel_Kiragis
  • Members
  • 35 messages
 Aye, and who's taking bets to their "fix" being removing the small bit of penetration it does via animation? That'd kill its ability to OSOK Guardians and  hit things under light cover as well.

#138
Quxorda

Quxorda
  • Members
  • 966 messages

Mad Scientist wrote...

So much fail in this thread, it's ubelievable. Just because it won't do bonus headshot damage to bosses doesn't make it useless. I was running some gold games on my SI yesterday and ED + charged body shot kills anything short of bosses. Ravagers and brutes die to proxi mine + 2 charged shots. Second shot doesn't even have to be cloaked. Hardly useless, is it?
Someone else brought up QI who will still be able to kill things just as easily with it.


It requires more shots or buffs to do the same thing other Sniper Rifles do with less, thus compared to them it's useless. They only reason to take it is if you don't care about performance and just want to dick around.


asaiasai wrote...

Maria Caliban wrote...

RazRei wrote...

Meh their world.  I've given up on it and play the MP because of the Carrot on a stick.

Once new computer gets here, bye ME3, Hello BF3 on ultra and Diablo 3....and Torchlight II!


Diablo III is... kinda disappoint.

I'm still looking forward to Torchlight II though!



Torchlight
2 is by the team that did Diablo 2 so yea i am looking forward to it as
well. I have seen D3 and well it is typical of the "slap a bow on
a turd and market it" that has really become the description
of Blizzard/Activision here of late.


Diablo 3 just got so thoroughly streamlined in the names of accessability and mass market
appeal that it lost all the complexity that made D2 so amazing. =/  was
really really dissapointing honestly.

Modifié par Quxorda, 29 mai 2012 - 03:01 .


#139
jpan89

jpan89
  • Members
  • 205 messages
Still ignores shieldgate. Good enough for me 1 shotting hunters/maruders/centurions.

#140
soldo9149

soldo9149
  • Members
  • 1 028 messages

Kronner wrote...

Still good for one shotting phantoms in Stasis across map.


You can shoot them with any sniper rifle at that point.

#141
Enhanced

Enhanced
  • Members
  • 1 325 messages
The critical hit fix doesn't make sense. All enemies should take extra headshot damage, unless their brains are located somewhere else in there bodies.

#142
upinya slayin

upinya slayin
  • Members
  • 10 292 messages
technically its still lighter and does more damage then a widow and reloads faster. also can be used up close like a shotgun w/o the scope. but with that said I won't be using it anymore after this. i'll run the my widow X if i want to take a 1 shot sniper rifle

#143
LGear

LGear
  • Members
  • 393 messages

Quxorda wrote...

Diablo 3 just got so thoroughly streamlined in the names of accessability and mass market
appeal that it lost all the complexity that made D2 so amazing. =/  was
really really dissapointing honestly.


[off-topic]

Diablo 3 may look streamlined on the surface, but it's actually quite similar to Diablo 2 in terms of the actual amount of work you need to do in terms of customization, and the ability and skill customization is way more significant in D3 than in D2, where in the latter you either stick to one overpowering build to get by or not at all. Given how difficult Nightmare, Hell and god forbid Inferno difficulty is, some of the streamlining actually ensures that the game doesn't become frustrating. I can't imagine having to double-click to run and checking for stamina D2 style while trying to avoid getting flash-frozen and evading spinning beams of death. 

[/off-topic]

Enhanced wrote...

The critical hit fix doesn't make sense. All enemies should take extra headshot damage, unless their brains are located somewhere else in there bodies.

 

Well, Reapers technically no longer rely on their brains being enhanced and all, and Geth as mobile platforms should have their "brains" somewhere else aside from the head (Technically their brains aren't on their bodies at all, but their control units are). 

Modifié par LGear, 29 mai 2012 - 04:50 .


#144
Arkley

Arkley
  • Members
  • 749 messages
Man, this was really unnecessary. It made the Kishok very unique, and it's not like it was ever overpowered. The Kishok was one of those weapons that - rather than balancing a few decent aspects with a few slight weaknesses - had extraordinary strengths balanced by enormous weaknesses. Removing the ability to headshot Reapers pretty much confines the Kishok to a being Cerberus-only weapon.

Ah, Bioware. Killing the unique and the fun in the name of balance. And unnecessary balance, at that. Combined with some truly bizarre choices made in the weekly balancings, one is forced to wonder exactly how experienced the dedicated multiplayer team really is.

#145
himegoto

himegoto
  • Members
  • 2 490 messages

Arkley wrote...

Man, this was really unnecessary. It made the Kishok very unique, and it's not like it was ever overpowered. The Kishok was one of those weapons that - rather than balancing a few decent aspects with a few slight weaknesses - had extraordinary strengths balanced by enormous weaknesses. Removing the ability to headshot Reapers pretty much confines the Kishok to a being Cerberus-only weapon.

Ah, Bioware. Killing the unique and the fun in the name of balance. And unnecessary balance, at that. Combined with some truly bizarre choices made in the weekly balancings, one is forced to wonder exactly how experienced the dedicated multiplayer team really is.



Couldn't have put it any better myself.

#146
Hexi-decimal

Hexi-decimal
  • Members
  • 877 messages

himegoto wrote...

Arkley wrote...

Man, this was really unnecessary. It made the Kishok very unique, and it's not like it was ever overpowered. The Kishok was one of those weapons that - rather than balancing a few decent aspects with a few slight weaknesses - had extraordinary strengths balanced by enormous weaknesses. Removing the ability to headshot Reapers pretty much confines the Kishok to a being Cerberus-only weapon.

Ah, Bioware. Killing the unique and the fun in the name of balance. And unnecessary balance, at that. Combined with some truly bizarre choices made in the weekly balancings, one is forced to wonder exactly how experienced the dedicated multiplayer team really is.



Couldn't have put it any better myself.


Necro?

#147
Nexpeed

Nexpeed
  • Members
  • 191 messages
Make a tribute to the kishock :)