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I declare the geth officially imbalanced


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#51
Shrubbery

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XPMUser wrote...

They should remove hunters' ability to shoot while stunned


^ This. I'm rather tired of Hunters ability to shoot me while their gun is clearly pointed straight at the ground because they've been hit with disruptor rounds or overload/energy drain etc.

Modifié par Shrubbery, 30 mai 2012 - 01:58 .


#52
tetsutsuru

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ZoM_Head wrote...

What should be looked into:

Rocket troopers: Fire half way across the map, lock on to you and control the rockets like a dime. Once hit, you stand still and can not move, fire, use power or get into cover.

Hunters: Get shot once, the charecter freezes, can not move, fire, use power or anything. Especially as you are going into cover, you freeze standing and are an easy target.

Pyros: Close range, maybe when they start to fire, once the flame is on, it stays on up to 10m+, jump back or so the sides, and you are still as good as dead.

Prime: Single shot from their canon, and you stand still, same as hunters and rocket troopers, you can not counter it with moving or going into cover.

I stopped playing against geth, just too much. On gold, when one has 3-4 primes, you can see how this is an issue, since one shot you are frozen, and still 2 more to come from one prime, the second prime already locked on and started firing, might as well hand him my soldier/character.

If geth can make my character freeze, then how is it, when they take fire, they still shoot like im throwing feathers on them? if they get fired on, they should not fire or move (at least), not talking overload here.

Im not asking for nerfing or how "this is what happens with gehth canons/rockets etc", just something to look into.


Yeah, no kidding.

I was griping about that just the other day:  "Look, you hacking f*** Hunter, when I get hit with your Geth Plasma Shotgun, I get knocked off-balance.  When *I* shoot you in the face with a Black Widow, *you* get knocked off-balance.  That's why I field the Black Widow instead of the Valiant.  Because that's the way it works."

The same goes for Pyros.  Stupid Firestorm Flamethrower, Shepard couldn't even fry a Husk with it before it got into melee-grab-mount-your-face range.  Only good at clearing cobwebs.  But in the hands of Geth Pyros... damn hell-demon-char-broiler incarnate bastards.  Whatever.

#53
Zorinho20_CRO

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I´m happy,when get reapers or cerberus.

#54
greghorvath

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I have noticed they have got tougher as well
Image IPB

or maybe not...

Modifié par greghorvath, 30 mai 2012 - 02:11 .


#55
tallinn

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I don't get it. Geth are easy (compared to reapers, at least). Primes still take headshot bonus damage after the patch. The fix was probably for an issue like shooting them in their feet and still getting the headshot bonus. I find geth mob (troopers, rocket troopers, pyros) easy to deal with as an adept. And if you do not allow hunters to surprise you (which basically means you do not run around as you are very likely then stumbling into one of those unprepared) they do not impose a deathly danger.

#56
Tankcommander

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tallinn wrote...

I don't get it. Geth are easy (compared to reapers, at least). Primes still take headshot bonus damage after the patch. The fix was probably for an issue like shooting them in their feet and still getting the headshot bonus. I find geth mob (troopers, rocket troopers, pyros) easy to deal with as an adept. And if you do not allow hunters to surprise you (which basically means you do not run around as you are very likely then stumbling into one of those unprepared) they do not impose a deathly danger.


Used to think this too, when I was constantly playing infiltrator. Infils have no problem with geth, but everything else is constantly getting stunlocked. It is hard to do anything when even a ROLL across an open space gets you stunned and consequently killed.

#57
Bladesong013

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I find that Geth are less of a problem when you have a team that watches all the approach angles properly... I ran quite a few FBWGG matches today, and the first one or two, I hunkered down in the room with the other 3, and we got owned pretty badly, because no one was effectively watching the outside... But when I jumped out there with my HS specc'd for BE's, it was easier keeping the ones from the outside from swarming in, particularly the Primes, which seemed to just make everything flow smoother. Except for that new objective type, I just find that murder on FBW.

#58
psrz

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Buckapocka wrote...

P.S: What the motherf*ckin hell is wrong with farming, people??? Everybody wants good equipment, but they can't get it, because of the ridiculously f*cked up store system! The best way to "trick" it, is the farming on FBW against geth... If you don't want to play farming matches, then quit the lobby, or HOST YOUR OWN GAME! 

