Aller au contenu

Photo

Asari Justicar –Smash Mouth offense on Gold.


  • Veuillez vous connecter pour répondre
97 réponses à ce sujet

#1
Ikilledkillab

Ikilledkillab
  • Members
  • 1 169 messages
Part 1: How to set up your Justicar.
Part 2: How to play your Justicar
Part 3: Sample Choke Points for Gold
Part 4: Other Ways to play your Justicar
……4A: Defensive Bubble
……4B: Reave Spammer/High DPS Assault Rifle
Part 5: Screenshots of my AJ in action.


[1] How to Set Up your Asari Justicar

Biotic Sphere: 4B, 5B, 6B
Reave 4B, 5A, 6B
Pull: 4B,
Justicar 4B
Fitness 4B, 5B, 6B

Weapon:
Carnifex X with Extended Barrel V and Armor
Piercing V.  You really want any
weapon that dishes out  high damage
per second and leaves you with a 200% recharge speed. The 4B Justicar evolution
tree helps you by adding 20 points to the weight you can carry. You honestly
can’t do better than a Carnifex 10 here.

Benefits of this Set Up

You have a health of 825 and a Barrier of 990 and you will be spamming reave which deals 130 points of damage per second and gives you a 40% reduction in damage taken. Your Asari adept is a very robust character, even on gold. In addition, though geared for offense, your biotic sphere will also give you and your allies 20% damage reduction.


Biotic Sphere: Your warp bubble is huge and lasts an amazing 57 seconds. Enemies inside it take 25% additional damage, it reduces armor by 25%, deals 50 points of damage per second and applies warp to up to three enemies at a time. When placed in a good choke point, it sets up enemies for biotic explosion after biotic explosion and its damage bonus makes enemies disintegrate before your eyes. You can detonate enemies that step inside the bubble using reave for a BE and also you can drop a bubble over an enemy you have reaved for a biotic explosion.

 

Reave:
Your reave power does 130 damage per second to enemies and while this isn’t a huge amount the bonus is you get a 40% damage taken reduction when reave is active. Reave alo lasts for 9 seconds so you can reave an enemy and keep moving. On gold you can reave a guardian and leave and it will bleed out and die on its as 130dps for 9 seconds is almost 1200 points of damage. Another benefit of reave is that it stacks. Meaning that if you hit an enemy with reave twice you are now doing 260 damage per second to it.

You can reave an enemy 3 times in 5 seconds and since your initial reave in the sequence lasts 9 seconds you will be doing 390 damage per second to an enemy for the last 4 seconds, in addition to the damage dealt for the first five seconds which comes out to about 2000 points of total damage. I don’t usually reave an enemy more than 2 or 3 times before setting off a biotic explosion and two is the norm for bosses/stronger enemies.

Reave is a great biotic power because it sets up  [Warp, Throw, Shockwave, Biotic Charge, Nova, Cluster Grenade] and detonates [Singularity, Stasis, Pull, Warp, Lift grenades and Shockwave if set up correctly] many other biotic
powers. So you can work with essentially any biotic and create lots of biotic explosions by spamming different powers.


Pull is a somewhat useful power. I put a three points in pull because I use it enough to justify it. If the 5A tree on the Justicar setting was not broken I would select that and only put three points in pull but alas, it is broken so I level up that tree to 4 only.  But pull is vastly underrated and is actually one of the secrets that puts my Justicar on top of the scoreboard.

Pull is criticized because it only works on low level goons as anything with sheilds cannot be pulled. For example, you cannot use pull on a Marauder when he has full shields. You can however hit him with reave (which does damage to the marauder and reduces your damage taken), then shoot him a few times with the Carnifex and at this point the shields will be gone. Immediately fire pull at him and the marauder floats helplessly off the ground. You hit him with reave for a biotic detonation and its lights out. Even if the BE doesn't immediately kill him (gold level), the lasting effects of reave will.

