BazoozooTV wrote...
I know they've been buffed. It was obvious - but does that make them overpowered? Not necessarily...
I kind of like that they're a bit less underpowered. Although Pyros do annoy the heck out of me!
Geth aren't overpowered if you have a team full of infiltrators. They're overpowered if you use any class that needs to be up close.
Here are the are the issues I have with the Geth
- Geth turrets, each prime can only put out one and once it's destroyed, it's gone.
- Hunters, there needs to be less or they need to remove their stunlock capability or they need to reduce their damage. Also, them shooting while stunned needs to be fixed.
- Pyros, range decrease. It seems the range of their flamer is actually larger than the range at which they start using it. You get in and deal some damage then roll back but you're still getting hit so you roll back again but your still getting hit. Add to that the 3 other pyros, 4 hunters, two primes and multitude of turrets.
- Rocket troopers, this one is obvious. Them shooting while stunned needs to be fixed and them shooting up to three rockets at once needs to be fixed as well.
- Geth troopers, they step on you way too quick. This is annoying but not really a big deal.
- All, they evade way too much and/or way too efficiently.
Again, if you're a long range character geth really aren't much of an issue, but try a Vorcha, Batarian or Krogan. You're screwed. The part that's even worse, it seems every time I pick my vorcha, I get geth enemies.