Peace


Farming is evil. It provides a reliable way to raise in-game creds. And with those, you can avoid gambling with real money on the store.

#59
dimeonwu

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XPMUser wrote...

They should remove hunters' ability to shoot while stunned


I second that and triple second that. "Hey he stunned me, Ima stun him back MOFO [PEW PEW] DOUBLE KO"

#60
holdenagincourt

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tallinn wrote...

I don't get it. Geth are easy (compared to reapers, at least). Primes still take headshot bonus damage after the patch. The fix was probably for an issue like shooting them in their feet and still getting the headshot bonus. I find geth mob (troopers, rocket troopers, pyros) easy to deal with as an adept. And if you do not allow hunters to surprise you (which basically means you do not run around as you are very likely then stumbling into one of those unprepared) they do not impose a deathly danger.


I find it interesting that you play as an adept yet find Geth easy compared to Reapers. What adept do you mainly use?

Reapers I find easier as any adept because many of their abilities are geared toward damaging armor, but they don't have a lot of responses for shielded enemies. DA's area Reave + CGs are always good for cleaning out any spawns though...especially now that we have more capacity! :D

#61
GuitarGuyJHx

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I have never found geth the easiest, even b4 this patch. I always found cerberus easiest tbh.

#62
tallinn

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Tankcommander wrote...

tallinn wrote...

I don't get it. Geth are easy (compared to reapers, at least). Primes still take headshot bonus damage after the patch. The fix was probably for an issue like shooting them in their feet and still getting the headshot bonus. I find geth mob (troopers, rocket troopers, pyros) easy to deal with as an adept. And if you do not allow hunters to surprise you (which basically means you do not run around as you are very likely then stumbling into one of those unprepared) they do not impose a deathly danger.


Used to think this too, when I was constantly playing infiltrator. Infils have no problem with geth, but everything else is constantly getting stunlocked. It is hard to do anything when even a ROLL across an open space gets you stunned and consequently killed.


You must not allow them to overwhelm your position. Thus I said do not run around. You can see hunters, being the fastest geth units, from the moment they spawn, as their cloak is not perfect. You should have dealt with them before they reach you. Or fall back which should be possible always. Otherwise the position you choosed to defend was bad.

With geth, beside snipers all AoE damage skills are handy, as geth love to travel in groups. If you have area reave, chain overload, grenades, biotic explosions or tech bursts, geth become easy.

#63
dimeonwu

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Tankcommander wrote...

tallinn wrote...

I don't get it. Geth are easy (compared to reapers, at least). Primes still take headshot bonus damage after the patch. The fix was probably for an issue like shooting them in their feet and still getting the headshot bonus. I find geth mob (troopers, rocket troopers, pyros) easy to deal with as an adept. And if you do not allow hunters to surprise you (which basically means you do not run around as you are very likely then stumbling into one of those unprepared) they do not impose a deathly danger.


Used to think this too, when I was constantly playing infiltrator. Infils have no problem with geth, but everything else is constantly getting stunlocked. It is hard to do anything when even a ROLL across an open space gets you stunned and consequently killed.


Just tried out Jade with my Human Soldier spec for reduced damage (Hardening). I ran to revive a downed teammate, and 2 Hunter's decloak and stun me
I spam Adrenaline rush and manage to regain shields, but a 3rd Hunter shows up
I die without moving a single step even though I am spamming space bar like a madman
Felt like I was the donkey at a game of "Stun the donkey" :?

#64
JohnDoe

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geth hunters are insane, but more due of bugs, I've seen a lot of them shot nonstop WHILE cloacked(and you cannot target them with powers).. lol.

Modifié par JohnDoe, 30 mai 2012 - 02:52 .


#65
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Fighting geth can be easy. But we're not talking about "normal" rounds when you can set up are we? We are talking about objectives. The hack area is immediately swarmed, and capturing objectives scatters the team around for hunter-pyro packs and primes easy pickings.

All of the Geth troopers except Prime do not cost a lot of points. For every Phantom you get 2-3 Hunters or Pyros. And they are tougher than Centurions or Marauders. They don't take cover, they cheat by stun-locking you with every attack, their projectiles track you from impossible angles. Hunters shoot while staggered, a Rocket Trooper will ALWAYS get his shot of before you stasis him, even when he's NOT even looking at you.