So why is Pull-Reave still good when compared to warp- throw of an Asari Adept? The Pull-Reave biotic combo is a lot faster than the warp-throw. The cool down on pull is 1.23 seconds compared to ~2.3 seconds on warp. When an enemy is lifted he is also helpless (can't harm you so it acts as a micro stasis of sorts). Basically, as soon as you hit an unshielded enemy with pull you can immediately launch reave whereas with the Asari Adept or human sentinel you have to take cover for a second or two an then fire throw. In addition you often still kills by mistake from asari
adepts. When I see low level goons I immediately launch pull and sometimes an AA launches stasis but pull drags them out of stasis into the air and gives you the kill when you hit the enemy with reave. Its not good to do this on purpose when you play a co-op game but I play the AJ fast and hard so if I see red bars on health pull comes out really fast. This setup also allows you to lift up to three enemies at once and biotic combo all of them.

Pull works immediately on:
-Husks and Cannibals
-Geth Troopers
-Cerberus Troopers
-Guardians

Once the shields are down pull works great on
-Marauders
-Hunters
-Rocket Troopers
-Nemesis
-Centurions
-Combat Engineers
-Phantoms

Pull doesn't work on:
-Atlas
-Geth Prime
-Geth Pyro
-Ravagers
-Brutes
-Banshees

Pull is actually amazing for silver and bronze players but in gold it  is mainly usefull in rounds 1, 2 and 4 and after that for getting you out of a jam if a hunter/marauder is in your face and you manage to get the shields down. At that point you pull à reave for the immediat BE. Pull is also set off by Warp, Throw, Shockwave, Biotic Charge, Nova and Cluster Grenade in addition to Reave.

Pull also works great against guardians. It rips their shields right off of them. I used to pull off their shields then
shoot them but since pull recharges so fast I just pull the shield off, pull them in the air and reave them in an instant. This helps save on ammo and delivers damage from the biotic combo to anything in close proximity to the guardian. Pull also will curve around barriers pulling enemies out of cover(pesky rocket troopers and nemesis and any others). You can even pull enemies into you for a grab kill in certain instances.

Modifié par Ikilledkillab, 13 juin 2012 - 11:20 .


#2
Ikilledkillab

Ikilledkillab
  • Members
  • 1 169 messages
How to play your Justicar on Gold:

Choke Point Biotic:  You want to maximize your bubble's usefulness by keeping it in a choke point. As enemies pass through the bubble applies warp to them which deals slight damage every second they are in there and increases the damage they take by 25%. When inside the bubble you reave at them for a Biotic Explosion. Every enemy entering the bubble can be used to create a biotic explosion.  You should be firing your carnifex at the enemies as your reave cools down. You don't need another biotic to play gold well with the justicar but spamming reave while someone else spammed throw or warp would be a huge benefit to your team since your bubble can’t always be in an ideal location. Sample choke points will be listed below

The Double Biotic Bubble Technique: Hit an enemy with reave, run up to them and place a bubble over them (biotic explosion) then hit them with reave again for another biotic explosion. Wash, rinse and repeat. This is probably the most exciting way to play the Justicar but its certainly not the safest. I love hunting enemies constantly, chasing them down instead of waiting for them to come to me, hitting them with reave, firing a shot or two and then running up to them and dropping a bubble over them for the up close and personal kaboom. Its great for destroying small groups of enemies too. Any time I see a nemesis or similar enemy now this is what I do, hit it with reave, fire a few shots and run up to it and place a bubble over it for a biotic explosion.  Lately I run up to atlases and geth primes after I hit them with reave and drop a bubble on them for a BE and the 25% damage buff. Once the BE goes off the enemy staggers giving you time to dodge away. This is also how I kill banshees now. I hit them with reave and as they get close I drop the bubble on them for a BE, hit them with reave for another BE, hit them with reave again and drop a fresh bubble on them for another BE and so on all the while I am shooting at them from the hip with my canrifex. Please note that if your cross-hairs are over an enemy it will not let you place a bubble over them so aim for the wall, ceiling, etc.

Choke Point Double Biotic Bubble Example: This technique is simply a combination of the first two above.  To use an easy to llustrate example let us suppose we are farming geth on firebase white and we are in the room at the bottom of the map. I assure you this technique can be used on every map against every faction but for simplicity we will start here. A salarian engineer has a decoy in the front doorway and your job is to watch the steps leading into the room from the U shapes hallway Sometimes you get 2-5 primes coming down that way and tons of enemies. Here is how I play this:

I stand at the corner and reave any enemy starting to walk down the steps and pop back into the room out of view. Then I wait for my power to recharge and run out and drop a bubble on the steps giving me a BE. I dodge back into the room out of the enemies view and then once my power has cooled down I reave them in the warp bubble for a second BE. Now if multiple enemies keep filtering in I just keep spamming reave to get one biotic explosion after another. If its just primes I will take cover and reave→bubble—reave again. Eventually you will get overrun if it is two primes but you will have killed lots of enemies and severely weakened the prime before it turns the corner so you put a fresh warp bubble there and back up and reave anything coming through. If you have to you even put a new warp bubble in the center of the room. Just keep backing it up as necessary. During this whole process I am firing my carnifex constantly from the hip and aiming down the sites and probably need ammo by now.

