Chris Priestly wrote...
-Fixed Geth prime and harvesters taking headshot bonus damage when they shouldn’tts
Eric Fagnan wrote...
Geth Trooper
- Weapon damage increased from 30 to 35
- (Bronze) Health increased from 750 to 825
- (Silver) Health increased from 1125 to 1238
- (Gold) Health increased from 1688 to 1856
Geth Pyro
- Damage of flamethrower increased from 50 to 65
- (Bronze) Shields increased from 750 to 1170
- (Silver) Shields increased from 1125 to 1755
- (Gold) Shields increased from 1688 to 2633
- (Silver & Gold) Evades less frequently from weapon damage
- (Silver & Gold) Evades less frequently from projectile powers
Geth Hunter
- Fixed a bug where Hunters would never re-cloak after decloaking to fire on Gold
- (Bronze) Health increased from 750 to 900
- (Bronze) Shields increased from 675 to 1013
- (Silver) Health increased from 1125 to 1350
- (Silver) Shields increased from 1013 to 1519
- (Silver) Movement speed modifier while cloaked increased from 75% to 90%
- (Gold) Health increased from 1688 to 2025
- (Gold) Shields increased from 1519 to 2278
- (Gold) Movement speed modifier while cloaked increased from 80% to 110%
- (Gold) Aim delay before firing decreased from 0.5 to 0.25 seconds
Geth Prime
- (Silver) Reduced chance to play hit reactions from 35% to 27.5%
- (Gold) Reduced chance to play hit reactions from 30% to 15%
Geth Horde Wave Data
- (Gold) Wave 6: reduced number of Hunters from 4 to 2
- (Gold) Wave 6: increased number of Rocket Troopers from 2 to 3
- (Gold) Wave 6: added a single Geth Prime
- (Gold) Wave 10: reduced number of Pyros from 4 to 3
- (Gold) Wave 10: increased number of Geth Primes from 2 to 3
Those changes made the geth unstoppable force everywhere beyond FBWGG.
Seriously, pyros basically instakill, we all love geth hunters and their stunlock and now primes got 2x tougher without the headshot. Rocket troopers and their space magic powered rockets, prime's turrets always there when you limp on the healthgate.
I understand that BW tried to stop the farming but they went overboard with those changes. On every other map then FB White they are really hard, and to all those who disagree, refresh your memories of 3 primes contatining you in cover whereas pyros and hunters march leisurely from all sides.
And i used to think that reapers had been hard....
The only way to stop FB White farming is to redesign the farm rooms, not asceding the geth to demi-godhood.
edit: trolls and angry people got all angry so it got me thinking. Now IMO the geth are IMBA not OP compared to other two enemies
Modifié par shpaiderman, 31 mai 2012 - 08:26 .





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