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I declare the geth officially imbalanced


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#1
shpaiderman

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Chris Priestly wrote...
-Fixed Geth prime and harvesters taking headshot bonus damage when they shouldn’tts

:devil:


Eric Fagnan wrote...

Geth Trooper
- Weapon damage increased from 30 to 35
- (Bronze) Health increased from 750 to 825
- (Silver) Health increased from 1125 to 1238
- (Gold) Health increased from 1688 to 1856

Geth Pyro
- Damage of flamethrower increased from 50 to 65
- (Bronze) Shields increased from 750 to 1170
- (Silver) Shields increased from 1125 to 1755
- (Gold) Shields increased from 1688 to 2633
- (Silver & Gold) Evades less frequently from weapon damage
- (Silver & Gold) Evades less frequently from projectile powers

Geth Hunter
- Fixed a bug where Hunters would never re-cloak after decloaking to fire on Gold

- (Bronze) Health increased from 750 to 900
- (Bronze) Shields increased from 675 to 1013

- (Silver) Health increased from 1125 to 1350
- (Silver) Shields increased from 1013 to 1519
- (Silver) Movement speed modifier while cloaked increased from 75% to 90%

- (Gold) Health increased from 1688 to 2025
- (Gold) Shields increased from 1519 to 2278
- (Gold) Movement speed modifier while cloaked increased from 80% to 110%
- (Gold) Aim delay before firing decreased from 0.5 to 0.25 seconds

Geth Prime
- (Silver) Reduced chance to play hit reactions from 35% to 27.5%
- (Gold) Reduced chance to play hit reactions from 30% to 15%



Geth Horde Wave Data
- (Gold) Wave 6: reduced number of Hunters from 4 to 2
- (Gold) Wave 6: increased number of Rocket Troopers from 2 to 3
- (Gold) Wave 6: added a single Geth Prime
- (Gold) Wave 10: reduced number of Pyros from 4 to 3
- (Gold) Wave 10: increased number of Geth Primes from 2 to 3



Those changes made the geth unstoppable force everywhere beyond FBWGG.
Seriously, pyros basically instakill, we all love geth hunters and their stunlock and now primes got 2x tougher without the headshot. Rocket troopers and their space magic powered rockets, prime's turrets always there when you limp on the healthgate.
I understand that BW tried to stop the farming but they went overboard with those changes. On every other map then FB White they are really hard, and to all those who disagree, refresh your memories of 3 primes contatining you in cover whereas pyros and hunters march leisurely from all sides.
And i used to think that reapers had been hard....

The only way to stop FB White farming is to redesign the farm rooms, not asceding  the geth to demi-godhood.

edit: trolls and angry people got all angry so it got me thinking. Now IMO the geth are IMBA not OP compared to other two enemies

Modifié par shpaiderman, 31 mai 2012 - 08:26 .


#2
Lagrad Gribble

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Yeah, they're certainly going to be tougher now. But still going to be beatable. Not like they've been made invincible.

#3
holdenagincourt

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They're even hard when farming. I guess BW got that right.

Yeah, can't imagine doing a legit gold match against them. Nor do I want to. Unless it's a team of two SEs and two GEs with Carnifex X's. Then I would think about it. :devil:

Modifié par holdenagincourt, 29 mai 2012 - 05:36 .


#4
Xaijin

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Geth Prime was not changes, it was what it's supposed to have been all along. Guess teams are going to have to stick together now after wave two just like every other enemy faction.

#5
nightrunner_ks

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I think we should all be Drell Adepts and Vanguards when fighting Geth so you can dodge rockets and Prime cannon shots, and run away from the Pyros and Hunters.

#6
Rogue Eagle

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geth prime should take hs damage imo, they have a HEAD!

Modifié par Rogue Eagle, 29 mai 2012 - 05:41 .


#7
OblivionDawn

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I declare the geth officially a respectable enemy now.

#8
AZawesomeman

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Only thing this changes is that now geth may not be a favorite for snipers...

#9
heybigmoney

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On the other hand, vanguard glitch will be fixed. He's one of the best in the game at shutting down a hunter/pyro rush.