So now suppose you cleared 2 primes and a combination of 10 pyros, hunters and troopers out of the hallway and the enemies are now coming from the LZ down the steps to the front door. I run over there to the doorway, reave an enemy on the steps, then run up there and drop a bubble right in the thick of the mess for a staggering BE. I immediately dodge back down the steps and towards the doorway and fire reave at enemies in the bubble as soon as it recharges. You go back in the room and keep reaving stuff as it enters the bubble.

I play like this against all factions on all maps now. I am always charging into enemies or standing right next to them right around a corner/structure and spamming powers at them for biotic explosions. It is a very fun high risk high reward style of game play.

ONE MORE SECRET: When on FBWGG go up the steps outside towards the LZ and drop a warp bubble right as the new round begins. This makes the enemies spawn in the U shaped hallway so after dropping the bubble run down into the farming room and over to the hallway. Reave—Bubble—reave and watch your score sky-rocket. You will often kill 4-5 solid enemies (hunters, pyros, etc) before someone camping behind the desk even sees an enemy.

Pull-Reave Biotic Explosion:  During rounds 1-2 and on round 4 on a gold I run around the map using pull-reave on all the low level enemies and if there is a mid level enemy I reave-> carnifex until the shields are down and then pull → reave for the kill. This is how I jump out to a really quick start score wise in the gold matches I play. Throughout the rest of the game I use pull→reave on hunters, mauraders etc., when their shields are down. It’s a quick way to kill husks and cannibals as well and it helps you get out of a jam some times. Obviously you should pull → pull --> reave guardians and once a phantoms barrier is down you can even pull them. There is also nothing more fun to me than pulling three enemies off the ground simultaneously and killing them all in a biotic explosion.

Modifié par Ikilledkillab, 29 mai 2012 - 04:48 .


#3
Ikilledkillab

Ikilledkillab
  • Members
  • 1 169 messages
Some sample choke points for Gold

Condor: stay in the spawn where there is only one way in. Place the bubble blocking it and the only thing that will make it through are banshees. If you have another biotic and a good sniper you will be fine.

Hydra:
I run from the spawn to the opposite left side of the map and hold out in the big room over there with the warp bubble in the front doorway. It is best to have an infiltrator in the back watching the long corridor with a widow of some sorts and supporting you for larger enemies. But you and a biotic can hold that front door easily on gold.

Glacier:
You can put it in the front doorway of the room you get extracted in and smash stuff as they come through. Or if you can sit in that small room in the middle of the map against reapers. Put the biotic bubble outside the doorway and melt stuff as it comes to you. Two justicars with two other biotics will smash reapers on gold easily doing this (one bubble in the room and one right out the doorway). You will be in the small little room, all four of you, with two banshees but they will just keep melting before you.

White:
in the Geth farming room either covering the hallway or front entrance. I usually move it from spot to spot (yep, I'm the suicidal Justicar charging into enemies, planting a warp bubble and then dodging out of there). Or if you guard the rooms with the stairs (two at the top and two at the bottom) just place it at an entry point. You can also farm reapers here with four biotics. Put two offensive bubbles in that room and smash everything that comes through.

Dagger:
left or right hallway up top. Place it in the entryway and smash stuff as it comes in. Just remember to watch your flank (the ramp behind you).

Giant:
I'd prefer to stay in the LZ area two guarding each entry and this would make the Bubble more useful but most people run up to the room with the ramp so you want a defensive bubble or a retreating bubble for this. I'll run out and place it at the start of round but after that you just throw it over yourselves or in the ramp doorway (top or bottom) if getting overrun.

Reactor:
hang out near the LZ. Place the bubble on the left side on the exit from the reactor room and back it up to the bottom of the ramp as enemies overrun you. I usually place it at the doorway exit and shoot/launch powers . You can also put it on the far right side near the LZ creating a tight choke point there.

