Hi there !
I must say about one most iritating thing in multiplayer.
Firebase Hydra and Glaicer.
Let's start about Hydra.
When i reach with my party wave 3, 6 and 10... Sometimes we must hack or disable / activate items to complete operation... Okay sounds nice but...
Why in the name of god ! These items almost i play in Firebase Hydra, is located in some points, where enemies have a open way to offlank me, or shoot me in the long distance if i fight Reapers or Cerberus ?
This really make me angry in Firebase Hydra, and i don't like when, Nemesis shot me in the open field where is item.
Firebase Glaicer.
This map also make me angry !
The place where i begining the game, and where is a field to finish the wave 11, is almost blocked by the boxes or walls ! I don't feel good move in this sector and i almost every game, i die here ! :/
Sorry for this topic. :/
Most iritating thing in MP.
Débuté par
DesioPL
, mai 28 2012 07:52
#1
Posté 28 mai 2012 - 07:52
#2
Guest_Nyoka_*
Posté 28 mai 2012 - 08:02
Guest_Nyoka_*
Is this when solo? If you have a buddy she can watch your back while you cap. Assuming solo:
- Lure them to the opposite side of the map, then run to the objective before they have time to get there. You have time to do that for each objective. If you don't like to do that, you can play a class with a familiar to distract them while you cap (decoy, turrets, drones).
- Don't run to the landing zone right off. Hold them off at the top entrance, then run to the landing zone when there are 20 seconds left.
- Lure them to the opposite side of the map, then run to the objective before they have time to get there. You have time to do that for each objective. If you don't like to do that, you can play a class with a familiar to distract them while you cap (decoy, turrets, drones).
- Don't run to the landing zone right off. Hold them off at the top entrance, then run to the landing zone when there are 20 seconds left.
#3
Posté 28 mai 2012 - 08:04
Always i played in this map, i must alone do this in Hydra. :/ Of course only if the operation is hacking, all is coming to computer, but deactivate or activate, is frustrating here. :/
Well... As for Geth Engineer, landing zone in Firebase Glaicer is easy, but other is complicated.
Well... As for Geth Engineer, landing zone in Firebase Glaicer is easy, but other is complicated.
#4
Posté 28 mai 2012 - 08:59
Two things annoy me about MP. Hydra has dead spots that I don't remember until I am in them and need a power or die. But more than this, just getting four people in a game is often challenging, It often takes 15-20 minutes of restarts to find a lobby all can join. We could have played a whole map in that time.
#5
Posté 28 mai 2012 - 09:00
Getting instant-killed when you revived yourself.
#6
Posté 28 mai 2012 - 09:01
The glitch where the last enemy of the wave is immortal.
Modifié par shumworld, 28 mai 2012 - 09:01 .
#7
Posté 28 mai 2012 - 09:03
Ouch thanks Shumworld !
I always have a day, where is one enemy is immortal. I don't know is due for the bug or lag, but even if i don't have a lag, enemy don't die ! Good is only Cerberus Stormtroopers, Geth Trooper or Cannibals.
I always have a day, where is one enemy is immortal. I don't know is due for the bug or lag, but even if i don't have a lag, enemy don't die ! Good is only Cerberus Stormtroopers, Geth Trooper or Cannibals.
#8
Posté 28 mai 2012 - 09:08
RuthlessGravity wrote...
Getting instant-killed when you revived yourself.
Actually you can survive a phantom and a brute insta-kill if they do it the second you get up due to you still being temporary invincible by the time the animation has finished. Husks are worse, there's always another one waiting for a hug after you introduced the first one to your foot.
#9
Posté 28 mai 2012 - 09:10
DesioPL wrote...
Ouch thanks Shumworld !
I always have a day, where is one enemy is immortal. I don't know is due for the bug or lag, but even if i don't have a lag, enemy don't die ! Good is only Cerberus Stormtroopers, Geth Trooper or Cannibals.
Try and get them to jump over cover, they fall through the floor and die.
#10
Posté 28 mai 2012 - 09:10
Being interrupted by a Husk grab right before I falcon punch its head off.
#11
Posté 28 mai 2012 - 09:11
Failing a hack objective because the infiltrator prefers to snipe.
#12
Posté 28 mai 2012 - 09:15
Failing a hack objective because non-cloaking characters like to do it AND draw aggro to the wide open areas.
#13
Posté 28 mai 2012 - 09:16
I have a few.
1/ disable device objective. had an infiltrator to go disable device on other side of the map. 2 other players tag along and (A) get killed along the way. (
hanging around the infiltrator doing its job, drawing enemies towards/fire which also kill the infiltrator then they all got killed trying to spam revive each other.
2/ everyone down either dead or bleeding. phantom stands beside you and would not go anywhere. as soon as you get up after using medi-gel, instant killed.
1/ disable device objective. had an infiltrator to go disable device on other side of the map. 2 other players tag along and (A) get killed along the way. (
2/ everyone down either dead or bleeding. phantom stands beside you and would not go anywhere. as soon as you get up after using medi-gel, instant killed.
#14
Posté 28 mai 2012 - 09:19
Using all 3 consumables, 2 or more rocket launchers, 2 medi gel and revive packs then disconnected.
#15
Posté 29 mai 2012 - 08:04
Obviously... I maybe start play the Firebase Hydra with my Quarian Infiltrator, or Geth Engineer is easy to play when i use infiltration or Geth Turret.
#16
Guest_Vurculac_*
Posté 29 mai 2012 - 08:21
Guest_Vurculac_*
I can tell you what the most irritating thing related to MP is. Complaint threads.
#17
Posté 29 mai 2012 - 08:26
2 (or MORE!) people using grenades on map that doesn't spawn 2 greandes per box. That's like a minigame in itself. That's what really annoys me.
#18
Posté 29 mai 2012 - 08:33
Disconnecting.
I don't mind all that crap, but if I don't get credits and exp, I tend to rage.
I don't mind all that crap, but if I don't get credits and exp, I tend to rage.





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