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Turian Setntinel... am I doing it wrong?


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#26
Badpanzer

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Makko Mace wrote...

*looks at the stats on that website* Wait holy... did it get buffed???

I remember it being a handicap (or at least someone telling me that) which is why I didn't use it ever.


Yes it was buffed recently but it was always good.
Many people got scared by the cooldown penalty without realising that it was actually tiny,so they avoided it without even testing.

#27
ohiocat110

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Yeah, this isn't a biotic class so max power spam isn't the goal. The armor helps survivability a lot. I like to roll with the first Chain upgrade and organic stun for Overload. Zap then finish off with weapons fire. I agree that the shield damage is the way to go on the last upgrade. You need help against the boss enemies a lot more than stunning mobs on higher levels.

#28
Badpanzer

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lordofdogtown19 wrote...

I'm kinda with you on this OP. I don't use my Tech armor a lot. I like using Warp and Overload too much to slow down the re-charge speed



The cooldown penalty is aboit .2 sec...It makes no difference...how is it possible to not realise this?

#29
lordofdogtown19

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Badpanzer wrote...

lordofdogtown19 wrote...

I'm kinda with you on this OP. I don't use my Tech armor a lot. I like using Warp and Overload too much to slow down the re-charge speed



The cooldown penalty is aboit .2 sec...It makes no difference...how is it possible to not realise this?


2 seconds could be the difference between life and death. And for that matter I'd have to fully upgrade Tech Armor and sacrifice sometihng else. I have my Tech Armor at 3 so I can have Warp, Overlaod, and Turian Sentinel at 6 and Fitness at 5. I still use it if I really think I need to but really the Turian has plenty of health and shields already imo

#30
Makko Mace

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Hmmm okay so is the + 15% shield/health and shield regen worth not being able to use guns?

Doesn't seem like it would be...

And should I go with damage reduction or power recharge in the last tech armor choice?

#31
mosesofwar

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Tech Armor is priceless - Increases Power damage, gives you an AOE "OS" button that can set off a Tech Burst. I love the Turian Sentinel - With Phaeston/Geth Plasma Rifle, or use the Geth Plasma SMG. You just need to have a light weapon with a lot of ammo for gold.

Tech Armor (6/6) - Durability/Power Recharge/Power Damage (With Power Recharge, it basically puts you at +180% if you're weight capacity is at 200%)

Warp (6/6) - Damage/Expose/Pierce (You can't set off your own Biotic combos, so go for Max Debuff/DD)

Overload (6/6) - Chain Overload/Recharge Speed/Shield Damage (One chain overload is enough, and neural shock isn't as cool as I used to think it was. Overload stuns in any case and Recharge Speed allows you get to warps off faster to spam Tech Bursts)

Turian Veteran (5/6) - Damage & Capacity/Power Damage (Obvious here, go for max Power Damage)

Fitness (3/6)

Overload/Warp = Tech Burst Spam. Shoot your guns in between. Tech Armor = Increased base power damage for bigger enemies that can survive Tech Bursts.

#32
Badpanzer

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Makko Mace wrote...

Hmmm okay so is the + 15% shield/health and shield regen worth not being able to use guns?

Doesn't seem like it would be...

And should I go with damage reduction or power recharge in the last tech armor choice?


Power recharge...damage reduction is for krogans or a none power spamming class.
The main thing with the turian is that you can have tech armour and power spam at the same time.

#33
Makko Mace

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EDIT!!!! Wait a minute, ultralight smg materials got fixed!

#34
nuculerman

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Makko Mace wrote...

Hmmm okay so is the + 15% shield/health and shield regen worth not being able to use guns?

Doesn't seem like it would be...

And should I go with damage reduction or power recharge in the last tech armor choice?


Again it's dependent on your playstyle.  I prefer using just a falcon and being the debuffer/cc'er.  With overload and a falcon you can stun lock entire groups of enemies.

#35
mosesofwar

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Makko Mace wrote...

EDIT!!!! Wait a minute, ultralight smg materials got fixed!


Yes it Did. I'd reccommend using an AR (Phaeston/Geth Plasma Rifle) the reason being is that you get Capacity/Power Damage which allows you to carry harder hitting guns. Until you get that, using the Geth Plasma SMG/Tempest are great choices for gold because of the amount of ammo that each has. I've found that using the Hurricane becomes a pain due to quickly running out of ammo - which takes time away from killing. Plus the Geth Plasma Rifle/Phaeston with a Turian is basically a headshot laser beam due to their stability.

#36
Sacrificial Bias

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nuculerman wrote...

Makko Mace wrote...

I was thinking 6/6/6/4/4 but I suppose if health is pointless on gold then, I could just go with power damage and a 6/6/6/5/3


I prefer 6/6/6/3/5.  The shield recharge rate is helpful.  The extra shields is rarely helpful.

And it also depends on what weapon you like using.  I use the falcon for max cc/debuff.  He's the best support class in the game.

About that...isn't maxing out power damage the entire point of the Turian Sentinel?  Seems like that extra 25% power damage would be helpful in stripping shields off boss mobs.

#37
Stray_Varren

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mosesofwar wrote...

Makko Mace wrote...