Ghost
Whereever you are holding up at.

Modifié par Ikilledkillab, 28 mai 2012 - 05:05 .


#4
Ikilledkillab

Ikilledkillab
  • Members
  • 1 169 messages
Two other ways to play the Justicar

The Defensive Bubble You can spec your Justicar defensively rather than offensively if you want to. I will list the pros and cons of this after. The strength of the defensive bubble and the damage reduction from reave is that when you are in the bubble and have reaved an enemy you have an 80% damage reduction making you a tank. If you max fitness you will also have a heath/sheild of 825/990.

Defensive Bubble Setup
Bitotic Sphere 4AorB, 5A,6A
Reave 4AorB, 5A, 6B
Pull to level three
Justicar 4B, 5B (note 5A is broken).
Max Fitness

Pro: 80% damage reduction.
Pro: The Bubble protects your allies with 40% DR and faster shield recharge
Pro: Greater weapon choice since you don't need 200%CD. You stand in the bubble and reave and shoot over and over again. You can use a saber, shotgun, etc.


Con: Teammates must stay together and camp to make the ally damage reduction useful. Not overly useful except when farming gold and camping stringently.
Con: If you spec the bubble offensively it is an OFFENSIVE powerhouse and still, with the layout up above gives you 60% damage reduction. Taking a warp bubble with a 60% DR bubble vs a non-warp bubble with 80% DR isn't even an issue. Warp bubble wins hands down. Its one of the best powers in the game and creates amazing choke points. Con: you cannot set off stuff that gets close to you inside the bubble since there is no warp. If there isn't another biotic on the team you will not really set off any BE's, which is one of the strengths of the Justicar.
Con: Some may find it a bit boring since its such a camp friendly setup. Con: A krogan vanguard has a health/sheilds of 1600 plus 30% DR if you put on a barrier. A krogan sentinel has 1200/1600 and 40% DR. In addition, these other krograns have a whole other power such as inferno, biotic charge, etc. Even the batarian soldier will have high health/sheilds with 30% DR and 75% melee damage returned to sender along with ballistic blades which are very powerful. So why use a defensive AJ when you can use one of these with more offensive powers?


When to play like this: if your team will be stringently camping somewhere together and there is a biotic to set up or detonate your reave. If there isn't another biotic spamming powers with you then you should be using a krogan if you want a tank class. But if you enjoy a slower, laid back, let the enemies come to you style and will pair with an AA throwing warp then this can be a beneficial and useful class. You get the Asari dodge which is awesome in its own right and a greater range of weapon choices.

If I were to do a defensive bubble I would set it up as follows:

Bitotic Sphere 4AorB, 5A,6B (warp)
Reave 4AorB, 5A, 6B
Pull to level three
Justicar 4B, 5B (note 5A is broken).
Max Fitness

This gives you 70%DR when inside the sphere with reave applied and allies 30%DR and a Warp Bubble allowing you to detonate things that get too close or the ability to put it in a choke point. The bubble will be much smaller, however and you will not get as high a damage bonus to enemies entering the bubble.


Style 2: Reave Spammer with High DPS AR:
this is pretty self explanatory since reave stacks. This play style can be combined with an offensive or defensive bubble as well but let us see how it works. So lets suppose you set reave to max duration and it lasts 11 seconds and the cooldown is 2.46 seconds.. You are left all alone on gold and have to kill an atlas....

T = 00.00s you reave the atlas for 130 dps
T = 02.46s you reave the atlas for 260 dps
T = 05.92s you reave the atlas for 390 dps
T = 08.38s you reave the atlas for 520 dps
T = 10.84s you reave the atlast for 650 dps

At this point your first reave will wear off dropping you down to the previous tier until you reave the atlas again. But you must ralize that all that damage is stacking and adding up. The first 2 seconds you do 260 damage, then the next two you do twice that and so on. I am guessing this comes out to around 3000 damage.

Reave eats at enemies and becomes more powerful when stacked. You should also be should be shooting your GPS/Mattock at enemies in between reaves. In addition, if you reave an enemy in the bubble it will take an additional 25% damage.

Pro: Allows for a greater choice in weapons (better game variety)
Pro: Safer than charging into enemies on gold with a bubble.

