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Turian Setntinel... am I doing it wrong?


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52 réponses à ce sujet

#1
Makko Mace

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 I specced for max survivability in fitness, max warp combo spam and max overload chain spam.

No tech armor.

I use the Hurricane, which is actually effective with the +45% stability and spam overload and warp at everything I see.

It seems to work well, and I'm often the best player, but is there a better class for this sort of thing?

#2
Elecbender

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Makko Mace wrote...

No tech armor.



#3
Mozts

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He is the best at debuffing enemies, if thats what you're asking.

Tech armor helps bro.

#4
Makko Mace

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But tech armor slows down my power spam! (but yeah I felt like it was weird to just not use it, which is why I made this thread)

#5
nuculerman

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Makko Mace wrote...

 I specced for max survivability.

No tech armor.


False.

#6
Makko Mace

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nuculerman wrote...

Makko Mace wrote...

 I specced for max survivability.

No tech armor.


False.


The next two words were "in fitness" 

#7
Badpanzer

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Take the armor it really helps.
You are tougher and your powers are stronger plus you gain a AoE stun capable blast.
The cooldown penalty is tiny and shouldnt affect you at all.

Also consider taking the 100% shield damage upgrade for overload instead of a second chain..it helps when stripping shields from the big bads.

Modifié par Badpanzer, 28 mai 2012 - 06:37 .


#8
Makko Mace

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Hmm but then what should I sacrifice?

#9
nuculerman

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Makko Mace wrote...

nuculerman wrote...

Makko Mace wrote...

 I specced for max survivability.

No tech armor.


False.


The next two words were "in fitness" 


Yes.  But it doesn't help you on Gold.  Shield/health gate is the only thing saving you with just fitness passives.  

And to your other point, with 30% power reduction, your cooldowns change by 0.2 seconds.  If you think you'll make use of that on anything resembling a regular basis you're crazy.

#10
Salarian Jesus

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With a sniper class, I really could understand leaving Tech Armor on 0 points. But if you use the Hurricane, and play a close-quarters class, you should have some points on Tech Armor, because when you get swarmed by husks/cannibals/geth hunters, detonating the armor might help a bit.
You don't have to keep it always up because of the cooldowns. Only activate TA in "risky" situations like hacking, or extraction, or generally, in situations when you can get swarmed by enemies.

#11
rmccowen

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6/6/6/4/4, 6/6/6/5/3, 6/6/6/3/5, and 6/6/6/0/6 are all very good builds for the Turian Sentinel.

A poster named Stardusk also advocates focusing builds on a particular faction, and drops either Warp or Overload entirely. It's not my preferred approach, but he or she has a guide with video around here somewhere.

EDIT: Unless you're lugging around a heavy gun--and you probably shouldn't be--the Tech Armor penalty to cooldowns costs you about 0.12 seconds on Warp and Overload.

Modifié par rmccowen, 28 mai 2012 - 06:40 .


#12
Badpanzer

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Makko Mace wrote...

Hmm but then what should I sacrifice?


6/6/6/5/3 or 6/6/6/4/4 or even 6/6/6/3/5 .

I prefer the first but they all work well.

#13
Makko Mace

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I don't know exactly what you're trying to say.... but looking through the stats a 20% penalty on 2.3 seconds is miniscule, so I think I'll respec for less health and less weapon damage/stability...

Now, to use a respec or promote, that is the question..

#14
Makko Mace

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I was thinking 6/6/6/4/4 but I suppose if health is pointless on gold then, I could just go with power damage and a 6/6/6/5/3

#15
Red the Aloof

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Whats the opinion of maxing all the skills except the weapons training? I did it once and had pretty good survivability.

#16
Daxolotl

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Max tech armour. The power slowing is insignificant, less than a second. Even less if you take the cooldown penalty reduction for the final evolution. The second evolution gives you a 30% bonus to tech and biotic damage. It's important. It's always been important when it was 30% damage resist and 20% power damage bonus. Now, it's 40% damage resist and 30% power damage bonus if you choose the right trees. And a panic switch to stagger anything close to you and buy you a few seconds to get away. If you're playing Turian Sentinel without tech armour, you're doing it wrong. The downsides are minor, and the bonuses are incredible.

#17
Badpanzer

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Makko Mace wrote...

I was thinking 6/6/6/4/4 but I suppose if health is pointless on gold then, I could just go with power damage and a 6/6/6/5/3


Thats the one I use and it does work.6/6/6/5/3
The damage resistance from the armour is better than fitness I think.

Cooldown penalty of .2 secs is less time than a human blink,it just doesnt matter.

#18
nuculerman

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Makko Mace wrote...

I was thinking 6/6/6/4/4 but I suppose if health is pointless on gold then, I could just go with power damage and a 6/6/6/5/3


I prefer 6/6/6/3/5.  The shield recharge rate is helpful.  The extra shields is rarely helpful.

And it also depends on what weapon you like using.  I use the falcon for max cc/debuff.  He's the best support class in the game.

#19
cronshaw

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You can drop the final passive in Turian soldier and take just three ranks in warp. But then you wouldn't be as effective against armored targets. Alternatively you could forgo the final rank in overload. There are lots of ways to spec the TS as he is quite versatile. But by maxing the versatility you are going to have to give up some punch against certain enemies.

#20
Badpanzer

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Red the Aloof wrote...

Whats the opinion of maxing all the skills except the weapons training? I did it once and had pretty good survivability.


6/6/6/0/6 is as tough as the Turian can get so yes it works.
You sacrifice some power damage and the ability to carry some weapons but its still very viable.

#21
Makko Mace

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*looks at the stats on that website* Wait holy... did it get buffed???

I remember it being a handicap (or at least someone telling me that) which is why I didn't use it ever.

#22
Makko Mace

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nuculerman wrote...

Makko Mace wrote...

I was thinking 6/6/6/4/4 but I suppose if health is pointless on gold then, I could just go with power damage and a 6/6/6/5/3


I prefer 6/6/6/3/5.  The shield recharge rate is helpful.  The extra shields is rarely helpful.

And it also depends on what weapon you like using.  I use the falcon for max cc/debuff.  He's the best support class in the game.


How do you use the falcon effectively? I tried and didn't really get it... though that might have been cause it kept shooting blanks.

#23
nuculerman

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Makko Mace wrote...

*looks at the stats on that website* Wait holy... did it get buffed???

I remember it being a handicap (or at least someone telling me that) which is why I didn't use it ever.


Yes.  Krogan and to a lesser extent Turian tech armor spamming is a viable strategy now.  There's a video of four krogan sentinels doing gold with nothing but tech armor bursts.  Pretty cool.

#24
Wolfsbladex

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nuculerman wrote...

Makko Mace wrote...

 I specced for max survivability.

No tech armor.


False.


Lmfao. But yes. A Turian *Sentinel* not specced into Technology Armor isn't max Survivability. However the very brilliant thing Mr. Mace has done is spec Overload-Warp. Warp -> Overload = instant Tech Burst. Best **** debuffing ever.

#25
lordofdogtown19

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I'm kinda with you on this OP. I don't use my Tech armor a lot. I like using Warp and Overload too much to slow down the re-charge speed