EDIT!!!! Wait a minute, ultralight smg materials got fixed!


Yes it Did. I'd reccommend using an AR (Phaeston/Geth Plasma Rifle) the reason being is that you get Capacity/Power Damage which allows you to carry harder hitting guns. Until you get that, using the Geth Plasma SMG/Tempest are great choices for gold because of the amount of ammo that each has. I've found that using the Hurricane becomes a pain due to quickly running out of ammo - which takes time away from killing. Plus the Geth Plasma Rifle/Phaeston with a Turian is basically a headshot laser beam due to their stability.


Hold on i swear the patch doesn't come out till the 29th for pc and 31st for xbox.

Modifié par Stray_Varren, 28 mai 2012 - 07:19 .


#38
Makko Mace

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nuculerman wrote...

Makko Mace wrote...

Hmmm okay so is the + 15% shield/health and shield regen worth not being able to use guns?

Doesn't seem like it would be...

And should I go with damage reduction or power recharge in the last tech armor choice?


Again it's dependent on your playstyle.  I prefer using just a falcon and being the debuffer/cc'er.  With overload and a falcon you can stun lock entire groups of enemies.


Is it worth the cooldown penalty? It's like -120% compared to the hurricane :/

#39
FellishBeast

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Turian Sentinel is one of my best classes. I max out tech armor, only put a few into fitness, max out chain overload, put a lot into warp, and get weapon damage upgrades. Use the Mattock.

#40
Hypertion

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yes.. for you have spelled "Sentinel" wrong.

#41
Makko Mace

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Well, I spelled setntinel right at least...

#42
Hypertion

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thats true.

Image IPB

Modifié par Hypertion, 28 mai 2012 - 07:36 .


#43
Stardusk

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rmccowen wrote...

6/6/6/4/4, 6/6/6/5/3, 6/6/6/3/5, and 6/6/6/0/6 are all very good builds for the Turian Sentinel.

A poster named Stardusk also advocates focusing builds on a particular faction, and drops either Warp or Overload entirely. It's not my preferred approach, but he or she has a guide with video around here somewhere.

EDIT: Unless you're lugging around a heavy gun--and you probably shouldn't be--the Tech Armor penalty to cooldowns costs you about 0.12 seconds on Warp and Overload.


He and both those builds can be used for either faction, just Warp works fine of everyone and Overload is also fine.

#44
Guest_Heri_*

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ohiocat110 wrote...

Yeah, this isn't a biotic class so max power spam isn't the goal. The armor helps survivability a lot. I like to roll with the first Chain upgrade and organic stun for Overload. Zap then finish off with weapons fire. I agree that the shield damage is the way to go on the last upgrade. You need help against the boss enemies a lot more than stunning mobs on higher levels.


I'm pretty sure the purpose of a TS most definitely IS max power spam. That being said I use TA on my TS (6/6/6/5/3)...only way to go IMO.

#45
ozthegweat

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2 seconds could be the difference between life and death. And for that matter I'd have to fully upgrade Tech Armor and sacrifice sometihng else. I have my Tech Armor at 3 so I can have Warp, Overlaod, and Turian Sentinel at 6 and Fitness at 5. I still use it if I really think I need to but really the Turian has plenty of health and shields already imo

0.2 seconds, not 2 seconds...

#46
Stance Punk

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I just love that 50% damage reduction. Love the Sentinels as a whole. Variety among the class.
Human is basically an adept with defensive traits.
Krogan with the health, shields, and tech armor.
Turian Sentinel being the Jack of All Trades


Yes, you definitely should level up that tech armor. Lvl 4 should be used to help out your powers.

Modifié par Stance Punk, 28 mai 2012 - 10:09 .


#47
Atheosis

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lordofdogtown19 wrote...

I'm kinda with you on this OP. I don't use my Tech armor a lot. I like using Warp and Overload too much to slow down the re-charge speed


The slowdown is negligible, especially if you have TA maxed out.  Meanwhile you are doing considerably more damage with your powers.  After the most recent buff, speccing out of TA is a bad idea for all Sentinels.  Period.

#48
dabull1014

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Makko Mace wrote...

 I specced for max survivability in fitness, max warp combo spam and max overload chain spam.

No tech armor.

I use the Hurricane, which is actually effective with the +45% stability and spam overload and warp at everything I see.

It seems to work well, and I'm often the best player, but is there a better class for this sort of thing?


If you are using powers that much then TA rank 5 for power dmg and 6 for power speed penalty reduction should be there. Additionally, you don't have another biotic power to combo with, so it's better to choose warp rank 4 damage instead of combo, and rank 5 expose to improve team focus-fire. Otherwise seems like a reasonable build. Even rank 3 or 4 on Turian Veteran should get you enough stability to use the Hurricane if you still want high health.

#49
Relix28

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lordofdogtown19 wrote...

I'm kinda with you on this OP. I don't use my Tech armor a lot. I like using Warp and Overload too much to slow down the re-charge speed


The recharge speed penalty is actually so negligable now (20%), that it's not even worth mentioning.

EDIT: :ph34r:

Modifié par Relix28, 28 mai 2012 - 10:56 .


#50
Mendelevosa

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Makko Mace wrote...


No tech armor.



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