Con: in reality your reave cooldown will not be 2.46 seconds because that assumes a 200%CD
Con: Your reave will not last 11 seconds because you should probably go 6A in reave if you are reave spamming and using a heavier weapon.
Con: An atlast has a health of 21,000 or so on gold. It will obviously take forever to kill one just by reaving. A combination of reave/carnfiex/warpbubble/carnifex/reave/carnifex will do the job much much faster.
Con: you cannot reave most enemies more than twice on gold before they are killed by teammates. While you try to stack reave for 9 seconds someone with a widow will have already killed your target.
Con: reave takes too long to kill things. If you think you will reave a pyro to death, you will be very crispy in the end.

Reave spamming is great and I do it when playing the justicar as described above but in all honestly, if you are not using the Justicaer to create biotic explosion after explosion, you are not using her in her most efficient or exciting manner. I find reave stacking most useful on phantoms when far away. If you can hit a phantom three times with reave its barriers should be gone at which point you put a bubble over it if close or use pull to lift it.

In reality, everyone can play however they like. I find the double bubble/choke point style to be more fun and efficient. I essentially play my justicar like most people play silver--running around and killing things.

Modifié par Ikilledkillab, 29 mai 2012 - 03:55 .


#5
Ikilledkillab

Ikilledkillab
  • Members
  • 1 169 messages
Reserved for screenshots of Gold Runs....

This game featured 2 Justicars but one was a defensive bubble and mine was offensive. It was a farming match, ergo there are not 15/25% extra xp bonuses...thus my score is only 110k. The guy sitting in that defensive bubble behind the desk only scored 58K.

Posted Image

This game there were four of us to start and a guy got kicked repeatedly. Three of us played half the game and finished round 9-11 by ourselves. DJepic was also an offensive justicar. We were both double bubbling...

Posted Image

Here are two RRG games where I scored 151k (with no rockets) and 167K with 5 rockets). Though I had a high scoring AA with me as well one of the games.

Posted Image
Posted Image

A couple more geth farming games where I finished on top  (who said biotics aren't the best on Geth?). Score is low because presets lack the 15/25% bonus xp....

Posted Image
Posted Image

And just to DISPROVE the notion that a Justicar needs another biotic to be useful, here are two games with no other biotics assisting me. I already posted games with multiple justicars above where I did really well with no assistance but here are another two. In the first game Xhitaa  (really good player) and his claymore/proxymine beat me  in the second one I edged him. DJepic was using a javelin during the second game on glacier and really impressed me with his score using it...

Posted Image
Posted Image

Modifié par Ikilledkillab, 29 mai 2012 - 04:40 .


#6
FlamboyantRoy

FlamboyantRoy
  • Members
  • 798 messages
I demand more screenshots!!!!1111eleven11

Nice work.

#7
Ikilledkillab

Ikilledkillab
  • Members
  • 1 169 messages
I'll fix the formatting later....errrr... its annoying and I'll put up some screenshots...Going swimming first. Happy memorial day peeps, to those in the states!

Modifié par Ikilledkillab, 28 mai 2012 - 05:10 .


#8
element eater

element eater
  • Members
  • 1 326 messages
the first suggestion is my build i like it alot, pull is definately underrated

#9
Ikilledkillab

Ikilledkillab
  • Members
  • 1 169 messages

element eater wrote...

the first suggestion is my build i like it alot, pull is definately underrated


Yeah, I was rocking pull at six and fitnes at 4 but as I am not eclusively playing gold the extra health is much more useful than the last two ranks of pull. But yeah, pull gets me tons of points and out of a lot of jams when marauders or hunters or even phantoms are in my face and it helps me kill lots of stuff quickly rounds 1,2 and 4 on gold.

#10
Immortal Strife

Immortal Strife
  • Members
  • 2 097 messages
Will a level four pull kill outright when detonated? I've been using 5 in pull and 3 in passive and I would certainly make the switch to 4-4 if it does biotic kill the pulled enemy.

Modifié par Immortal Strife, 28 mai 2012 - 05:20 .


#11
Ikilledkillab

Ikilledkillab
  • Members
  • 1 169 messages

Immortal Strife wrote...

Will a level four pull kill outright when detonated? I've been using 5 in pull and 3 in passive and I would certainly make the switch to 4-4 if it does biotic kill the pulled enemy.


