chemiclord wrote...
jeff359 wrote...
The fact they truly believed they had something good is what makes me concerned. But I have some faith 
Believe it or not, people make mistakes. Even the best writers misguage what fans expect or what they'd want. Sometimes the story the writer is telling isn't the one the audience is experiencing.
It happens. At that point, the creator has to balance what the audience expects with what he or she wants to say. It's not as simple as bending over and giving the fans everything they want and to hell with anything else. That's empty pandering, and can be done by anyone.
Agree Chemiclord. Having read the "ME3 Final Hours" app over the weekend (Why it's iOS exclusive makes me mad) it made clear of a few things:
-Mass Effect was from very early in design planned as a "Trilogy". I think this blinded them to the possibility that there was too much to do in ME3 for just one game and should have asked it to be split into two games with DLC in between games.
-The "Organic-vs-Synthetic" conflict was part of Mass Effect from early development. ME1 sets this up well but ME2 totally changed the conflict and the team perhaps didn't realize this.
-ME3 was rushed. Shortest development time of the three and most ambitious. Launching on PS3, XBox and PC at once plus the scope of the game with all the character & story arcs that needed to be addressed. (see point 3 above)
-Burn out. It sounded like Casey and the team were pushed too hard and maybe got burned out. Forcing them to rush and make poor judgement on cuts to the game & story.
-Indoctrination was part of the ME3 plot plan, but I don't think to the extent that the IT guys have taken the idea.
People make mistakes when they are rushed, same as when they are tired. Combine tired & rushed and it's a setup for disaster.
Edit: "
Sometimes the story the writer is telling isn't the one the audience is experiencing." Yes, I think this has much to do with Star-brat. Ties in with the "Organic-vs-Synthetic" conflict point above. I think for most of us players, the conflict evolved away from "AI's are bad m'kay" with the EDI and Geth story arcs but the team didn't realize it and thought us players were still on the same page. Thus Star-brat comes off as illogical.
Modifié par Kunari801, 29 mai 2012 - 08:19 .