Geth are the most annoying. And you don't get any satisfaction in killing them like you do with Cerberus. Those headshots are so juicy.

#66
Karstedt

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The pyro damage increase is definitely noticeable. My Turian soldier with 5 ranks of fitness drops like a friggin stone within about 1 second of my screen lighting up. And he's supposed to be a little tough, but I just can't get away in time. Once the flamer gets turned on, it's pretty much over now.

As for FBWGG, it's still easy if you do it right. A lot of the people that did it poorly are going to have problems now though. But if you use the right combos there is still plenty of damage to wipe out everything. The new mission objective is about the only hiccup.

#67
ZoM_Head

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tallinn wrote...

I don't get it. Geth are easy (compared to reapers, at least). Primes still take headshot bonus damage after the patch. The fix was probably for an issue like shooting them in their feet and still getting the headshot bonus. I find geth mob (troopers, rocket troopers, pyros) easy to deal with as an adept. And if you do not allow hunters to surprise you (which basically means you do not run around as you are very likely then stumbling into one of those unprepared) they do not impose a deathly danger.


I never found the reapers to be "hard":

Only problem is the amount of banchees, bruts and ravengers that spawn at the same time on gold. I actually prefer playing against reapers on gold than geth on bronze. Even when hit from a ravenger's rockets/missiles, i can still move around and get out of the way.

Geth is just.....something to look into. Again not asking for a nerf, but somethi´ng to be done to counter (like getting out of the way of a pyro and survive, not have him lock on like a stinger missile left/right or backwards).

#68
DarkOrgasm

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BW has given us the weapon to counter the Geth buff. It's called the Male Quarian, either QI/QE. Spec them for damage/power damage for their Arc grenades and carpet bomb them back beyond the Perseus Veil. Then add the Krysae, and your're good to go.

Modifié par DarkOrgasm, 30 mai 2012 - 03:06 .


#69
Creston918

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Overload and Energy Drain still absolutely ruin them, so eh. They're the only enemy that can be totally disabled by a CC ability. (Well, I guess Stasis Bubble counts, sort of.)

So they need something to make up for it. Taking away the headshots on primes, though. Damn. That's going to make killing them take a LOT longer.

#70
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Another thing what makes Geth annoying is that they dodge. Every time you hit them with a sniper round they jump. And when they jump they get DR. They also avoid powers at point blank like mo-fo's. 
Geth Pyros should NOT be able to dodge. They have armor and they have heavy fuel tanks on their back + flame thrower.

Reapers do not dodge (except Marauders). That's right geth, if you plan on swarming tactics then take punishment like me...geth...robots..whatever.

Modifié par Air Quotes, 30 mai 2012 - 03:12 .


#71
kyles3

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The Doomis wrote...

I hate playing against Geth on my Krogen. Everything besides the pyro stunlocks you.


I don't even bother playing random/random with Krogan/Batarian Soldier or Sentinel anymore. They keep making the Geth stronger, but never address the Krogan and Batarian's increased susceptibility to the myriad ways Geth can stunlock them. I get that they're trying to make the Geth more challenging, but in doing so they've rendered four characters completely ineffectual.

#72
Blind2Society

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shpaiderman wrote...

I declare the geth officially overpowered


I agree, and I don't need all those things you posted to know it either.

#73
grayfoxwins

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Just played Jade Geth on Gold. We extracted, but it was awful.

Geth IMO is far and away the toughest enemy. Only easy to farm because of cheap cover tactics. That's why no one but infiltrators bother soloing them.

Modifié par grayfoxwins, 30 mai 2012 - 03:14 .


#74
BazoozooTV

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Blind2Society wrote...

shpaiderman wrote...

I declare the geth officially overpowered


I agree, and I don't need all those things you posted to know it either.


I know they've been buffed. It was obvious - but does that make them overpowered? Not necessarily... 

I kind of like that they're a bit less underpowered. Although Pyros do annoy the heck out of me!

#75
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Bioware didn't need to buff them. They just had to make Sabotage into what it is now. That's it. No health buffs, no pyro's range extension beyond animation. And no additional Primes. 

Modifié par Air Quotes, 30 mai 2012 - 03:22 .