Speaking on gold mode:

Some enemies yeah but some require a shot with the carnifex. The thing is, when you pull-reave an enemy for the BE, if it doesn't kill him, you have reave on him for the next 9 seconds which will kill him long before that. I noticed the level 6 pull killed all the lower level goons with a BE or they had one bar left and immediately bled out. I think a geth trooper has 3 bars left or something like that, but with the reave on it it bleeds out but not usually before I hipfire a carnifex into it.

Since I am running up to bosses regularly and bubbling them against all factions on all maps I need the extra health more and the low level goons don't come out on gold really save waves 1-2 and 4. Once a mid level goon loses its sheild usually pull reave takes most if not all of hteir health away and they bleedout quick otherwise.

Modifié par Ikilledkillab, 28 mai 2012 - 05:25 .


#12
BoomDynamite

BoomDynamite
  • Members
  • 7 473 messages
I hate Pull...

#13
Ikilledkillab

Ikilledkillab
  • Members
  • 1 169 messages

BoomDynamite wrote...

I hate Pull...


A lot of people do but its the secret to why my AJ is on top on gold on the PS3. I think I'd be on a 15 game streak of being on top if not for Xhitaa and his GI with a claymore and proxymine two games....screenshots later....

I really have to go now...

#14
mrcanada

mrcanada
  • Members
  • 2 819 messages

BoomDynamite wrote...

I hate Pull...


Me too, but 3 in it is about all you need and it can be useful.

I disagree with 200% being a must and I would say that a GPS X does the job, putting you at about 130 cooldown with only the rank 4 evolution in Justicar.  

#15
Immortal Strife

Immortal Strife
  • Members
  • 2 097 messages
I noticed with a level 5 pull and max reave, goons bleed out as soon as they hit the ground. I also noticed that the Justicars passive tree only increases duration of power and not actual damage- sure longer reave means more stacking is possible causing more damage. I really don't want to pull, reave, then turn and shoot the same grunt that I just BEed. 

On my DA and DV, 3 in pull works fine because they get extra damage in their passive tree. 

Modifié par Immortal Strife, 28 mai 2012 - 05:44 .


#16
wicked_being

wicked_being
  • Members
  • 1 328 messages
Didn't you already make a thread like this in the past? :P But yeah we have the same build and it totally kicks ass on gold.

#17
deadpixel92

deadpixel92
  • Members
  • 195 messages
Good tips, on a quick note: you dont need 200% cooldown with the AJ at all IMO. Reave and bubble cooldowns are fast enough, i dont use pull, i think is worthless with the AJ on Gold but thats just me.
I use GPS with my AJ and works better than using a carnifex, i focus more in gunplay and my cooldows works perfectly with it.

#18
Ikilledkillab

Ikilledkillab
  • Members
  • 1 169 messages

mrcanada wrote...

BoomDynamite wrote...

I hate Pull...


Me too, but 3 in it is about all you need and it can be useful.

I disagree with 200% being a must and I would say that a GPS X does the job, putting you at about 130 cooldown with only the rank 4 evolution in Justicar.  


Not to quibble but the Asari Justicar's Justicar tree is broken. Branch 5a (increase power damage) does not work and 5b gives you a 20% headshot buff but if you are using the GPS X that gun doesn't get headshots. So you really should be going Justicar to 4 and Pull to 4 unless you aren't maxing fitness?

#19
Ikilledkillab

Ikilledkillab
  • Members
  • 1 169 messages

deadpixel92 wrote...

Good tips, on a quick note: you dont need 200% cooldown with the AJ at all IMO. Reave and bubble cooldowns are fast enough, i dont use pull, i think is worthless with the AJ on Gold but thats just me.
I use GPS with my AJ and works better than using a carnifex, i focus more in gunplay and my cooldows works perfectly with it.


As I just said, 5A is broken on the Justicar and as far as I know, headshot bonus is useless on a GPS. Unless you are wasting 5 points on Justicar just to get the 10% extra weapon damage which, IMHO, is absolutely useless. You have to make sure that extra 10% is actually allowing you to fire less shots at enemies. I highly doubt it would be more useful than some points in pull. If the 5A justicar branch worked though I would definitely drop 3 to pull and use it.

I'd be better off going 5B with my carnifex than you as that gun does get headshots.

