Orange Sanguine wrote...
alternative solution: after a set amount of time (3-5 minutes) of inactivity the rest of the squad gets the option to kick the player. no random kicking of players for silly reasons that way, no auto-kick for people with kids, doorbells, lifes etc..., and a highly effective tool against selfish leeches.
what do you think about that?
I like this idea a lot. However, instead of minutes, it should be measured in seconds. Some highly competitive groups might want to kick if someobody has been gone for 30 seconds or so.
Also, it doesn't address what can be done about those who would circumvent the anti-AFK system. Fortnuatly that group is very small and would typically be kicked in the lobby so would not see the next round.
I could forsee the Anti-AFK system working better if it provided a means for the group to kick "Useless" players. Those might be ones who have not used a skill effectively for awhile, or have an extremely/unusually low accuracy.
If somebody is AFK, but are able to provide support with skills, perform revives and objectives, or hit enemies with bullets, then they are fine and indistinguishable from regular players!

Edit:
Also, if there is to be a group kick, such a message should not interfere with the wave in session, but could be something to be dealt with while "the enemy is regrouping", it might be handy to have a 5 or 10 second additional window to deal with AFKers/Useless players at that time.
Modifié par Nasulprak, 29 mai 2012 - 11:09 .