Kill it! Kill it NOW!
Okay; in a calmer voice, is there any way to get rid of the item activation animation? Please? Pretty please?
Item activation animation
Débuté par
3RavensMore
, mai 29 2012 04:00
#1
Posté 29 mai 2012 - 04:00
#2
Posté 29 mai 2012 - 04:37
There's the DOA Item Activate Hak 1.1, it changes it to a head nod...
Modifié par Carcerian, 29 mai 2012 - 04:38 .
#3
Posté 29 mai 2012 - 04:52
Thanks, Carcerian. I'll try it tomorrow.
#4
Posté 29 mai 2012 - 07:09
Well, that doesn't work. It speeds up the animation slightly, but doesn't change it to a head nod. Also, I get the following message on the console, "Deafening Clang."
Any ideas? (Besides that the hak probably wasn't updated to 1.69...)
Any ideas? (Besides that the hak probably wasn't updated to 1.69...)
#5
Posté 29 juillet 2012 - 10:10
Yea same issue here... if you find a resolution plz let me know, from what I see its not CEP compatible, not sure why it matters, unless the animation was changed in CEP but if so what to.
#6
Posté 30 juillet 2012 - 12:27
Yeah its old and not perfect, and you DEFINALTY only want to cut and paste lines into your current 2das... (if an otherwise vanilla project, get them from your nwn source directory (cep has similar one) or if not, your projects top 2da hak)
I've noticed the Def clang msg too (DOA cut and pasted then mutated my guess), am still looking into a friendlier version...
It does seem to remove the hand use animation for me, and speed up tool use, as well as extend tool range, but yes, it does have it's annoyances... (I was hoping it was something i had done just in my PW, but i guess not, and yes, i use CEP2.4)
I've noticed the Def clang msg too (DOA cut and pasted then mutated my guess), am still looking into a friendlier version...
It does seem to remove the hand use animation for me, and speed up tool use, as well as extend tool range, but yes, it does have it's annoyances... (I was hoping it was something i had done just in my PW, but i guess not, and yes, i use CEP2.4)
Modifié par Carcerian, 30 juillet 2012 - 12:45 .
#7
Posté 30 juillet 2012 - 12:47
The only way to completely remove the use animation, at least for tag based item scripts, is through the use of NWNX. It's possible to intercept the item use event, call the script, and then bypass the animation portion of it.
I know it can be done under linux nwn, but since I use the windows version I don't know which plugin. nwnx_cool might allow it under windows.
I know it can be done under linux nwn, but since I use the windows version I don't know which plugin. nwnx_cool might allow it under windows.
#8
Posté 30 juillet 2012 - 10:17
Carcerian - You are the confusing factor in this, Because you got it to work O_O , I assumed it was impossible until you posted you use CEP 2.4 , so do I and what it does for me is speed up the anim and still say deafening clang.
So I'm curious what you did exactly, like what 2Da did you change? I changed Spells.2da , and stripped all castout animations and still nothing.
So I'm curious what you did exactly, like what 2Da did you change? I changed Spells.2da , and stripped all castout animations and still nothing.
#9
Posté 30 juillet 2012 - 10:24
Failed.Bard - I tried NWN_COOL but **** just got real when I had to open things up in Dev C++ just to get it to work, I have no idea where to begin removing the animation, I hate to bottom feed but its how I analyze and learn things. Could you please make an example or just point me in the right direction of what to edit in NWN_COOL to get it working.





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