#20
corporal doody

corporal doody
  • Members
  • 6 037 messages
6/6/4/4/6 with offense bubble is the way i roll. i run with the Disciple X however rather than the carnifex. sometimes i carry the phalanx as well...gives 185% C/D with both weapons..... though i rarely fire the thing.

#21
dnaxv

dnaxv
  • Members
  • 319 messages

Ikilledkillab wrote...

deadpixel92 wrote...

Good tips, on a quick note: you dont need 200% cooldown with the AJ at all IMO. Reave and bubble cooldowns are fast enough, i dont use pull, i think is worthless with the AJ on Gold but thats just me.
I use GPS with my AJ and works better than using a carnifex, i focus more in gunplay and my cooldows works perfectly with it.


As I just said, 5A is broken on the Justicar and as far as I know, headshot bonus is useless on a GPS. Unless you are wasting 5 points on Justicar just to get the 10% extra weapon damage which, IMHO, is absolutely useless. You have to make sure that extra 10% is actually allowing you to fire less shots at enemies. I highly doubt it would be more useful than some points in pull. If the 5A justicar branch worked though I would definitely drop 3 to pull and use it.

I'd be better off going 5B with my carnifex than you as that gun does get headshots.


If you intend to use Carnifex X with AJA, you actually don't need Justicar 4B to get to 200% cooldown. Seriously, try it out. You could have +7.5% weapon damage instead.

I'm running:
Biotic Sphere: 4B, 5B, 6B
Reave: 4B, 5B, 6B (why do people not like 5B? too short a cooldown reduction? I spam the heck out of reave)
Pull: 3
Asari Justicar: 4A, 5B
Fitness: 4B, 5B, 6B

With Carnifex x (Piercing Mod and High-Caliber Barrel). Without the weight reduction from Justicar 4B, you're still at 200% cooldown.

Note that do you need Justicar 1 to get to 200% cooldown with Carnifex X, but if that's the only weapon you are using, Justicar 4B is a waste of points.

#22
Apocsapel91

Apocsapel91
  • Members
  • 823 messages
I can NOT be the only one who immediately thought of this when I read the title. Please tell me I'm not the only one.

Modifié par Apocsapel91, 29 mai 2012 - 03:56 .


#23
Ikilledkillab

Ikilledkillab
  • Members
  • 1 169 messages

wicked_being wrote...

Didn't you already make a thread like this in the past? :P But yeah we have the same build and it totally kicks ass on gold.


Yeah, I added some stuff, made some tweaks and wanted a fresh format....too much for a single post....

At any rate, fixed the formatting and added in my thoughts on reave spammers with heavy weapons in post 4 and now off to get some screenshots...

Modifié par Ikilledkillab, 29 mai 2012 - 03:59 .


#24
deadpixel92

deadpixel92
  • Members
  • 195 messages

Ikilledkillab wrote...

deadpixel92 wrote...

Good tips, on a quick note: you dont need 200% cooldown with the AJ at all IMO. Reave and bubble cooldowns are fast enough, i dont use pull, i think is worthless with the AJ on Gold but thats just me.
I use GPS with my AJ and works better than using a carnifex, i focus more in gunplay and my cooldows works perfectly with it.


As I just said, 5A is broken on the Justicar and as far as I know, headshot bonus is useless on a GPS. Unless you are wasting 5 points on Justicar just to get the 10% extra weapon damage which, IMHO, is absolutely useless. You have to make sure that extra 10% is actually allowing you to fire less shots at enemies. I highly doubt it would be more useful than some points in pull. If the 5A justicar branch worked though I would definitely drop 3 to pull and use it.

I'd be better off going 5B with my carnifex than you as that gun does get headshots.


1 i know is broken
2 i dont use headshot bonus, i went for power (why would i?) 
3 i use the 10% weapon damage knowing is broken just because i would never use pull in the AJ so is the same thing for both skills, is a waste for both of them. I simply dont want pull. 

I tried AJ using carnifex with headshots but i am way more effective with GPS, simple as that. I play AJ very agresively, so GPS works perfect for me. But hey everyone plays as they like so no need to tell everyone how they should play their classes;)

#25
UKillMeLongTime

UKillMeLongTime
  • Members
  • 1 003 messages
bottom row options for me, all offense everything dies

best is u and a shockwave partner on FBW and just spam both and its so easy

Modifié par UKillMeLongTime, 29 mai 2012 - 04:08 .