#10
nuculerman

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all they had to do was make pyros and hunters immune to grabs. Geth were already the hardest enemy on maps where there weren't good places to squat/grab spam.

#11
GodlessPaladin

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It's kinda sad really. It's like they want to discourage FBWGG, but don't understand the mechanics that would make that actually HAPPEN. The thing is, all the changes they've made just discourage facing Geth "normally," but don't do much to change the nature of FBWGG farming.  For example, all the health in the world won't stop people from grabbing pyros.

Modifié par GodlessPaladin, 29 mai 2012 - 05:49 .


#12
Ikilledkillab

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Did this happen yet or is it going to happen? Geth are the toughest enemy without a decoy. They get a bad rap because of FBW,

#13
GodlessPaladin

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heybigmoney wrote...

On the other hand, vanguard glitch will be fixed. He's one of the best in the game at shutting down a hunter/pyro rush.


I don't think they fixed the "mash Y to not charge" bug.  :unsure:

#14
XPMUser

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They should remove hunters' ability to shoot while stunned

#15
holdenagincourt

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It would be nice if some fixes could be made to the Pyros. Mainly so that the hitbox on their flamethrower doesn't sometimes extend back two entire Drell cartwheels from where they initially started firing (possibly due to a glitch in the map's elevation or lag?). Also, at times if you circle around them to get away their flamethrower suddenly does damage in a 360 degree radius and you get lolpwnd. Just had it happen to me on Condor.

#16
Bigjosh951

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Geth were ridiculously easy when the game first came out. Now they are by far the hardest and most frustrating enemy out of the 3. And this is not even taking into account the new Prime buffs in this patch.

#17
shpaiderman

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Rogue Eagle wrote...

geth prime should take hs damage imo, they have a HEAD!


tell that to your friendly neighbourhood banshee

nightrunner_ks wrote...

I think we should all be Drell
Adepts and Vanguards when fighting Geth so you can dodge rockets and
Prime cannon shots, and run away from the Pyros and Hunters.


That could work but squeezing the actual killing between all that running, jumping, dodging and dying.

Xaijin wrote...

Geth Prime was not changes, it was what
it's supposed to have been all along. Guess teams are going to have to
stick together now after wave two just like every other enemy
faction.


I love the teamwork as any other guy but  that often leads to pyros doing m-m-m-multi kills

#18
tvman099

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heybigmoney wrote...

On the other hand, vanguard glitch will be fixed. He's one of the best in the game at shutting down a hunter/pyro rush.

They still haven't fixed the problem where charge doesn't even work half the time you press the button.

Also, they need to get rid of all the stunlocking the geth can do. It's ridiculous.

Modifié par tvman099, 29 mai 2012 - 05:54 .


#19
Ikilledkillab

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Eric Fagnan hasn't posted in six 6 days....where did you get that info?

Modifié par Ikilledkillab, 29 mai 2012 - 05:55 .


#20
WizeMan305

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Not looking forward to this Geth have always been a bit more trouble for me personally if I am not using a master of crowd control. I am also a bit disappointed about the prime headshot and atlas canopy nerfs they are putting through with the patch. Oh well, just have to play smarter and more careful.

#21
Major Durza

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heybigmoney wrote...

On the other hand, vanguard glitch will be fixed. He's one of the best in the game at shutting down a hunter/pyro rush.


Assuming he is not stunlocked by a Hunter, Prime or Rocket Trooper while getting toasted by a pyro.

#22
Bigjosh951

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Ikilledkillab wrote...

Eric Fagnan hasn't posted in six 6 days....where did you get that info?


Those were from the March 13th update.  Those changes took place awhile back.

#23
Atheosis

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Geth are highly exploitable on nearly every map, people just don't widely know how to fight them if they aren't on White.

I do agree however that Geth are presently a nightmare faction with random groups and/or with certain classes.

#24
shpaiderman

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Ikilledkillab wrote...

Eric Fagnan hasn't posted in six 6 days....where did you get that info?


From the Eric Fagnan's post here

ps: sure you are not a troll?

edit: ninja'ed:crying:

Modifié par shpaiderman, 29 mai 2012 - 06:01 .


#25
The Doomis

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I hate playing against Geth on my Krogen. Everything besides the pyro stunlocks you.