ZoM_Head wrote...
What should be looked into:
Rocket troopers: Fire half way across the map, lock on to you and control the rockets like a dime. Once hit, you stand still and can not move, fire, use power or get into cover.
Hunters: Get shot once, the charecter freezes, can not move, fire, use power or anything. Especially as you are going into cover, you freeze standing and are an easy target.
Pyros: Close range, maybe when they start to fire, once the flame is on, it stays on up to 10m+, jump back or so the sides, and you are still as good as dead.
Prime: Single shot from their canon, and you stand still, same as hunters and rocket troopers, you can not counter it with moving or going into cover.
I stopped playing against geth, just too much. On gold, when one has 3-4 primes, you can see how this is an issue, since one shot you are frozen, and still 2 more to come from one prime, the second prime already locked on and started firing, might as well hand him my soldier/character.
If geth can make my character freeze, then how is it, when they take fire, they still shoot like im throwing feathers on them? if they get fired on, they should not fire or move (at least), not talking overload here.
Im not asking for nerfing or how "this is what happens with gehth canons/rockets etc", just something to look into.
Yeah, no kidding.
I was griping about that just the other day: "Look, you hacking f*** Hunter, when I get hit with your Geth Plasma Shotgun, I get knocked off-balance. When *I* shoot you in the face with a Black Widow, *you* get knocked off-balance. That's why I field the Black Widow instead of the Valiant. Because that's the way it works."
The same goes for Pyros. Stupid Firestorm Flamethrower, Shepard couldn't even fry a Husk with it before it got into melee-grab-mount-your-face range. Only good at clearing cobwebs. But in the hands of Geth Pyros... damn hell-demon-char-broiler incarnate bastards. Whatever.